The thing that gets me is size and numbers. The number of CIWS on a ship is relatively small. A Nimitz class carries what? 4 at most? And that bad boys is a little shy of 350m.
By comparison a 100m sized ship in star wars will often carry 3-5 or sometimes even more point defense guns to a side.
Even when you don't think of mechanics and making adjustments to keep fighters from becoming obsolete, the simple fact that the number of point defense guns is that high suggests that the accuracy is fairly low. Or perhaps is a matter of cyclic rate. A CIWS shoots how many times for each actual hit?
Remember, a Carrier isn't alone on the ocean. It is the center of a larger battlegroup with other ships also having defense systems for dealing with offending aircraft. The CIWS isn't designed to shoot down airplanes. It was designed to shoot down Anti-ship missiles that come in fast and low. For air defense the carrier group has its own fighters providing a CAP as well as things like the various cruisers and destroyers for dealing with air and undersea threats.
As for their effective RoF and range... http://en.wikipedia.org/wiki/Close-in_weapon_system
4500 rnds/minute with an effective range of less than 500m.
Smaller craft typically don't carry more than 2 CIWS though. So an entire battlegroup might have a dozen between them. Though I concur that it's mostly a last-ditch anti-missile system with air defense far more likely to be handled by guided missiles.
Back to the game though, there's got to be some balance. If you take your fighter group in on a torpedo run, a lot of larger craft have 5ish defense guns to a a side (if not substantially more) The existing downgrade of 1 Sil is probably more then enough of an advantage you want to give them.
If anything we should be quite happy that the really big ships tend to only have turbolasers...
Edited by Ghostofman