In the case with Mandy, her ability seems fair on paper. Once per turn seems totally fair. In practice it just seems to be completely awesome. Starting with 4 clues isn't bad either. Now, with Epic Battle and harder AOs, winning final combat isn't affected largely by Mandy's ability anymore, so it may now be considered fair. I'll bet if she was released in Kingsport or Innsmouth, nobody would make as big a deal about her.
Though I still wonder why they gave Joe Diamond a bonus focus point. His ability is very good; certainly not underpowered in any way. Maybe the designers considered clue spending for skill checks to be "last ditch" and something the investigators would really, really prefer not to do in lieu of using those same clues to seal gates. But sometimes, killing a big monster is its own reward ![]()
As soon as Daisy and her ability were revealed, I and many other forum members immediately recognized the problem. This is where I started wondering if the expansions were thoroughly tested. If her "reduce spell cost" was limited to one use per round, and maybe you couldn't both use it AND the tome ability in the same round, she would be fair. A free shrivelling is something to reckon with; TWO free Shrivellings is totally absurd. Nevermind that she can take ANY SPELL of her choice using her book, and she doesn't even lose two sanity for it! Though certain other 1-sanity spells like Arcane Insight and Alchemical Process are still exploitable.
When I read Patrice I almost cried. There appears to have been no thorough playtesting of this character. One clue per opening gate? Good. 5 clues when the doom track hits 9? Pushing it--but still good. Investigators can spend her clues?? I realize that that is her principal ability, but HOLD ON.
As long as she's accumulating clues for doing nothing, investigators can all enter gates and not worry too much about dipping below 5, because they can still spend her clues to seal! She will have a boatload of clues by the end of the game, and she NEVER even has to enter a gate! Now, if she had the "one clue per gate" OR "five clues at doom-9" and investigators could only spend clues to add to skill checks and not towards sealing gates, Patrice would be a well-rounded, fair character. You may have noticed in my last stats report that the majority of the Innsmouth investigators are clustered towards the middle-bottom of the list of "investigator usefulness," while Patrice is way the hell up in 3rd place, after only a month of Innsmouth submissions. This is no coincidence.
I understand that Kingsport and Innsmouth have some of the hardest AOs. That's fine. AOs can be of varying strength. But stronger invesigators to "make up" for the stronger AOs is not cool. All investigators should be equal.
The Personal Story cards had the potential to retroactively "fix" certain investigators: Mary's PS definitely makes up for her overall shortfalls; Mandy's PS is very, very hard to pass. Wendy's and Daisy's PS failure condition restricts them from being as strong as they're used to being. But Patrice is still a killer and Vincent isn't given any real boost by his PS.
Furthermore, I'm a little disappointed that Tulzscha is fundamentally incompatible with Abhoth and Rhan-Tegoth, but I've come up with simple solutions for that. And Rhan-Tegoth needed clarification so that Michael McGlen wasn't immune to his attack. AND now there appears to be an issue with Roland Banks being immune to Nyarlathotep. Nevermind the old Lily Chen issue with Yig. Epic Battle should not be the ultimate solution for these problems.
The entire Black Goat expansion seemed even less playtested and more full of exploits and vagueness than Kingsport; I was afraid Arkham expansions were going to go downhill. Call Ancient One + Ancient Language + Crystal of the Elder Things is still a combination that irks me (mostly CAO's fault though). Good thing Innsmouth is generally awesome (albeit unreasonably hard!).
I understand that FFG likes to keep a lot of new stuff in upcoming expansions a secret, and it really works well to generate hype and excitement, but there are tons of well-established, obsessive rules-lawyer-nerds on the forums who retain and remember important quirks in each of the expansions that should be tapped as a resource to catch certain inconsistencies. I implore FFG to bounce me a mail if they need an extra set of eyes to look over intricacies. (HINT HINT) ![]()



Recently, when we were cleaning up the game at Pizza's place, I was directing everything going back into its proper box, all the way down to making sure the Kingsport Cultist and Formless Spawn got back into the Kingsport box. Pizza's girlfriend observed the whole affair, and then commented, "And the people at work think I'M anal-retentive. You should take a picture of your boxes...but you already know where everything goes, don't you?" 
