I mean: nothing fould forbid them to introduce a new monster which devours you if you fail any check against it (evade, horror or combat).
Since monsters and GOOs are Lovecraftianly cruel, they're kind of welcome.But I wonder whether they actually test some messy mechanics (like Personal Stories), or Investigators:
People have been discussing (and despising) Daisy Walker (the Librarian) for being so ridicolously overpowered.
Now the story repeats with Patrice the violinist: compare her to, say, Vincent "loser" Lee or Monterey Jack (which is my favourite character ever anyway
), and you'll laugh to tears.
I'm not going to discuss about the above mentioned investigators (there are enough threads around about'em): i'd ust like to know your impression.
I just find it so strange that they carefully planned fixed parameters about the $25 value of starting possessions, and the total amount of Skill point & Focus, without caring much about overall balancement.
Also, I really wonder why only investigators from the base AH game got one Special Ability, while *almost* all the new characters (from DH, KH and IH) got two- often each being as powerful as a "full single one".
