Range 3 defence, have I been playing it wrong?

By bmwrider, in X-Wing Rules Questions

Ok we have been giving the defender 1 extra green die at range 3 for all weapons, it doesn't apply to some or all secondary weapons?

I understand and agree with no bonus against missles but it counts against cannons right?

No secondary weapons, only the primary weapon attack printed on the pilot card.

Same goes for the extra attack die at range 1.

Edited by Forgottenlore

just to clarify things for me if i put a heavy laser canon on a B wing is that considered a secondary weapon?

just to clarify things for me if i put a heavy laser canon on a B wing is that considered a secondary weapon?

Yes

I have a feeling secondary weapons were originally envisioned as only being missiles and torpedoes, where the range bonuses don't really make sense, but now we also have cannons and the likes, and instead of changing the rule, they just balanced the missing range bonus into the design of the weapons itself.

had been playing that one wrong for awhile now.. Makes my decision to run 3Zs and two Bs with HLC and advanced sensors in my next match slightly more viable!

It's what makes cannons worthwhile the denial of the bonus die at range three.

just to clarify things for me if i put a heavy laser canon on a B wing is that considered a secondary weapon?

Yes

I have a feeling secondary weapons were originally envisioned as only being missiles and torpedoes, where the range bonuses don't really make sense, but now we also have cannons and the likes, and instead of changing the rule, they just balanced the missing range bonus into the design of the weapons itself.

Turrets have been in the game since Wave 1.

just to clarify things for me if i put a heavy laser canon on a B wing is that considered a secondary weapon?

Yes

I have a feeling secondary weapons were originally envisioned as only being missiles and torpedoes, where the range bonuses don't really make sense, but now we also have cannons and the likes, and instead of changing the rule, they just balanced the missing range bonus into the design of the weapons itself.

Turrets have been in the game since Wave 1.

The wave 1 turret (Ion Turret) was maxed at range 2.

just to clarify things for me if i put a heavy laser canon on a B wing is that considered a secondary weapon?

Yes

I have a feeling secondary weapons were originally envisioned as only being missiles and torpedoes, where the range bonuses don't really make sense, but now we also have cannons and the likes, and instead of changing the rule, they just balanced the missing range bonus into the design of the weapons itself.

Turrets have been in the game since Wave 1.

The wave 1 turret (Ion Turret) was maxed at range 2.

But they could shoot at range one and didn't get a bonus. Range bonuses not applying to secondary weapons other than missiles and torpedoes has been a thing since Wave 1.

Ok this is huge, I can't believe I missed that, I also missed the procket focus thing, thought you had to spend it not just have one.

Thanks for the help folks.

Can someone point out in the book where it says Secondary weapons do not carry a range bonus, and those defending against a secondary do not receive a defense bonus? I cannot find it. Apparently I have been playing it wrong too.

Bottom of page 10, second column. last sentance in "Range Combat Bonuses"

The definition of a secondary weapon is on page 19.

The book only says you get a bonus red or green die with the primary weapon.

There is never anything that says you get the bonus red or green die with secondary weapons.

I don't have the book in front of me for the page number.

EDIT: Ninja'd!

Edited by Lifer4700

It's also in the summary on the back page.

A combination of page 10 and page 19 does not really clear it up (especially for someone with low playing time). However, page 28 bottom left hand corner states it pretty clearly in my eyes. It says Range Combat Bonus, as a bold header, underneath it says, When attacking with a primary weapon, then it has a diagram for the bonuses. Good enough for me. Thanks for the help.

For completeness' sake, looking at the book, here's what I see.

Page 10, "Range Combat Bonuses", last sentence.

"Range combat bonuses only occur when a ship is attacking with its primary weapon."

Page 11, "Roll Attack Dice", fourth paragraph, last sentence.

"Also, if he is targeting a ship at Range 1 with his primary weapon, he rolls 1 additional attack die."

Page 12, "Roll Defence Dice", third paragraph, last sentence.

"Also, if he is targeted at Range 3 by the attacker's primary weapon, he rolls 1 additional defence die."

Page 28, quick reference "Range Combat Bonus"

"When attacking with a primary weapon:"

Yeah, I don't see how the page 10 quote

Range combat bonuses only occur when a ship is attacking with its primary weapon.

fails to clear it up.

Well if one is looking for a loophole, go fishing, But it seems clear to me (and the four other players in my group) that range bonuses apply to just primary weapons. This is agreed upon by us as a group. Work together.

Also, echo Midnight Dreary:

Yeah, I don't see how the page 10 quote

Range combat bonuses only occur when a ship is attacking with its primary weapon.

fails to clear it up.

Edited by Crawfskeezen