Hi all
I just had some suggestions, what about the TIE scout? ![]()

I am thinking about a ship acting like a passive supporting buoy would be fun to play and very strategic (for example for secondary weapons and against cloaked ships)
Suggestions:
Attack: 0-1
Defense: 3
Hull: 2-3
Maneuver: „sluggy“ ![]()
Points: 7-8
Optional: Possibility of TIE scout to start even outside Range 1 from border
Abilities could be:
* In Range 1-3: For every friendly ship: Attack Target Lock = Attack Focus
* In Range 1-3: When a friendly ship is attacking with a secondary weapoon, reroll one attack die
* In Range 1-3: Reduce one agility of every cloaked enemy ship
* In Range 1-3: You automatically have initiative on ships with same pilot skill like enemy
* In Range 1-3: Automatic munition failsafe inside range
Some more/different suggestions? Looking forward for some interesting ideas ![]()