So I am thinking of expanding on something I read in the game. In the table of examples of Equipment it has Textbooks which are used as a (+) bonus for specific actions. I was thinking of doing something along the lines of each player being able to carry 2-3 books and any given time which gives them a interchangeable ability set. Also at the end of a game sessions they have a chance to lvl up a book instead of adding or lvling up a feature.
Any reasons why this wouldn't work?
Any thoughts on how to make this better?
Etc etc...?
Or, am I just using this how they intended it (other than the lvling aspect)?