Hi guys,
I've noticed a lot of folks talking about clue shotgunning Ancient Ones in Final Battle, and I wanted to see what folks thought of the following rule:
An investigator can spend no more clues each round of combat during the Final Battle than there are elder sign tokens (i.e. sealed gates) on the board.
It rewards progress made before the Ancient One awakens, which I feel is important, and forces investigators to survive longer in order to defeat the Ancient One. I'd like it if folks would try it out as a house rule for now. It may see life as an official rule or variant later on if y'all like it.
? Ditto for the magical Shotgun spell from KiY (?) .
? I've lost to Nyarly because I don't stock up on Clues. There have been a couple of exceptions of late, namely a game with Patrice (even then had 5 seals down when Zhar woke) and today with Gloria, who incidentally never made it through an OW jaunt with 8 Clues because the Mythos + Rhan-Tegoth were an avalanche of doom tokens.
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, campaign: