X-Wing 2.0...

By Hidatom, in X-Wing

I have seen this mentioned a few times.

we do not need a 2.0

the rules are clean and our FAQ is relatively small (and updated)

the meta is NOT stale...the competitive meta is doing what it always does...it settles into 1-3 solid builds and it's up to the players to break out from that. Not the end of the world at all.

in one month a huge shake up of the meta is about to happen...until then play some fun builds or some meta busting builds. Stop talking about quitting or how turrets are broken...you want to see a broken game? Go play Attack Wing.

the only reason we "need" a 2nd edition of the game is to re-brand it to tie-in with the new movies...the rules and ships are solid.

We won't need a 2.0 for years. I suspect we will need a shake up at some point, but not soon.

We need 2.0 since X-Wing 3.0 will be in super 3D graphics.

It's true...

My wallet can't afford a 2.0. At most, the game has only ever needed small tweaking. FFG has been pretty good about introducing those tweaks with new upgrades. I could see them making a new starter set with a revised rulebook at some point, but they can't go full 2.0 without alienating a lot of players.

Honestly I'd like to here some discussion on how Star Trek Attack Wing is broken.

My biggest issue with X-Wing 2.0, is just how hard it will be to pull off with how FFG designed the game.

For most other games a 2.0 just means having to buy a new rule book and a new Army book. The bulk of your stuff, namely the models aren't changed at all.

In X-Wing however, the bulk of your stuff is the cards. I mean even with a generic Tie Swarm, you have at least twice as many cards as you do models. Pilot cards and base cards, throw any upgrades on there and the ratio goes even farther in favor of cardboard vs plastic.

That's the problem with X-Wing 2.0, how do you convince anyone who's played the game for a couple years to replace their entire collection solely for the sake of new cardboard?

2.0 Would have to have a way for people to buy conversion packs with just the cardboard or else I just can't see it happening.

Sure they can, look at how Wyrd did Malifaux 2.0. New rulebook, new packaging for all their older figures with new cards, and a deck of cards that upgrades all the old stuff for an entire faction to work with the new. Same way Privateer Press did WarmaHordes, release an upgrade deck that takes all the old stuff and puts it on par with the new.

Why not Descent 2nd Edition conversion kit style http://store.fantasyflightgames.com/productdetails.cfm?SKU=DJ02. A box full of cards. You would obviously get cards you may or may not already have, but at least you could buy one complete box (or maybe three boxes, one per faction of cards that came with those ships.) I know some players only play one factions - why spend $$ on cars you wont use.

Same way Privateer Press did WarmaHordes, release an upgrade deck that takes all the old stuff and puts it on par with the new.

Sure, but neither of those games use the same marketing system that FFG does for X-Wing. The cards for Warmahordes aren't something they include as a way to improve sales, like Engine Upgrade is in X-Wing.

Why not Descent 2nd Edition conversion kit style

That's the kind of thing I'm talking about, that would need to be part of a X-Wing 2.0

Edited by VanorDM

Here's why X-Wing 2.0 should be considered:

REBELS

A-Wing: "fixed" with Chardaan Refit

B-Wing: no serious issues, expanded to be able to take a Crew slot

E-Wing: still "new," but generally regarded as overcosted, fix expected, only Corran sees any significant use

HWK-290: very rarely used, perceived as underperforming (with exception of Roark), ATT 1 admitted as a mistake by development team in interview, "fix" likely

X-Wing: solid, but an acknowledged, but undisclosed "fix" in the works

Y-Wing: acknowledged as underperforming, fixes coming through S&V, still lacks EPTs on elite pilots (unlike Scum)

YT-1300: perception of being "overpowered" due to stackable upgrades (was not seen that way before C3PO, primarily)

YT-2400: too new; verdict yet to be determined

Z-95: generally regarded as a fair, but unspectacular filler ship

IMPERIALS

Firespray: generally solid, with generic most viable and underwhelming named pilot abilities; new Scum Firesprays much higher regard

Lambda-Class Shuttle: a feast/famine opinion, generally solid as cheap/tough, limited use, but has appeared in championship-level lists, no serious complaints

TIE Advanced: useless for years, finally receiving a "fix" that greatly improves their standing

TIE Bomber: held prisoner by uselessness of ordnance; if that's fixed, so is the bomber by and large

TIE Defender: still early, regarded by most as over-costed/underpowered (with some notable advocates), any fix would be slight

TIE Fighter: probably the ship most people hold up as the one the most balanced/right

TIE Interceptor: has gone through 2 rounds of "fixes" (Aces, Autothrusters), we'll see if that gets it played

TIE Phantom: widely perceived as "overpowered," if a tweak ever comes, likely nudged downward

VT-49 Decimator: too early to tell

OVERALL GAME

Big Ship Barrel Roll: already nerfed

Ordnance: generally useless, despite recent trend

Several EPTs/upgrades lackluster and could use a tweak to make viable

Rock/Paper/Scissors Meta: conditions exist where certain builds have, by nature, very little chance against other builds (and not just a matter of "PLAY BETTAR!!!1!") - tbd if FFG is ok with this as a balancing aspect, or if they want this to be evened out a little more

Summary

Over half of the ships in the game have needed or will need some fashion of a tweak; that could all be integrated/streamlined in a version 2.0. There are significant game mechanics that have been tweaked or need an overhaul (ordnance); a version 2.0 would allow an overall fix of that without patching in more titles/modifications/half-measures. Overall balance and some mechanics of upgrades, etc. could stand to be cleaned up so that you're not lugging a bunch of extraneous upgrades just to make ships "work." It's not that V1.0 is bad, or seriously "broken;" it remains a very good game with some warts. A version 2 would simply let them undo some early mistakes instead of constant patching. Frankly, the rollout would not be a huge problem unless they changed something significant, like dials. The Malifaux rollout is one example. Another could be a trade-in program where you sent in material and received equal quantities of the new versions for minimal costs and shipping.

Bear in mind, I don't believe it will happen any time soon, or perhaps even should. But there are, in fact, many good reasons that a 2.0 could clean up, streamline, and otherwise improve the game. It will happen someday and FFG seems progressive enough to think about it earlier than later.

The biggest issue for a 2.0 update would be how to get me all the bases and upgrade cards I need to have replaced. So 3 Firespray's means 6 cardboard bases minimum. Generic buff to the X-wing means 12 bases for me. So not really easy to produce upgrade packs.

the meta is NOT stale...the competitive meta is doing what it always does...it settles into 1-3 solid builds and it's up to the players to break out from that. Not the end of the world at all.

It wasn't always this way. I remember playing games at tournaments when you really had no idea what type of a list you would face. Nowadays, it's Rock, Paper, or Scissors. It gets old facing slight variations of the same list over and over again.

I'm not for or against X-wing 2.0, but I can say that the meta is stale. If it weren't stale, then you wouldn't see all these people unhappy with it being stale. Just because you don't mind facing off against the same lists time and time again means that it isn't stale.

I think the best way to fix ships is how they have done it already with titles and ship unique upgrades. There are several ships that still need some slight mods (X-wing, Bomber) but most are very useable.

It wasn't always this way. I remember playing games at tournaments when you really had no idea what type of a list you would face.

That's not how I remember it. Until recently you always had to factor in how well your build would do against a Tie Swarm.

I have to admit that I haven't seen that many Tie Swarms in my area. Maybe we just weren't as competitive in those days? Now, though, it's big, turreted ships as far as the eye can see.

In all of my recent tournaments of last year there were almost no duplicate lists everyone usually tried to bring something different to the table that they thought was good, only one or 2 people brought fat han ou and after awhile he would switch it up due to bordem. The Meta is not stale, there is no Rock paper scissoring going on. Some lists do better against others, some lists also can fall apart against others. it comes down to flying and luck and you can't judge a list based off of one tournament or that one time flying against a Fat Han. I can't see them ever bringing in a new edition to this game. It's too simple (It's starting to get more complex with the lists of upgrades). but you can still enjoy this game with 2 starter sets and a expansion of the x wing and tie fighter.

Now, though, it's big, turreted ships as far as the eye can see.

There's three reasons for that, and people tend to forget or just gloss over the 2nd and 3rd one.

1) Big turreted ships are powerful, and fairly forgiving.

2) They're cool looking and in the case of the YT's iconic ships that people just like flying.

3) The imperials finally have a turret ship.

In all of my recent tournaments of last year there were almost no duplicate lists everyone usually tried to bring something different to the table that they thought was good, only one or 2 people brought fat han ou and after awhile he would switch it up due to bordem. The Meta is not stale, there is no Rock paper scissoring going on...

...in your area.

So, because you don't face the same thing over and over again means that I don't face it? I'm sorry, but I'm tired of seeing it. The last small event I went to had 7 players. Of the 3 Rebels, there were 2 Fat Hans and 1 dual YT-2400. The Imperials, though, had just 1 Phantom/Decimator list and no Tie Swarms.

This past Sunday, I wanted to, but couldn't make the next tournament of 8 players:

3 Super Dash w/ Corran Horn lists

1 Fat Han w/ 3 Bandits

1 Decimator w/ Ties

1 Firespray + 2 Tie Interceptors

2 lists with HWK's and either B-wings or X-wings

That's 5/8 having large turreted ships and 3/8 being lists that were near duplicate.

Sounds like you are comparing the general health of the game to what people are bringing to "competitive" tournaments in Your area. I will agree that the last tournament I played in had a large number of large turrets, but many of those were the newest ships available. Also, people will play what they enjoy playing in the long run, i.e. for fun, and not the "Meta/net-lists". If you only get to play in tournaments, then you are missing out on the more fun way to play this ever-evolving game.

What we do need is ordinance 2.0 New improved rules for missiles and torps, may be using a new type of dice and including reprinted cards for every ship released up to date.

Sounds like you are comparing the general health of the game to what people are bringing to "competitive" tournaments in Your area. I will agree that the last tournament I played in had a large number of large turrets, but many of those were the newest ships available. Also, people will play what they enjoy playing in the long run, i.e. for fun, and not the "Meta/net-lists". If you only get to play in tournaments, then you are missing out on the more fun way to play this ever-evolving game.

I play with a small group that plays for fun. We don't use Fat Hans and such. We have a good time.

It's all the other gamers out there when I go to tournaments. It makes me want to avoid tournaments, which is a shame. It used to be a great way to meet more players and grow the local scene. It's just boring to go these days. Also, there are those people who are always gearing up for the latest tournament, so they are always playing the boring stuff.

I see this has already turned into a "why we don't need 2.0 and who thinks it the most" thread so I might as well jump aboard::

I don't want to re-buy a rulebook every couple years unless it's for an extremely modest price and available without re-buying a core set of some kind. As much as I endorse problems getting addressed by the developers in this way, X-wing as others have said is not a game where we've gotten anywhere near there being a need for that yet. If I considered that an acceptable business practice as a customer, and if you want to see what dysfunction in a ruleset ACTUALLY is, shoot me a PM and together we'll audit the buy-in cost of whatever edition of 40k they've got out for us this quarter.

End rant.

I see this has already turned into a "why we don't need 2.0 and who thinks it the most" thread so I might as well jump aboard::

I don't want to re-buy a rulebook every couple years unless it's for an extremely modest price and available without re-buying a core set of some kind. As much as I endorse problems getting addressed by the developers in this way, X-wing as others have said is not a game where we've gotten anywhere near there being a need for that yet. If I considered that an acceptable business practice as a customer, and if you want to see what dysfunction in a ruleset ACTUALLY is, shoot me a PM and together we'll audit the buy-in cost of whatever edition of 40k they've got out for us this quarter.

End rant.

I agree. I don't want a new edition, but I do think the meta is stale at the moment. At least it is in my area.

We need a 2.0 so that a new damage has the possibility of incapacitating C3PO. Otherwise Fat Han is impossible to beat.

We need a 2.0 so that a new damage has the possibility of incapacitating C3PO. Otherwise Fat Han is impossible to beat.

Obviously flame baiting.