X-wing Bebop Update!

By Surge4tw, in X-Wing

Coming back to update this soon, life pulled me away for a bit. Any comments of updates since the field of play has changed?

For combat, the Swordfish II carries a quartet of internally-sealed machine guns for short- and medium-range firing and also fields a high-powered turreted plasma cannon attached to the ventral side of the fuselage for a long-range punch. The racer also has the option of using missiles on the two hard points mounted on the outside edge of each wing, though Spike's frequent lack of funds means that such weapons are a rare luxury.

2 attack, 3 agility, 3 hull, 1 shield. Focus, Boost, Barrel Roll, Target Lock. Cannon, System.

Here's a couple ideas for Plasma Cannon.

Plasma Cannon, 9 pts. 4 Attack, range 2-3. If this attack hits and deals a facedown damage card, you may spend a target lock to flip that card face up.

Plasma Cannon, 9 pts. 4 Attack, range 2-3. When attacking at range 3, roll an additional attack die.

Plasma Cannon, 6 pts. 4 Attack, range 2-3. The defender may add range combat bonuses.

Plasma Cannon, 10 pts. 4 Attack, range 2-3. When you declare the target of the attack, if you have a target lock on the defender, they may not spend focus or evade tokens during this attack.

@SpikeSpiegel

What material did you get it in? How robust is it? The flat areas don't look too bad for 3d printing, when I've looked into this stuff before the small scale ships always seemed to have a rough texture on the flat areas. My understanding of it is the materials that produce a smoother surface are really brittle.

Also, looks really cool and I am, mildly, envious :D

@SpikeSpiegel

What material did you get it in? How robust is it? The flat areas don't look too bad for 3d printing, when I've looked into this stuff before the small scale ships always seemed to have a rough texture on the flat areas. My understanding of it is the materials that produce a smoother surface are really brittle.

Also, looks really cool and I am, mildly, envious :D

was that question for me? ^^;

Coming back to update this soon, life pulled me away for a bit. Any comments of updates since the field of play has changed?

For combat, the Swordfish II carries a quartet of internally-sealed machine guns for short- and medium-range firing and also fields a high-powered turreted plasma cannon attached to the ventral side of the fuselage for a long-range punch. The racer also has the option of using missiles on the two hard points mounted on the outside edge of each wing, though Spike's frequent lack of funds means that such weapons are a rare luxury.

2 attack, 3 agility, 3 hull, 1 shield. Focus, Boost, Barrel Roll, Target Lock. Cannon, System.

Here's a couple ideas for Plasma Cannon.

Plasma Cannon, 9 pts. 4 Attack, range 2-3. If this attack hits and deals a facedown damage card, you may spend a target lock to flip that card face up.

Plasma Cannon, 9 pts. 4 Attack, range 2-3. When attacking at range 3, roll an additional attack die.

Plasma Cannon, 6 pts. 4 Attack, range 2-3. The defender may add range combat bonuses.

Plasma Cannon, 10 pts. 4 Attack, range 2-3. When you declare the target of the attack, if you have a target lock on the defender, they may not spend focus or evade tokens during this attack.

No Evade?

what editor did you use to get the scum background for the card?