Funny thing about IG-88 A

By GroggyGolem, in X-Wing

So the pilot ability on IG-88 A reads "After you perform an attack that destroys the defender, you may recover 1 shield."

R2-D2 (Astromech) reads "After executing a green maneuver, you may recover 1 shield (up to your shield value)."

Shouldn't IG-88 A also have the "up to your shield value" part in there as well or does anyone think that IG-88 A is supposed to gain shields past its shield value?

I was trying to find something in the FAQ that says you cannot recover shields past your shield value but I didn't find anything.

Though the previews are generally works in progress and subject to change, this might actually be an intentional lapse. It'd actually make his ability meaningful. With the Shield Limit imposed the ability becomes far less interesting.

Exactly....the pics of cards we have seen are not showing us the final product.

Though the previews are generally works in progress and subject to change, this might actually be an intentional lapse. It'd actually make his ability meaningful. With the Shield Limit imposed the ability becomes far less interesting.

It also destroying a target is far more difficult than performing a green maneuver.

The more difficult the proc chance the stronger the overall benefit?

Also the amount of greens are unlimited throughout the match. Ships to vape are already limited.

I was trying to find something in the FAQ that says you cannot recover shields past your shield value but I didn't find anything.

Turns out that's because it's in the rulebook itself.

Pg.4 section 7: "A ship cannot have more shield tokens than its shield value."

Now, that's in a section about setup and I suppose you could argue that it doesn't apply during gameplay, but the wording is not setup-specific at all.

Kind of a bummer, really. A's ability isn't all that great with the low-ship-count meta.

Edited by Tipperary

I was trying to find something in the FAQ that says you cannot recover shields past your shield value but I didn't find anything.

Turns out that's because it's in the rulebook itself.

Pg.4 section 7: "A ship cannot have more shield tokens than its shield value."

Ah, there we go, thanks. I thought there was something stating that shields can't go past your value. I'm guessing R2-D2's text was just as a reminder for the newbies that had just bought the Core Set.

Using the word "recover" might be important, since you can't recover something you didn't have.

Though the previews are generally works in progress and subject to change, this might actually be an intentional lapse. It'd actually make his ability meaningful. With the Shield Limit imposed the ability becomes far less interesting.

While they're subject to change, has there actually been a precedent for FFG making such a substantial change so late in the production process? IG88 was already on the boat when that article was posted, wasn't it? They didn't have time to change it unless the card listed in the article was an outdated image.

Using the word "recover" might be important, since you can't recover something you didn't have.

Another term not defined by the rules or FAQ, one of many. Games can have some funny rulings on stuff that can make people question why. For instance, when Boba Fett and Navigator was first a thing.

Interesting.

Even if you could exceed it, how likely is that to happen? Maybe on a good alpha strike briefly, but as the game goes on it's not likely you'll have more shields than you started with.

Using the word "recover" might be important, since you can't recover something you didn't have.

Can't be right to logical

Just to toss it out there, R5-P9 also has in brackets (up to your shield value) on it's card text.

What IG88A can't do is circle jerk in a corner gaining shields.

Astromeched Rebs can't because the cards don't let them, but I bet it would be a thing if the rules allowed it.

Also, page 20 rulebook. BREAKING THE RULES

Some abilities on cards conflict with the general rules. In case of a conflict, card text overrides the general rules. If one card ability forbids an effect, while another ability allows it, the effect is forbidden.

Even if you could exceed it, how likely is that to happen? Maybe on a good alpha strike briefly, but as the game goes on it's not likely you'll have more shields than you started with.

The only other use I see is if your running double IGs there gonna focus 1 of your ships so the other could gain shields in the meantime.

It just occurred to me, there are several scenarios in various expansions that feature essentially respawning academy ties.

Though the previews are generally works in progress and subject to change, this might actually be an intentional lapse. It'd actually make his ability meaningful. With the Shield Limit imposed the ability becomes far less interesting.

Exactly....the pics of cards we have seen are not showing us the final product.

I have a pic here of the card that came with the ship It does say what has already been spoiled

You know, some people are just... And designers, who know such people exist, try to make idiotproof cards. Agility cannot be lower than zero? Oh, really? Do you have a green dice made of antimatter? And then it makes more trouble than benefit (necessary FAQ update "ignore any “to a minimum of 0” restrictions until the calculation is complete"). And "recover" is obviously synonym for perpetum mobile.

I remember old good SWCCG days, when some idiot, who didn't read the rules, moved the Executor to the Death Star Trench. Why not? There is so much place on the table and on the picture, right?

I was trying to find something in the FAQ that says you cannot recover shields past your shield value but I didn't find anything.

Turns out that's because it's in the rulebook itself.

Pg.4 section 7: "A ship cannot have more shield tokens than its shield value."

Now, that's in a section about setup and I suppose you could argue that it doesn't apply during gameplay, but the wording is not setup-specific at all.

Kind of a bummer, really. A's ability isn't all that great with the low-ship-count meta.

After some needed rest I remembered the rule about the word cannot. It is absolute. No extra shields.

You know, some people are just... And designers, who know such people exist, try to make idiotproof cards. Agility cannot be lower than zero? Oh, really? Do you have a green dice made of antimatter? And then it makes more trouble than benefit (necessary FAQ update "ignore any “to a minimum of 0” restrictions until the calculation is complete"). And "recover" is obviously synonym for perpetum mobile.

I remember old good SWCCG days, when some idiot, who didn't read the rules, moved the Executor to the Death Star Trench. Why not? There is so much place on the table and on the picture, right?

You know, some people are just... And designers, who know such people exist, try to make idiotproof cards. Agility cannot be lower than zero? Oh, really? Do you have a green dice made of antimatter? And then it makes more trouble than benefit (necessary FAQ update "ignore any “to a minimum of 0” restrictions until the calculation is complete"). And "recover" is obviously synonym for perpetum mobile.

I remember old good SWCCG days, when some idiot, who didn't read the rules, moved the Executor to the Death Star Trench. Why not? There is so much place on the table and on the picture, right?

Do my reason to post this question was to see if I was wrong, because I was pretty sure I was. I noticed a difference in game text and was curious to know if it made a difference. No need to post rude comments.

It would certainly be very odd for it to be able to exceed the ship's shield limit but some times devs make mistakes.

Unless the next faq says other wise safe bet to say it's up to your original number of shields only.

I don't suppose IG-88A would get two shields for blowing up the defender and maybe another ship with say Ruthlessness. Too bad his card doesn't read: "When attacking you may recover 1 shield for each enemy ship destroyed."

Edited by Jo Jo

You know, some people are just... And designers, who know such people exist, try to make idiotproof cards. Agility cannot be lower than zero? Oh, really? Do you have a green dice made of antimatter? And then it makes more trouble than benefit (necessary FAQ update "ignore any “to a minimum of 0” restrictions until the calculation is complete"). And "recover" is obviously synonym for perpetum mobile.

I remember old good SWCCG days, when some idiot, who didn't read the rules, moved the Executor to the Death Star Trench. Why not? There is so much place on the table and on the picture, right?

You know, some people are just... And designers, who know such people exist, try to make idiotproof cards. Agility cannot be lower than zero? Oh, really? Do you have a green dice made of antimatter? And then it makes more trouble than benefit (necessary FAQ update "ignore any “to a minimum of 0” restrictions until the calculation is complete"). And "recover" is obviously synonym for perpetum mobile.

I remember old good SWCCG days, when some idiot, who didn't read the rules, moved the Executor to the Death Star Trench. Why not? There is so much place on the table and on the picture, right?

Do my reason to post this question was to see if I was wrong, because I was pretty sure I was. I noticed a difference in game text and was curious to know if it made a difference. No need to post rude comments.

My apologies. This wasn't personal. I immediately imagined situation during the game when some jerk says it works, and then was thinking about design and other stuff. For example I bet some people wouldn't let you use Genius, becuse it says "before you reveal".

You know, some people are just... And designers, who know such people exist, try to make idiotproof cards. Agility cannot be lower than zero? Oh, really? Do you have a green dice made of antimatter? And then it makes more trouble than benefit (necessary FAQ update "ignore any “to a minimum of 0” restrictions until the calculation is complete"). And "recover" is obviously synonym for perpetum mobile.

I remember old good SWCCG days, when some idiot, who didn't read the rules, moved the Executor to the Death Star Trench. Why not? There is so much place on the table and on the picture, right?

You know, some people are just... And designers, who know such people exist, try to make idiotproof cards. Agility cannot be lower than zero? Oh, really? Do you have a green dice made of antimatter? And then it makes more trouble than benefit (necessary FAQ update "ignore any “to a minimum of 0” restrictions until the calculation is complete"). And "recover" is obviously synonym for perpetum mobile.

I remember old good SWCCG days, when some idiot, who didn't read the rules, moved the Executor to the Death Star Trench. Why not? There is so much place on the table and on the picture, right?

Do my reason to post this question was to see if I was wrong, because I was pretty sure I was. I noticed a difference in game text and was curious to know if it made a difference. No need to post rude comments.

My apologies. This wasn't personal. I immediately imagined situation during the game when some jerk says it works, and then was thinking about design and other stuff. For example I bet some people wouldn't let you use Genius, becuse it says "before you reveal".

Honestly I'd be upset if someone pulled that on me as well, which is part of the reason I wanted to see what the general thought on it was or if I missed something.

Yes, your post was properly worded, sorry again. That was my train of thought on the subject and intention was to be humorous. I feel bad now.