Is there a reason to take 2 cannons on an IG-2000?

By WWHSD, in X-Wing

I've been thinking about this and about the only thing that I can come up with (other than having options) is to have IG-88B's Gunneresque effect give two bad choices.

If you had IG-88B with an HLC, Ion Cannon (or Flechette Cannon), and FCS you could take your initial shot with the Ion Cannon. Your target takes the same result if they leave 3 uncancelled as if they leave one. If they decide not to spend tokens to block everything they'll take one damage and get an Ion token. If they chose to spend the token to block all of the damage then they are looking at taking a target locked HLC shot without as many tokens as they had.

Not sure if that's worth spending the points on or not.

It's a little off the topic for this thread but I just realized that one of the benefits of the Mangler Cannon that I've overlooked is the way that it will work with Gunner. Somebody like Soontir is really going to have to think twice about letting that point of damage slip through so as to not trigger Gunner.

Alternatively, you could take two Ion Cannons for example, and have one as insurance in case you take a Munitions Failure. It would still be arguable whether the cost was worth it.

IG88-B is clearly the reason, for me.
This way, you could take HLC and something else that can work at Range 1, if need be.

Alternatively, you could go with one Control cannon (Ion, Flechette), and one Damage cannon (Mangler, Autoblaster, HLC).

Also, it might be amazing with future upgrades. If there's ever a Cannon with a non-attack (like a Tractor Beam, for instance), then the Iggys get bonkers.

Yeah I've messed around with yet another squad builder trying to find a build but it's too expensive and does not really offer that great an advantage.

If I want multiple cannons the scyk is there and let's me control multiple ships.

I think the aggressor may be a case where less is more, pick your ept pick a cannon and shoot some people in the face.

Yeah I've messed around with yet another squad builder trying to find a build but it's too expensive and does not really offer that great an advantage.

If I want multiple cannons the scyk is there and let's me control multiple ships.

I think the aggressor may be a case where less is more, pick your ept pick a cannon and shoot some people in the face.

The best upgrade on the Aggressor is the IG-2000 title. Otherwise, I think I might run it naked (and not run B), or run one of the excellent Firespray-31 options instead.

Yeah scum bobba is looking great as is Kath to the point a second firespray is looking tempting.

IG88B + A/C/D

Ion Cannon and Flechette Cannon each

Both shoot at a large ship. One fires Ion, one Flechette, use "gunner" effect to ensure hits.

Large ship may clear stress, but carries 1 ion token.

Repeat next round.

Large ship is forced to do 1 straight white and carry stress.

Both IG's now fire Ions.

Repeat until large ship is walked off whatever edge of the board it was pointed toward.

Dual Control is probably the best use of it. Unless you are attacking a Large Base ion tokens don't carry over. Whereas Stress does.

Also Control + Autoblaster may prove to be a good combination. Costing equal-to or 1pt difference to HLC adds a decent amount of utility.

One thing to note 88B's ability can proc off the main Guns.

IG88B + A/C/D

Ion Cannon and Flechette Cannon each

Both shoot at a large ship. One fires Ion, one Flechette, use "gunner" effect to ensure hits.

Large ship may clear stress, but carries 1 ion token.

Repeat next round.

Large ship is forced to do 1 straight white and carry stress.

Both IG's now fire Ions.

Repeat until large ship is walked off whatever edge of the board it was pointed toward.

There is one way to beat that, for rebels anyway. His name is nien nunb. He turns the ion maneuver green. I believe the generic R2 does as well.

IG88B + A/C/D

Ion Cannon and Flechette Cannon each

Both shoot at a large ship. One fires Ion, one Flechette, use "gunner" effect to ensure hits.

Large ship may clear stress, but carries 1 ion token.

Repeat next round.

Large ship is forced to do 1 straight white and carry stress.

Both IG's now fire Ions.

Repeat until large ship is walked off whatever edge of the board it was pointed toward.

There is one way to beat that, for rebels anyway. His name is nien nunb. He turns the ion maneuver green. I believe the generic R2 does as well.

There's also the rest of the list attempt to lay waste to the IG's while they're performing the walk off.

Because you can

You have to catch soontir at R2 for that to matter. Auto thrusters plus stealth device numerically tanks all game against fat han level damage. Which is much higher damage than mangler even with gunners.

At R1 you'll be rolling 4 dice and be using your primary. This assumes Soontir doesnt arc dodge you with the higher ps.

IG-88B (36)
Fire-Control System (2)
"Mangler" Cannon (4)
Heavy Laser Cannon (7)
Autothrusters (2)

Total: 51

View in Yet Another Squad Builder

shoot them with the Mangler Cannon and make your opponent choose to take a crit or be hit buy a HLC

Only thing I can see is running an HLC + flechette, would just be useful to have in situations against some of the many ptl users in the game. The only real use to having 2 cannon slots is for coverage, if u putting down that many points on it then what is another 2-3 for some added control

Only thing I can see is running an HLC + flechette, would just be useful to have in situations against some of the many ptl users in the game. The only real use to having 2 cannon slots is for coverage, if u putting down that many points on it then what is another 2-3 for some added control
Only thing I can see is running an HLC + flechette, would just be useful to have in situations against some of the many ptl users in the game. The only real use to having 2 cannon slots is for coverage, if u putting down that many points on it then what is another 2-3 for some added control

If you are going to carry a cannon to fire at PTL users, take an Ion Cannon. Ionization on a ship with stress is nasty. A Flechette Cannon is just a one damage attack to a ship that already has stress. It can't add stress to ship that already has a token.

When Autothrusters becomes a thing

IG-88B (36)
Adrenaline Rush (1)
Fire-Control System (2)
"Mangler" Cannon (4)
Heavy Laser Cannon (7)
IG-2000 (0)

IG-88D (36)
Adrenaline Rush (1)
Fire-Control System (2)
"Mangler" Cannon (4)
Heavy Laser Cannon (7)
IG-2000 (0)

Total: 100

View in Yet Another Squad Builder

Choice is important. Take a crit of suffer my HLC :D

IG88B + A/C/D

Ion Cannon and Flechette Cannon each

Both shoot at a large ship. One fires Ion, one Flechette, use "gunner" effect to ensure hits.

Large ship may clear stress, but carries 1 ion token.

Repeat next round.

Large ship is forced to do 1 straight white and carry stress.

Both IG's now fire Ions.

Repeat until large ship is walked off whatever edge of the board it was pointed toward.

There is one way to beat that, for rebels anyway. His name is nien nunb. He turns the ion maneuver green. I believe the generic R2 does as well.

There's also the rest of the list attempt to lay waste to the IG's while they're performing the walk off.

I didn't say it was a silver bullet for large ships that couldn't be beaten. Nien Numb does prevent this, but R2 can't be taken on any large ships (so far). As for the rest of the list, you've got quite a few points left to spend as well, not to mention the Aggressor is already the most robust ship in the game (3 Agility, 4 Shields, 4 Hull).

The OP asked if there was a reason to take 2 cannons. I gave one. Sheesh.

I'll echo the 2 control cannons (Ion and flechette). Combined together, they actually work well with IG-88's low pilot skill. If for some reason they are behind a high level target (Soontir, Jake, etc), they can fire a control shot. Then the next round, they can use advanced sensors, bump, let the ship move 1 forward and start over again.

The Flechette cannon makes the ion deadlier, preventing a target from taking any action that would allow them to evade or focus. This combined with a gunner effect makes it a combo that can impose a lot of control on the map.

Why not throw a 2 pt Flachette Cannon on that thing? Great if you have Ion Cannon, Mangler, or just an HLC.

Flechette Cannons only cost two points, and inflicting stress is always a useful trick to have available (especially since I think Soontir will be a monster once Autothrusters hit). I wouldn't always equip Flechette Cannon to the IG-2000, but if I had two points left over it would definitely be something I would consider. For five points the option of ion or stress seems okay, but I'd generally be more interested in picking one and spending the other points one something else.

I really think the reason is "flexibility," and we'll probably start seeing why when Scum hits shelves. I think there will be a large variety of lists, and two cannons ensures you have the right tool for the job. Maybe it's HLC to try to drop swarms fast, or ion to tie up pesky B-wings, or mangler to take advantage of shieldless craft. You never know what you'll see in a tournament, and with only two ships you'll want to be prepared.

P.S. if you're worried about swarms a bomb may do better than a second cannon...hmm.