Lords of Nal Hutta Spoiler Thread

By Yoshiyahu, in Star Wars: Edge of the Empire RPG

The issue with the Hutt thingy having guns is that it's basically like arming a powered wheelchair. The impression that I have is that Hutts will use these things inside buildings and in other circumstances that an armed bike (or AT-PT walker!) would be terribly inappropriate to use.

I also have a weird idea of a Hutt with Driver to max out usage of this thing...

No Ace Rigger to really maximize its effectiveness:)

No Ace Rigger to really maximize its effectiveness:)

Nice. Now I am envisioning it being their favorite vehicle along with all the talents. Go sweet paint job!

Edit: Painted with red flames to make it go faster AND help cover the scorch marks.

Edited by FangGrip

Shell Hutt Rigger on a sled with a hidden autoblaster. The character really just writes itself!

Yeah, if the sled gets an Armor rating that protects the occupant(s) it goes from being offensively broken to all-around broke for casual use.

Thats what Bolstered Armor is for:)

Until they buy one of the hover bikes that has a vehicle mounted weapon. Similar problem as someone mentioned before.

Yeah, you know — I’m not convinced that an Auto Blaster or any other type of “vehicle mounted weapon” should actually fit onto a Sil 2 “vehicle”. You don’t see a Minigun or even a Six-Pack being mounted on a bike, so why should that technique work in Star Wars?

If a Hutt is lying on a repulsor sleigh there is no way in the world that sleigh protects him from getting hit. Not unless the gunner is lying on the floor directly underneath him. There's a giant, bloated slug of a Hutt lying on top of a flat board. It's like saying that you're shooting at a surfer while he's surfing but he's taking cover behind the board he's surfing on. At most I'd give him a ranged defence of 1 due to cover.

Until they buy one of the hover bikes that has a vehicle mounted weapon. Similar problem as someone mentioned before.

Yeah, you know — I’m not convinced that an Auto Blaster or any other type of “vehicle mounted weapon” should actually fit onto a Sil 2 “vehicle”. You don’t see a Minigun or even a Six-Pack being mounted on a bike, so why should that technique work in Star Wars?

Because Star Wars isn't bound by silly things like "make sense in reality" or "laws of physics" is probably why.

TIEs make noise in space, starfighter combats are handled like WW2 dogfights, entire planets have a single environment, such as all desert (Tattooine) or all frozen (Hoth) or all forests (Endor) or all volcanic (Mustafar) instead of multiple different environments; closest we really got was Naboo with plains, forests and swamps. You've got energy swords that completely defy conventional physics in terms of power requirements and inter-planetary travel methods that do much the same.

Much like the movie 300 and historical accuracy, any occurance of Star Wars adhering to the laws of physics or conventional wisdom is a happy accident. Trying to shoehorn them to function according to real world logic is ultimately an exercise in futility.

Because Star Wars isn't bound by silly things like "make sense in reality" or "laws of physics" is probably why.

Speaking only for myself, there comes a point where you stretch things beyond the breaking point with regards to the laws of suspension of disbelief, and this is just one step too far for me.

To each their own.

However, I will warn you — my natural gaming tendencies will cause me to try to take maximum use of mounting insanely powerful weapons on impossibly small vehicles, if I’m in your game.

I’m a mostly reformed munchkin, and I try very, very hard to stay away from the dark side. But sometimes the pull of the dark side is too much.

So, if you ever have me in your game, be aware that you may choose to change your mind with regards to whether or not any vehicle-scale weapons should be able to be mounted on a Sil 2 “vehicle”.

You’ve been warned. ;)

Again, just make it do personal scale damage, just because you weld it to a sled doesn't mean a heavy blaster rifle suddenly gains breach 1.

Also, someone commented that having a weapon installed on it seemed to be a red flag: its concealed, if other concealed weapons and smuggling compartments are anything to go by then that's a formidable check to spot them. Therefore it shouldn't be detrimental to any potential negotiations unless everyone else's guns are coming out, hell, if Stephen Hawking was an important politician I'd think he'd consider installing a hidden gun on his wheelchair especially if he was under high risk of assassination.

The only reason the gun is so big is because the sled is big, we are talking about a being wider than your standard couch and probably weighing a few tons here.

I think part of the problem is that vehicles like this needed to have more granularity on the Silhouette 2 range. Auto-Blaster on a T-16 seems fine, by on something like the Hutt surfboard or a swoop, it seems a bit much.

I think part of the problem is that vehicles like this needed to have more granularity on the Silhouette 2 range. Auto-Blaster on a T-16 seems fine, by on something like the Hutt surfboard or a swoop, it seems a bit much.

An auto-blaster on an AT-PT would be reasonable. You couldn’t hide it on either the T-16 or the AT-PT, but you could mount it.

But you couldn’t even mount it on a bike or a surfboard.

IMO, of course. YMMV.

I think part of the problem is that vehicles like this needed to have more granularity on the Silhouette 2 range. Auto-Blaster on a T-16 seems fine, by on something like the Hutt surfboard or a swoop, it seems a bit much.

An auto-blaster on an AT-PT would be reasonable. You couldn’t hide it on either the T-16 or the AT-PT, but you could mount it.

But you couldn’t even mount it on a bike or a surfboard.

IMO, of course. YMMV.

Yeah, that's my point. We really needed to have a Sil 1.5 rating that's bigger than people but too small for even the lightest planetary scale weaponry. Or, so as not to change the system, maybe extend the top of Sil 1 to include bikes and things.

Looking through the new spices, I'm curious if I came across a misprint. In the core Rulebook, all of the 100 dose containers of various types of spices are Encumbrance 5, but in the Lords of Nal Hutta 100 dose cargo containers are listed at 25 encumbrance. I wonder if this was a deliberate design choice, or a misprint? Or if retroactively the core rulebook ones should be 25?

Again, just make it do personal scale damage, just because you weld it to a sled doesn't mean a heavy blaster rifle suddenly gains breach 1.

Also, someone commented that having a weapon installed on it seemed to be a red flag: its concealed, if other concealed weapons and smuggling compartments are anything to go by then that's a formidable check to spot them. Therefore it shouldn't be detrimental to any potential negotiations unless everyone else's guns are coming out, hell, if Stephen Hawking was an important politician I'd think he'd consider installing a hidden gun on his wheelchair especially if he was under high risk of assassination.

The only reason the gun is so big is because the sled is big, we are talking about a being wider than your standard couch and probably weighing a few tons here.

Just because something is concealed doesn't mean that they don't know that it is there. If it is a standard feature of the sled, and any other hutt uses it, then it becomes more known. Eventually it may become common knowledge depending on how often they are used.

Honestly I think most of the sleds would be custom jobs of varying expensive costs in such a manner that no two sleds are anywhere close to similar.

Hutt starting PCs are significantly less powerful than the Hutt Crimelord nemesis we see in the Edge of the Empire Core Rulebook, but that's not terribly unexpected. Hutt PCs keep the "Ponderous" trait, which keeps them from spending more than one maneuver moving per turn, but they lose the "Awkward" trait that the crimelord had which imposed three setback dice on all Brawl, Melee, and Coordination checks.

I get the impression that the stats we're given for a Hutt PC represent a fairly young and mobile Hutt. There's no indication that Hutt PCs would have a larger silhouette than humanoid PCs. They seem like a well balanced species, and I'm looking forward to seeing them in actual play.

I am now determined to make a hutt character that looks like Beldorion and moves like Medusa from the Clash of the Titans remake.

Edited by Meribson

Looking through the new spices, I'm curious if I came across a misprint. In the core Rulebook, all of the 100 dose containers of various types of spices are Encumbrance 5, but in the Lords of Nal Hutta 100 dose cargo containers are listed at 25 encumbrance. I wonder if this was a deliberate design choice, or a misprint? Or if retroactively the core rulebook ones should be 25?

I don't think it's a misprint. The EotE Core listed spice is Glitterstim, harvested on Kessel, while the new spice from LoNH is Ryll spice, harvested on Ryloth (mostly). Glitterstim is widely considered "stronger" and more potent than Ryll, but also more expensive. I would guess a "dose" of Ryll spice is heavier to reach a similar, albeit different, effect.

Edited by BarbeChenue

What does the repulsor arm do? I'm curious...

Just got my book today from Miniature Market. So far it looks really good and has a ton of info on Hutt history and society, which I enjoy immensely.

Too bad there isn't an illustration showcasing the Nikto subspecies (or more than 2-3 examples of Sakiyans). There's lots of really good art in these books and it establishes setting and tone well but I always find the infrequency of actual reference pics a bit frustrating as the sourcebooks go deeper into the obscure items and peoples.

But I'm an old WEG junkie at heart and I like my crude line art. Even a John Paul Lona sketch will keep me appeased.

But I'll be busy giving this a thorough reading, there's already some great adventure hooks from what I've skimmed through.

EDIT: Kwenn Station's appearance and description discrepancies in the book is also bugging me at the moment; they don't match each other, let alone what the info available on Wookieepedia says. I'm probably being harsh and noticing it too easily as it was the second location I used for my group's EotE beta campaign.

This is why they don't list ship measurements anymore.

Edited by Utsanomiko

I preferred when they at least listed ship lengths personally. S much time as I spent using the ship design systems I enjoyed little touches like that even if they usually meant little or nothing to how the ship worked in the game.

I had to look up a pic for the Krayt Gunship, and I'm glad I did. Awesome stats and I like the look of it too!

I'm mostly fine with the silhouette scale, but it appears the creature stat blocks are missing it again this time around and leaving us to guess.

I'm mostly fine with the silhouette scale, but it appears the creature stat blocks are missing it again this time around and leaving us to guess.

Actually a lot of them in this book are listed further down in the description or abilities.