
So what do you want to know?

So what do you want to know?
Are you OJ Simpson? Those are some Murderin' Gloves!
Does it have copious amounts of info on Nar Shaada? I'm hoping to launch my upcoming campaign from the Smuggler's Moon.
Are you OJ Simpson? Those are some Murderin' Gloves!
Nope, I'm just someone who appreciates a good pair of Murderin' Gloves.
Does it have copious amounts of info on Nar Shaada? I'm hoping to launch my upcoming campaign from the Smuggler's Moon.
Depends on your definition of "copious," but I'd say so. Ten full pages are dedicated to the Smuggler's Moon. They include details about its history, culture, various sectors, (Corellian, Duros, Red Light, etc.) and stat-blocks for things one might encounter on Nar Shadda, such as the Evocii.
Are you OJ Simpson? Those are some Murderin' Gloves!
It's cool, I got this...
Ladies and gentlemen... this, is Chewbacca.

Does it have copious amounts of info on Nar Shaada? I'm hoping to launch my upcoming campaign from the Smuggler's Moon.
Depends on your definition of "copious," but I'd say so. Ten full pages are dedicated to the Smuggler's Moon. They include details about its history, culture, various sectors, (Corellian, Duros, Red Light, etc.) and stat-blocks for things one might encounter on Nar Shadda, such as the Evocii.
Awesome. Can't wait for my copy to arrive.
I don't want to derail things so quickly, but those do look like some quality murderin' gloves.
Back on track: what is gear situation like, does it have a wide assortment or is it fairly focused?
What is the vehicle situation like, also do the Ganks choose their starting cybernetics from a list?
What ships and fighters are in it? Are there any Hutt Capital ships included?
STATS FOR SAKIYANS!!!!!!!!!!!!!!!!!!!!!!
(Thanks Yoshi, hope it hits the UK soon!)
Ashamed to say I am coveting like a mug...
I don't want to derail things so quickly, but those do look like some quality murderin' gloves.
Back on track: what is gear situation like, does it have a wide assortment or is it fairly focused?
It probably depends on what you're looking for. Most of the weapons would work in any underworld setting, while the armor is fairly specific to Hutt space. One piece of armor is Hutt Shell Armor. (!) There are three new weapon attachments, [Correction: There are two new weapon attachments, and one new armor attachment] including a Blaster Suppressor, and nine new cybernetic implants, including the "repulsor fist."
There are also some interesting "Recreation and Entertainment" items, as well as a bunch of new poisons (Dioxis Gas!), types of spice (Ryll! Nala Tree Frogs!) and tools. Virtually all of them have a distinctly "underworld" or "criminal" flavor to them, but wouldn't be out of place in a campaign set outside of Hutt space.
A.C. Crispin definitely got some love in this book, which is awesome. (There's a section detailing Ylesia and the T'Landa Til.)
Edited by YoshiyahuCool I loved the Han Solo Trilogy. I always wondered why they didn't hire Crispin to make some Lando books after she was through with her Han books.
A blaster suppressor? Excellent! I had wondered if we were going to see something like that soon. Not critical, but I am sure my wife would like it for her assassin.
What is the vehicle situation like, also do the Ganks choose their starting cybernetics from a list?
Vehicle situation will be answered below. Ganks start with up to two cybernetic implants that cost up to a total of 5,000 credits. They can add to this budget by incurring obligation at character creation.
What ships and fighters are in it? Are there any Hutt Capital ships included?
Landspeeders:
-Ubrikkian Industries Bantha-II Cargo Skiff
-Ubrikkian Industries Luxury-Class Sail Barge
-Hutt Repulsorsled (Hutt Floater)
-Ubrikkian Industries Pongeeta-Class Swamp Speeder
Starfighters And Patrol Boats:
-Mandalmotors M3-A Scyk Interceptor
-Mandalmotors M22-T Krayt Gunship
-HH-87 Starhopper Starfighter
Freighters And Transports:
-Ubrikkian Industries Seltiss-2 Caravel
-Y164 Slave Transport
-Suwantek TL-1200 Transport
Capital Ships: (So, to answer your question, yes.)
-Ubrikkian Industries Modified Minstrel-Class Space Yacht
-Ubrikkian Industries Kossak-Class Frigate
STATS FOR SAKIYANS!!!!!!!!!!!!!!!!!!!!!!
(Thanks Yoshi, hope it hits the UK soon!)
PM incoming.
Ashamed to say I am coveting like a mug...
To be honest, I wasn't expecting to get my hands on it until later this week. Last night I was perusing Miniature Market (in person) and I saw that they had gotten it in stock, so I squealed with excitement and picked up my pre-order. It looks like they've already sold out, though.
To be honest, I wasn't expecting to get my hands on it until later this week. Last night I was perusing Miniature Market (in person) and I saw that they had gotten it in stock, so I squealed with excitement and picked up my pre-order. It looks like they've already sold out, though.
Yeah. Sold out.
But I am at least on the list to be notified when they’re back in stock.
I'm curious about the sakiyans and the hutt srats, especially the latter, as I want to see how the formerly non playable hutts stack up.
To be honest, I wasn't expecting to get my hands on it until later this week. Last night I was perusing Miniature Market (in person) and I saw that they had gotten it in stock, so I squealed with excitement and picked up my pre-order. It looks like they've already sold out, though.
Sounds like the force was with you...
A blaster suppressor? Excellent! I had wondered if we were going to see something like that soon. Not critical, but I am sure my wife would like it for her assassin.
Curiously, the rules state that the suppressor is only compatible with blaster pistols.
Edit:
I'm curious about the sakiyans and the hutt srats, especially the latter, as I want to see how the formerly non playable hutts stack up.
I can PM you specifics, but Sakiyans seem like decent all-around characters that would be an excellent choice for the Bounty Hunter: Assassin tree.
Hutt starting PCs are significantly less powerful than the Hutt Crimelord nemesis we see in the Edge of the Empire Core Rulebook, but that's not terribly unexpected. Hutt PCs keep the "Ponderous" trait, which keeps them from spending more than one maneuver moving per turn, but they lose the "Awkward" trait that the crimelord had which imposed three setback dice on all Brawl, Melee, and Coordination checks.
I get the impression that the stats we're given for a Hutt PC represent a fairly young and mobile Hutt. There's no indication that Hutt PCs would have a larger silhouette than humanoid PCs. They seem like a well balanced species, and I'm looking forward to seeing them in actual play.
Edited by YoshiyahuA blaster suppressor? Excellent! I had wondered if we were going to see something like that soon. Not critical, but I am sure my wife would like it for her assassin.
Curiously, the rules state that the suppressor is only compatible with blaster pistols.
Strange, but still workable. I suppose intention is you're more likely to want the supression at close range than further away.
Easy to houserule.
There's no indication that Hutt PCs would have a larger silhouette than humanoid PCs.
PREPOSTEROUS!!! I refuse to pay money for this product if the developers were such morons as to make such an outlandish mistake!!!!!
Okay, not really. But seriously, if a speeder bike is Silhouette 2 a Hutt ought to be, as well.
I'm especially curious about the Ganks and Cybernetics. What are the Ganks like, appart from the credits for implants? And maybe a short description of those implants.
Also, is there significant details of Sleheyron? (the hyper-industrialized, poluted, volcanic planet on the Pabol Sleheyron trade route)
Here's hoping my FLGS has it shortly.
Edited by BarbeChenueI know, particularly given that some speeder bikes, like the one Maul rides, are the size of people. I mean if they're Silhouette 2, why aren't wookies? ![]()
A blaster suppressor? Excellent! I had wondered if we were going to see something like that soon. Not critical, but I am sure my wife would like it for her assassin.
Curiously, the rules state that the suppressor is only compatible with blaster pistols.
Edit:
I'm curious about the sakiyans and the hutt srats, especially the latter, as I want to see how the formerly non playable hutts stack up.
I can PM you specifics, but Sakiyans seem like decent all-around characters that would be an excellent choice for the Bounty Hunter: Assassin tree.
Hutt starting PCs are significantly less powerful than the Hutt Crimelord nemesis we see in the Edge of the Empire Core Rulebook, but that's not terribly unexpected. Hutt PCs keep the "Ponderous" trait, which keeps them from spending more than one maneuver moving per turn, but they lose the "Awkward" trait that the crimelord had which imposed three setback dice on all Brawl, Melee, and Coordination checks.
I get the impression that the stats we're given for a Hutt PC represent a fairly young and mobile Hutt. There's no indication that Hutt PCs would have a larger silhouette than humanoid PCs. They seem like a well balanced species, and I'm looking forward to seeing them in actual play.
I'm very happy to see the m-3a, as I'm looking forward to that for x-wing.
I want to see how the formerly non playable hutts stack up.
Hutt starting PCs are significantly less powerful than the Hutt Crimelord nemesis we see in the Edge of the Empire Core Rulebook, but that's not terribly unexpected. Hutt PCs keep the "Ponderous" trait, which keeps them from spending more than one maneuver moving per turn, but they lose the "Awkward" trait that the crimelord had which imposed three setback dice on all Brawl, Melee, and Coordination checks.
Addendum: There are multiple examples of Hutt NPCs included in Lords of Nal Hutta, some of which are very comparable to a PC Hutt with some XP under his belt. We even get stats for Huttlets!
I'm especially curious about the Ganks and Cybernetics. What are the Ganks like, appart from the credits for implants? And maybe a short description of those implants.
Also, is there significant details of Sleheyron? (the hyper-industrialized, poluted, volcanic planet on the Pabol Sleheyron trade route)
Here's hoping my FLGS has it shortly.
Ganks are described as "a species of cyborgs" whose homeworld is unknown. Their stats are similar (though not identical) to those for humans. Their implant cap is 3 plus their Brawn rating.
New implants include: Adrenal Implant, Cybernetic Reflexes, Cybernetic Respirator, Gank Comm Implant, Implanted Cyberjack, Neruomachine Interface, Q-22 Retinal Tracker, and of course, the REPULSOR FIST.
Sleheyron is mentioned, but is only given a few paragraphs on page 91. It does appear in the map of the sector, and what text there is briefly describes the planet's history, economy, and environment.