Why does no one use SJ on Phantoms?

By Khyros, in X-Wing

So, when I played my AIA event, my opponent took Echo w/ SJ, and it was next to impossible to hit. I found that most of the time to get a shot on him, I had to BR or Boost, at which point I wouldn't have a token for attack.

Now I realize that turrets don't have that problem and can just take a focus and call it a day, but against non-turreted ships, I have to believe that most of the time, a relocation action is pretty much required, yet since that first game, I've never seen SJ in play, nor have I heard people discussing it on the forums.

So, is it truly due to the presence of turrets, or is there another reason I'm missing?

Sensor jammer is evil, but it was more useful pre-wave 4. With all the high PS pilots flying about, normally they do have a focus to spend in offense. It was great when you saw a lot of lower PS ships who would have to spend focus on defense or movement action.

I want to try an Echo/Jammer combo'd with Carnor/ATs. That should drive an opponent nuts.

I'd say it's a player preference thing. Sensor Jammer is a good card for phantoms, but I like my phantoms to be a little more aggressive, mine almost always have Fire Control System. About once every 5 or 6 games I'll throw Sensor Jammer on. Even ran it in a tournament once.

My logic is FCS improves my red dice which means things die faster. Dead things can't shoot back.

Sensor jammer is evil, but it was more useful pre-wave 4. With all the high PS pilots flying about, normally they do have a focus to spend in offense. It was great when you saw a lot of lower PS ships who would have to spend focus on defense or movement action.

I want to try an Echo/Jammer combo'd with Carnor/ATs. That should drive an opponent nuts.

One of the store tournaments lists I saw was Kagi w/SJ, Jax, and Fel. The Kagi Jax combo made me chuckle. Pure evil if it's flown well

There was a Phantom with a SJ in the top 32 at Worlds.

Sensor Jammer is an expensive upgrade (4 points) that only comes in the Lambda Shuttle, making it slightly less common to own. It's also easily negated if you were going to spend a Focus token anyway.

Plus, in the current meta, you may as well say, "Here's your free crit, Chiraneau."

I'm surprised it's not around more simply because so many turrets are built to do damage without using an action. SJ punishes them for taking a boost or evade.

Why does no one use SJ on Phantoms?

They do.

Sensor Jammer is an expensive upgrade (4 points) that only comes in the Lambda Shuttle, making it slightly less common to own. It's also easily negated if you were going to spend a Focus token anyway.

Plus, in the current meta, you may as well say, "Here's your free crit, Chiraneau."

If there are imperials out there who do not love the shuttle you guys are completely missing the boat. That ship is a freaking beast and one of the best bangs for the buck in the entire game. Shuttle+EU+AS= 28 points of hard hitting fast turning lane blocking fun for the empire!

Sensor Jammer is an expensive upgrade (4 points) that only comes in the Lambda Shuttle, making it slightly less common to own. It's also easily negated if you were going to spend a Focus token anyway.

Plus, in the current meta, you may as well say, "Here's your free crit, Chiraneau."

I thought everyone had Shuttles so that they could put Advanced Sensors on their B-Wings?

SJ would actually be fairly effective against Chiraneau. Chiraneau is normally never going to take a focus action and his ability only flips one eyeball. SJ is an optional effect, you wouldn't choose to trigger it unless Chiraneau already had at least one eyeball result.

I've used the phantom+SJ combo. It can be very frustrating to opponents, but as PhantomFO said, it's expensive, especially when tacking on an ACD and VI.

Speaking personally, I don't run Sensor Jammer on high-PS Phantoms because they're already very defensively oriented ships. Rather than spend 4 points to stack up some more defensive upgrades, I'd rather fill that spot with Advanced Sensors or Fire Control System.

People don't realize that 2 cancelled hits and you just got all points spent on it back (most games average at least 4 though and have had upwards of 8-9). Its rather easy thing to do when you block or are on the return end of a k turn. SJ+Accelerator make for E-Wing level defense with HLC cannon offense. Sure its easily countered by focus but thing is, what if that ship shooting really needed that focus for defense that round? Now you made the decision for the opposing player much tougher. Sure R.A.C. counters it a bit with his ability, but if he rolled 3 hits natural there would be no reason to flip the eye. Now if any of them came up focus, you just blocked a hit. SJ is seriously one of my favorite cards and glad that people don't use it cause then they are unprepared when they face it.

One of our locals runs 2 Sigma Squadrons with Sensor Jammer and Carnor Jax. He has been doing pretty well with it. We should be streaming a game with him against a triple x-wing list tomorrow night.

I like it! It just seems to be pushed out of lists solely to put 2 pts into something else. The problem is Fire Control System works very well too, and that 2 pt discount just calls to us resource savers and allocators.

My question back to you is, why no Sensor Jammer in Corran Horn?

I like it! It just seems to be pushed out of lists solely to put 2 pts into something else. The problem is Fire Control System works very well too, and that 2 pt discount just calls to us resource savers and allocators.

My question back to you is, why no Sensor Jammer in Corran Horn?

I've thought about it. But an E wing is not as unpredictable as a Phantom, and being at PS10, he is more likely to be moving last, thus not as many opponents will use their action to maneuver for a shot, and therefore will be more likely to have a Focus token. Secondly, Corran's double tap greatly benefits from it.

It seems that PS10+ opponents are the greatest threat due to moving after the phantom and shooting before, meaning they're more likely to get it in arc, and only have to go against 2agi. SJ would be a double whammy on both of those. Plus, it would be an effective strategy against other Phantoms (and Corran Horns) that rely on FCS to modify their attack dice.

I'd like to use it, but i usually go with fire control systems.

It's cheaper too allowing more room for something else

Here's another reason besides what others have added already.

If you have a ship that you KNOW will have a shot on the phantom that round, and considering how hard they are to hit with 4 defensive dice, you're gonna save that focus for your attack at all costs anyways, so sensor jammer wouldn't matter.

My go-to Phantom build is Sigma+FCS+Stygium+crew. For the same cost I get an action the Phantom otherwise does not have, one that's exceptionally useful with the native 4-dice. I also tank up defense on every cloak/uncloak, which means I have focus+evade or Focus+TL depending on the round.

SJ is good but not THAT good.

My go-to Phantom build is Sigma+FCS+Stygium+crew. For the same cost I get an action the Phantom otherwise does not have, one that's exceptionally useful with the native 4-dice. I also tank up defense on every cloak/uncloak, which means I have focus+evade or Focus+TL depending on the round.

SJ is good but not THAT good.

But it IS that good.

Also Corran w/ LW+SU+R2D2+SJ is so far one of the tankiest ships Ive seen. Would take that any day against a deci/yt.

I've won a tournament with Whisper + VI + ACD + SJ + RC and an OGP and Fel. This was before Wave 5, so you only had to deal with Fat Han (No Deci, No Dash). Fat Han was usually without a focus as he used his action for boost or evade and relied on his ability and gunner for damage. SJ was PERFECT for this. Almost like a backward autothruster that took away a hit instead of adding an evade.

To me there are 2 ways to fly the ultimate Whisper. Defensively with SJ and RC or offensively with FCS and Gunner.

In the current meta FCS is so important because of large high HP targets. Your damage is so much higher and more consistent with it.

Edited by bmf

Took me a bit to figure out that "SJ" means "Sensor Jammer", and not "Social Justice". Even after I figured it out, this thread was more fun to read when it was about Phantoms and Social Justice.

But I digress.

There are, as far as I can tell, only 3.5 ships that can be fitted out as buzzsaws: B-Wings, Lambdas, Phantoms, and Coran Horn. Given the utter power of the buzzsaw, I'm not sure that I'd want to mess with it too much.

Having said that: if you want to run a Rebel Captive on that Phantom, Sensor Jammer is a nice compliment to it. And the two builds come in at the same point total.

Small Jawas?

pointless card they are all small.

With 4 red, 5 when in range 1, I much prefer sensor jammer to fire control because you already have awesome offense and are unlikely to miss when you have a focus to spend. Recon + sensor jammer + veteran instincts + advanced cloaking device is my usual. It covers you better for offense and defense (spend your 2 focus where needed). This build can often wipe out lists comprised of lower pilot skills, but many are taking high skill turret ships presently, which is sudden death to a phantom with only 2 green dice, decloaked and waiting to fire. Thus, I eagerly await autothrusters for my interceptors instead. Come on ship - land! We need S&V!!! :-)

My question back to you is, why no Sensor Jammer in Corran Horn?

Because of Corran's ability. It feels like it was made for FCS.