Tie defender, much more then the sum of its parts.

By Knucklesamwich, in X-Wing

I've done a trial proxying the advanced title it worked really well with vessery.

Yep, that's what the numbers would say about it too. Generic Defenders not so much, but Vessery loves those free Target Locks, it puts his jousting efficiency up near 100% even without HLC.

Do you know or have it posted somewhere:

Does Vessery's jousting efficiency increase or decrease with a Heavy Laser Cannon assuming that V has a target lock every turn?

Way more abstract: does the jousting efficiency increase or decrease for V in the above example (HLC, TL every turn) with a Shield Upgrade?

I've done a trial proxying the advanced title it worked really well with vessery.

Yep, that's what the numbers would say about it too. Generic Defenders not so much, but Vessery loves those free Target Locks, it puts his jousting efficiency up near 100% even without HLC.

Do you know or have it posted somewhere:

Does Vessery's jousting efficiency increase or decrease with a Heavy Laser Cannon assuming that V has a target lock every turn?

Way more abstract: does the jousting efficiency increase or decrease for V in the above example (HLC, TL every turn) with a Shield Upgrade?

To rephrase:

Are 4 attack dice 120% more effective than 3 attack dice, assuming you have a free Target Lock every turn?

Are 7 HP behind 3 agility dice 111.4% more survivable than 6 HP?

Hate to be the voice of dissent, but I don't really like the idea of Tempests with ATC :P

low PS target-locks are rough, especially on a ship with such garbage offense if it isn't benefiting from the system upgrade. I'll take any option over no options, mind, I'm just saying it doesn't seem too enthralling to me, personally, from a gameplay perspective.

The only times I've personally run Vess is with bombers (worked ehhhly well) or with FCS Echo and a buzzsaw Shuttle. FCS is imo the card to enable Vess with, since you enable him without restricting your actions.

Edited by ficklegreendice

Just added HLC check on Vessery. It's pretty much a wash, except he is now more of a glass cannon.

---------------------------------------- TIE Defender ----------------------------------
Cost | | PS1 Jousting Efficiency |
Ship name actual|predict| PS1 | JV | std | range | req eff
PS1 TIE Defender 30 | 26.4 | 30 | 23 | 76.6% | 75.1% - 78.1% | 161.6%
PS3 TIE Defender 32 | 28.6 | 29.5 | 23 | 77.8% | 76.3% - 79.3% | 181.5%
Colonel Vessery1 35 | 34 | 27.2 | 23 | 84.5% | 82.8% - 86.2% | 213%
Colonel Vessery* 35 | 40.6 | 28 | 28.3 | 100.9% | 98% - 103.7% | 146.8%
Colonel Vessery1 + HLC 42 | 40.7 | 32.8 | 27.6 | 84.2% | 81.8% - 86.5% | 211.5%
Colonel Vessery* + HLC 42 | 48.6 | 33.6 | 33.8 | 100.6% | 96.7% - 104.3% | 147.1%
Rexler Brath1 37 | 36.2 | 27 | 23 | 85.2% | 83.4% - 86.8% | 235.1%
PS1 1.5x TIE Defender 30 | 28.8 | 30 | 23 | 76.6% | 75.1% - 78.1% | 161.6%
PS1 TIE Defender 25 | 26.4 | 25 | 23 | 92% | 90.1% - 93.7% | 116.3%
Vessery1/Rexler1: pilot ability values at 1 point
*Vessery: always gets free Target Lock (optimistic)

Just added HLC check on Vessery. It's pretty much a wash, except he is now more of a glass cannon.

---------------------------------------- TIE Defender ----------------------------------
Cost | | PS1 Jousting Efficiency |
Ship name actual|predict| PS1 | JV | std | range | req eff
PS1 TIE Defender 30 | 26.4 | 30 | 23 | 76.6% | 75.1% - 78.1% | 161.6%
PS3 TIE Defender 32 | 28.6 | 29.5 | 23 | 77.8% | 76.3% - 79.3% | 181.5%
Colonel Vessery1 35 | 34 | 27.2 | 23 | 84.5% | 82.8% - 86.2% | 213%
Colonel Vessery* 35 | 40.6 | 28 | 28.3 | 100.9% | 98% - 103.7% | 146.8%
Colonel Vessery1 + HLC 42 | 40.7 | 32.8 | 27.6 | 84.2% | 81.8% - 86.5% | 211.5%
Colonel Vessery* + HLC 42 | 48.6 | 33.6 | 33.8 | 100.6% | 96.7% - 104.3% | 147.1%
Rexler Brath1 37 | 36.2 | 27 | 23 | 85.2% | 83.4% - 86.8% | 235.1%
PS1 1.5x TIE Defender 30 | 28.8 | 30 | 23 | 76.6% | 75.1% - 78.1% | 161.6%
PS1 TIE Defender 25 | 26.4 | 25 | 23 | 92% | 90.1% - 93.7% | 116.3%
Vessery1/Rexler1: pilot ability values at 1 point
*Vessery: always gets free Target Lock (optimistic)

Thank you!

I don't dispute your math but I've flown vessery with HLC a bunch and that extra die plus the removal of bonus greens can really ruin someone's day.

I don't dispute your math but I've flown vessery with HLC a bunch and that extra die plus the removal of bonus greens can really ruin someone's day.

That's.... actually exactly what the math says. He goes from being a 35 point good investment, to a 42 point good investment. All the extra value is in straight up damage, so yes, he will ruin people's days. Until he gets shot dead.

It is amazing how much less efficient ships are if someone shoots them dead....

So we all should use Fel's Wrath! That is clearly the answer!

What about Mangler?

What about Mangler?

general consensus seems to be it's not worth it on a ship with a base attack of three.

I've done a trial proxying the advanced title it worked really well with vessery.

In my trials Vader and Vessery have become BFFs. Vader sporting ATC ensures that Vessery is going to have free target lock quite often. I have done some trials and naked Vessery seems to be the best. That leaves 35 points for another very good ship or two smaller ones. So far I am liking backstabber and Dark curse or night beast.

Has the raider been fully previewed? It is plausible there between the new T/A pilots and crew members there might be something good for Rexler or the nameless Tie Defender pilots.

Edited by BobbyM

Has the raider been fully previewed? It is plausible there between the new T/A pilots and crew members there might be something good for Rexler or the nameless Tie Defender pilots.

Only one named pilot has been spoiled so far. If they follow the same pattern that they did for the Transport there should be 3 more named pilots.

Edited by WWHSD

Has the raider been fully previewed? It is plausible there between the new T/A pilots and crew members there might be something good for Rexler or the nameless Tie Defender pilots.

Only one named pilot has been spoiled so far. If they follow the same pattern that they did for the Transport there should be 3 more named pilots.

But I'd happily take 2 more named and a generic with an EPT slot instead.

EDIT: Actually, no. I don't want to have to buy multiple Raiders.

Edited by WWHSD

Vader is great for Rexler because he does damage before Rex does, and he tacoles Phantoms so Rex doesn't need to worry as much about those. Juno Eclipse at PS8 might be useful for the same reason. Her ability might even have some useful synergy.

IMO Vader and defenders are going to be a big meta presence soon especially Vader + Vessery. Vaders jousting value is now through the roof and he will be hard ignore when meta list building. On top of that with 30-40 points left after taking a defender and Advanced you have tons of options for mini-swarms or another tough ship+ upgrade points.

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Darth Vader — TIE Advanced 29

Predator 3

Advanced Targeting Computer 1

TIE/x1 0

Maarek Stele — TIE Advanced 27

Predator 3

Advanced Targeting Computer 1

TIE/x1 0

Vader and vessery clear shields and maarek delivers the finishing blow.

May change pred on maarek for PTL that way all three have double actions but only one worries about removing stress.

The mangler didn't give me personally enough bang for the buck when i flew vadervessery.

Colonel Vessery — TIE Defender 35

Veteran Instincts 1

Darth Vader — TIE Advanced 29

Predator 3

Advanced Targeting Computer 1

TIE/x1 0

Maarek Stele — TIE Advanced 27

Predator 3

Advanced Targeting Computer 1

TIE/x1 0

Vader and vessery clear shields and maarek delivers the finishing blow.

May change pred on maarek for PTL that way all three have double actions but only one worries about removing stress.

I have been meaning to run those 3 together. I don't like stressing the Advanced with its lack of green. Predator gives a good stress free benefit to make Maarek less predictable.

Yes four greens are an issue but if maarek hangs back you should be able to get most targets in sight with banks or the 2 straight.

It might not be a bad idea to run Maarek a little behind so that once Vader and Vessery take off the shields Maarek can be in the way. Then they will have to decide if they want to K-Turn in front of Maarek or not.