I love flying for the Emperor, I think the mix of ships the empire has is excellent. Since I started in this game I always looked on in envy at some of the hardy ships that the Rebels could field like the B-Wing and the X-Wing. These ships could withstand being shot at while in range 1 and with 3 dice they could then dish out a lot of hurt. The only ship the empire had that felt like it could do that was the Firespray and with its large base it wasn't always a good option.
Then along comes the defender and immediately everyone complains that it is too expensive. I felt at first that it was hard to justify only being 3 points cheaper then a firespray sporting 2 fire arcs for basically 1 agility and a white K-turn in exchange. I have played the defender I would estimate 15+ times since it came out so I think I have given it a very fair shake. I have come to the conclusion that it is much more then first meets the eye. There have been numerous games where the defender was an absolute killing machine and very few where it didn't pull its weight. I find that there is hardly ever a turn where I can't shoot at something. I don't mean that I can always shoot the guy I want but I bet 95% of the time it is EASY to get someone in the defenders arc and you guessed it, the white K is a huge reason why. The white K is also much more useful then it first seems. Most people seem to think that someone flying a defender will be very predictable. Joust->K-turn-Joust->K-Turn till dead. I find that I can use this "predictability" to great use. If your opponent "knows" your best move is a K then maybe it's time to mix it up. I find that I can pull another move at the right time and totally bluff my opponent as to what he thinks my defender will do. It is incredibly fun to watch them try to predict the white K just to do a hard turn and watch them Have no shot. Even if I pull the K I have a focus and they likely do not if jousting.
The defender also excels at shrugging off damage. I played another game last night that again proved to me the defender will get you out of a jam. I was in range 1 of a B-wing and 2 Outer Rim Smugglers. I had no damage yet on the defender. I doubt my opponent thought that he would have to use 3 ships to take me out. At the end of the round I had hit the B-wing for 4 hits and made it through with 1 hit left. Next round K-turn and the B-wing is dead. I could have easily lost the defender to 3 ships but with the defense and hits it provides can make it extremely hardy.
I am extremely excited for the Tie x1 because I thing it will pair very well with the Defender. Up until now there was no really good option for the 20 point range for imperials so now we can run a heavy hitting defender for 30-40 points and some excellent support in the 20 point range to go with it.