Rebel Control - Innovation and iteration

By Ravncat, in X-Wing Squad Lists

A take on the "Developing list" threads ... I've been looking at developing and iterating recent and old rebel control lists - especially after seeing fun to fly rebel control lists like Panic Attack* going way back to the rebel convoy* from wave 2...

(rebel convoy)
Gold Squad + Ion cannon turret X2
and Outer rim smuggler X2

(panic attack)
Bwing + Bwing-E tactician X3
Gold Squad + Ion cannon turret + R3A2


*apologies to leaving out the list creators, as I can't recall the names.


Moving into rebel control it's clear that there are various tools at our disposal -Biggs, Blocking (via Low pilot skill) Ion Tokens and more recently a huge slew of stress tools...

I'll present a few Lists that take advantage of some of these tools...

"Red Tape" (100 points)
Blue Squadron Pilot + Ion cannon + B-wing E/2 + Tactician (28)
Gold Squadron Pilot + BTL A4 Y-wing + Ion Cannon Turret (23)
Roark Garnet + Ion Cannon Turret + Tactician (26)
Rookie Pilot + R3A2 (23)

Capable of triple Ion and stress tokens, and having the most relevant ship firing at p.s. 12 with a some turret coverage, 2 strong 3 die guns, and the y-wing chaser that once on a target at range 1, can deal damage quickly while continuing to Ionize.


"Wes Gambit" (100 points)
Wes Janson + R3-A2 + Veteran instincts + Engine Upgrade (36)
Nera Dantels + Ion Cannon + Ion Torpedoes + Deadeye + Bwing e/2 + C3p0 (39)
Biggs Darklighter(25)

This list is a little light on the offense - but forces the opponent into attacking biggs to get to Wes, or Dantels after she peels off. Ion Torpedos can ion an entire formation, but more importantly, they allow application of an Ion token without loss of offensive output, c3p0 helps make sure Dantels P.S. survives the initial onslaught.

Biggs protects Wes is capable of stripping enemy tokens and causing stress very early in a round, preventing ACD tricks - while allowing the Dantels Ion, with engine giving repositioning.

There's a lot of play in this list, with 7 points from 3p0 and the ion cannon, allowing for some other possibilities, but it's been a good start so far.

"Panic Cake" (100 points)

Wild Space Fringer + Ion Cannon + Tactician + Outrider (40)
Eaden Vrill + Tactician + Tactical Jammer (35)
Gold Squadron + R3-A2 + Ion Cannon Turret (25)

The largest Turret space dedicated to Ionizing, with a dial good enough to take advantage of tactician, the WSF can really control a small ship, while Eaden Vrill and Tactician can help keep that range - and keep the Stress on, while increasing his attack value as a result. While the Venerable Gold + Stress droid and turret can perform a roll simmilar to the WSF. - With Vrill working to hit and overstress enemies and the gold and WSF trying to keep small ships pointed in different directions without actions - hopefully making up for the lack of offense.

"Vrilled Pork" (100 points)
Jek Porkins + R3-A2 + Veteran Instincts (29)
Eaden Vrill + Tactician (34)
Jan Ors + Ion cannon Turret + Kyle Katarn + Engine Upgrade. (37)

Simmilar to Panic Cake, but tested and with surprising success, Vrill consistantly gains 4-5 die attacks, with Jan keeping Ion pressure on a target, and almost always firing with action + Focus, and the ability to de-stress every turn and stay in the game with the engine upgrade. This Jan Ors build is quite good.

Edited by Ravncat

The real strength of the Panic Attack list, in my opinion, is the three B-Wings. Once you start switching those out for other ships, you start to lose some effectiveness. The three Bs provide solid damage output which is something that a lot of control lists need to sacrifice.

An interesting variation on Panic Attack might be to switch out the Y-Wing for Roark with an Ion Canon Turret and an Intel Agent. Intel Agent will allow your Blues to barrel-roll to block higher PS ships or adjust their arcs and Roark's boost to PS 12 will give you a chance to get a stress on a Phantom before it cloaks or will let one of the Bs get a shot off before getting destroyed when low on health. Against certain lists Roark is almost as good as Biggs for attracting fire.

Roark Garnet (19)
Ion Cannon Turret (5)
Intelligence Agent (1)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Total: 100

"Wes Gambit" (100 points)

Wes Janson + R3-A2 + Veteran instincts + Engine Upgrade (36)

Nera Dantels + Ion Cannon + Ion Torpedoes + Deadeye + Bwing e/2 + C3p0 (39)

Biggs Darklighter(25)

This list is a little light on the offense - but forces the opponent into attacking biggs to get to Wes, or Dantels after she peels off. Ion Torpedos can ion an entire formation, but more importantly, they allow application of an Ion token without loss of offensive output, c3p0 helps make sure Dantels P.S. survives the initial onslaught.

Biggs protects Wes is capable of stripping enemy tokens and causing stress very early in a round, preventing ACD tricks - while allowing the Dantels Ion, with engine giving repositioning.

There's a lot of play in this list, with 7 points from 3p0 and the ion cannon, allowing for some other possibilities, but it's been a good start so far.

I don't have the Tantive IV. Would Lando work instead of C-3PO?

I'd go with RecSpec if you don't have 3P0. I find it slightly more reliable on Nera. You've got 1 Focus for Deadeye another for modifying the attack OR saved for Defense.

Agree, Recspec is generally better for that Nera build, but 3p0 can have a prolonging effect which helps take pressure off of wes.

The real strength of the Panic Attack list, in my opinion, is the three B-Wings. Once you start switching those out for other ships, you start to lose some effectiveness. The three Bs provide solid damage output which is something that a lot of control lists need to sacrifice.

Agreed - That's why I like Red tape, it actually has slightly more offense than Panic Attack -

Panic Attack has 9 red dice and an Ion attack, (expect 5.5 damage with no focus) and can deal out 4 stress tokens

Red tape has 8 red dice and 2 ion attacks, (expect 6 damage with no focus) and can deal 3 stress tokens, and has the flexibility to add an extra ion for an attack, and strike 1x at p.s. 12 - allowing for an anti phantom stress.

although, the other lists don't have firepower in general. Vrilled Pork has 2 accurate guns, with lots of stress - and tends to get around the lower offense by having more accurate 4-5 dice shots than fewer 3 die shots. Control seems to hinge on a balance of high damage output and controlling effects.

Stress mitigates either movement or enemy actions - double stress mitigates both. Ion heavily mitigates movement, but not actions, combining the two is obviously great.

The real strength of the Panic Attack list, in my opinion, is the three B-Wings. Once you start switching those out for other ships, you start to lose some effectiveness. The three Bs provide solid damage output which is something that a lot of control lists need to sacrifice.

An interesting variation on Panic Attack might be to switch out the Y-Wing for Roark with an Ion Canon Turret and an Intel Agent. Intel Agent will allow your Blues to barrel-roll to block higher PS ships or adjust their arcs and Roark's boost to PS 12 will give you a chance to get a stress on a Phantom before it cloaks or will let one of the Bs get a shot off before getting destroyed when low on health. Against certain lists Roark is almost as good as Biggs for attracting fire.

Roark Garnet (19)
Ion Cannon Turret (5)
Intelligence Agent (1)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Blue Squadron Pilot (22)
Tactician (2)
B-Wing/E2 (1)
Total: 100

Great minds think alike, though when I planned this list I put Nien Nunb on the Hawk with the sole reason of turning that four straight from a red to green. Not sure it's worth it more than having Intel Agent though.

I like the look of "Red Tape", it has flexibility and enough control elements to be effective. I have been playing with some lists and this is the one I think Ill be using once S&V is out.

Y-WING: Gold Squadron Pilot (18)

Ion Cannon Turret (5)

· R3-A2 (2)

BTL-A4 Y-Wing (0)

Y-WING: Gold Squadron Pilot (18)

Ion Cannon Turret (5)

BTL-A4 Y-Wing (0)

B-WING: Blue Squadron Pilot (22)

Ion Cannon (3)

B-Wing/E2 (1)

Tactician (2)

HWK-290: · Roark Garnet (19)

Ion Cannon Turret (5)

4 Ions

2 Stress

The only thing I have thought about changing is putting Tactician on Roark instead of the ion cannon on the B wing. The reason I haven't done that is I don't want to rely on the HWK being able to turn and face an opponent. I feel like the R3 ion will have more of an effect. Another thought, before BTL-A4 I would have left the Y wings at home. But now you have the chance to do a primary on someone and then ion a separate target, incredibly powerful if your entire lists is dedicated to killing someone and you just want another ship to fly off into the sunset.

The real strength of the Panic Attack list, in my opinion, is the three B-Wings. Once you start switching those out for other ships, you start to lose some effectiveness. The three Bs provide solid damage output which is something that a lot of control lists need to sacrifice.

An interesting variation on Panic Attack might be to switch out the Y-Wing for Roark with an Ion Canon Turret and an Intel Agent. Intel Agent will allow your Blues to barrel-roll to block higher PS ships or adjust their arcs and Roark's boost to PS 12 will give you a chance to get a stress on a Phantom before it cloaks or will let one of the Bs get a shot off before getting destroyed when low on health. Against certain lists Roark is almost as good as Biggs for attracting fire.

Roark Garnet (19)

Ion Cannon Turret (5)

Intelligence Agent (1)

Blue Squadron Pilot (22)

Tactician (2)

B-Wing/E2 (1)

Blue Squadron Pilot (22)

Tactician (2)

B-Wing/E2 (1)

Blue Squadron Pilot (22)

Tactician (2)

B-Wing/E2 (1)

Total: 100

View in Yet Another Squad Builder

I think the idea for Panic Attack STARTED with Roark in place of the Y Wing. They, and myself, had found tha Roark was way too fragile without the Chewbacca crew card, and ever so prone to the Munitions Failsafe crit. It is a good list, don't get me wrong, but for some reason R3A2 and the bulkier Y Wing add so much more to the list. Roark would just get murdered by things like Fat Han.

Roark is still a good option for Phantom hunting, specifically.

With the basic panic attack list (3x Blue-E/2-Tactician, Gold-ICT-R3A2), what would people take if they had to replace one of the Blues? (I've only got the 2 B-wing models/1 copy of Rebel Aces/2 Phantoms so am running into ship/card limitations)

On theme, possibilities i can think of include: Roark-ICT-Nien Numb, Gold-ICT-Flechette, or Hobbie-R3A2(moved from gold?)

Off theme, possibilities I can think of include: Biggs, Tarn+R7, 2xZ-95s