A take on the "Developing list" threads ... I've been looking at developing and iterating recent and old rebel control lists - especially after seeing fun to fly rebel control lists like Panic Attack* going way back to the rebel convoy* from wave 2...
(rebel convoy)
Gold Squad + Ion cannon turret X2
and Outer rim smuggler X2
(panic attack)
Bwing + Bwing-E tactician X3
Gold Squad + Ion cannon turret + R3A2
*apologies to leaving out the list creators, as I can't recall the names.
Moving into rebel control it's clear that there are various tools at our disposal -Biggs, Blocking (via Low pilot skill) Ion Tokens and more recently a huge slew of stress tools...
I'll present a few Lists that take advantage of some of these tools...
"Red Tape" (100 points)
Blue Squadron Pilot + Ion cannon + B-wing E/2 + Tactician (28)
Gold Squadron Pilot + BTL A4 Y-wing + Ion Cannon Turret (23)
Roark Garnet + Ion Cannon Turret + Tactician (26)
Rookie Pilot + R3A2 (23)
Capable of triple Ion and stress tokens, and having the most relevant ship firing at p.s. 12 with a some turret coverage, 2 strong 3 die guns, and the y-wing chaser that once on a target at range 1, can deal damage quickly while continuing to Ionize.
"Wes Gambit" (100 points)
Wes Janson + R3-A2 + Veteran instincts + Engine Upgrade (36)
Nera Dantels + Ion Cannon + Ion Torpedoes + Deadeye + Bwing e/2 + C3p0 (39)
Biggs Darklighter(25)
This list is a little light on the offense - but forces the opponent into attacking biggs to get to Wes, or Dantels after she peels off. Ion Torpedos can ion an entire formation, but more importantly, they allow application of an Ion token without loss of offensive output, c3p0 helps make sure Dantels P.S. survives the initial onslaught.
Biggs protects Wes is capable of stripping enemy tokens and causing stress very early in a round, preventing ACD tricks - while allowing the Dantels Ion, with engine giving repositioning.
There's a lot of play in this list, with 7 points from 3p0 and the ion cannon, allowing for some other possibilities, but it's been a good start so far.
"Panic Cake" (100 points)
Wild Space Fringer + Ion Cannon + Tactician + Outrider (40)
Eaden Vrill + Tactician + Tactical Jammer (35)
Gold Squadron + R3-A2 + Ion Cannon Turret (25)
The largest Turret space dedicated to Ionizing, with a dial good enough to take advantage of tactician, the WSF can really control a small ship, while Eaden Vrill and Tactician can help keep that range - and keep the Stress on, while increasing his attack value as a result. While the Venerable Gold + Stress droid and turret can perform a roll simmilar to the WSF. - With Vrill working to hit and overstress enemies and the gold and WSF trying to keep small ships pointed in different directions without actions - hopefully making up for the lack of offense.
"Vrilled Pork" (100 points)
Jek Porkins + R3-A2 + Veteran Instincts (29)
Eaden Vrill + Tactician (34)
Jan Ors + Ion cannon Turret + Kyle Katarn + Engine Upgrade. (37)
Simmilar to Panic Cake, but tested and with surprising success, Vrill consistantly gains 4-5 die attacks, with Jan keeping Ion pressure on a target, and almost always firing with action + Focus, and the ability to de-stress every turn and stay in the game with the engine upgrade. This Jan Ors build is quite good.