There IS no magical answer. The game design philosophy indicates that.
Imperials have fragile ships, with high green dice, and low-middling firepower. But cheap. (As a general theme)
Rebels run tough ships, with low green dice, middling-high firepower, and are more expensive.
That was the concept for the entire "base standard" of the game before we got things like Decimators or Z-95s being added in, and is why Imp vs Imp and Reb vs Reb is never as interesting as when the factions play their enemy. A standard TIE averages zero hits when flown against itself. However when flown against an X-Wing then an average of 0.5-1 dmg goes through on each ship. This ensured that things actually died.
Now you're trying to play a TIE against a super TIE. When you average 0 dmg against a normal TIE, then of course you're going to have a bloody hard time hitting something with 1-2 extra green dice on top of it. There's no "tactic" you can use to invalidate probability and game design in this instance. If you do not have the tools to deal with a problem, you find a way to minimise the problem's effect. In this case, that means blocking it as much as you can without sacrificing your ability to take out the rest of the list, and then end the game (if a friendly match) or try to reach the end of the game having lost as few TIEs as possible (if at a tourney).