2 points to spend

By Bloodstripe Baron, in X-Wing Squad Lists

Boba Fett — Firespray-31 39

Veteran Instincts 1

Navigator 3

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Omicron Group Pilot — Lambda-Class Shuttle 21

Enhanced Scopes 1

Mara Jade 3

How should I spend the last two points?

Apl on the shuttle? Tactician on shuttle? Seismic on fett? Targeting computer on fel? Or just go for initiative.

I may be missing options as well. Right now in leaning towards seismics or targeting.

Boba Fett — Firespray-31 39

Veteran Instincts 1

Navigator 3

Soontir Fel — TIE Interceptor 27

Push the Limit 3

Omicron Group Pilot — Lambda-Class Shuttle 21

Enhanced Scopes 1

Mara Jade 3

How should I spend the last two points?

Apl on the shuttle? Tactician on shuttle? Seismic on fett? Targeting computer on fel? Or just go for initiative.

I may be missing options as well. Right now in leaning towards seismics or targeting.

I'd go for the TC on Fel. If you end up liking the list it will be easy to swap that out for Autothrusters when they become legal.

Yeah. Auto thrusters was defintily what I had in mind down the road as a possibility.

I'll second TC. It's just too easy for fel to TL+focus AND have another focus for defense

Edited by treybert

I'd consider a Seismic Charge on Fett. Sooner or later a ship (or ships...) will pursue him - and it's a great way of putting a little extra damage on them. It's especially valuable as one of the few ways of putting additional damage on enemies that can be done in addition to your standard firepower.

Alternatively your shuttle just screams "blocker" - in which case some Anti-Pursuit Lasers will also cause some additional hurt for those ships that do bump into you.

I'd consider a Seismic Charge on Fett. Sooner or later a ship (or ships...) will pursue him - and it's a great way of putting a little extra damage on them. It's especially valuable as one of the few ways of putting additional damage on enemies that can be done in addition to your standard firepower.

Alternatively your shuttle just screams "blocker" - in which case some Anti-Pursuit Lasers will also cause some additional hurt for those ships that do bump into you.

I see you've run into my dilemma. Time for some games with it I guess.

....

How should I spend the last two points?

Apl on the shuttle? Tactician on shuttle? Seismic on fett? Targeting computer on fel? Or just go for initiative.

I may be missing options as well. Right now in leaning towards seismics or targeting.

Yes.

All the options are valid although which is the best will vary.

Slave-1 + Flechette Torpedo. At PS10 and Fett's natural mobility stressing out Phantoms shouldn't be that difficult a task.