I decided to pull out some math to figure out where each of the Wave 1 ships rates. Most of these figures have been scaled to 100 points. So, for example, the Victory I has a Squadron Rating/100 of 4.1, which means that 100 points worth of Victories (about 1.4 ships) would be able to command 4.1 squadrons per turn (excluding the use of command tokens). Thus, it is easier to compare ships of wildly different point costs. I have also placed each of these ships into tiers, relative to the other Wave 1 ships. If you want to skip the math and get straight to the results, see the second post.
I think that many of these formulas could be improved. So, take this as a starting-point to what could eventually become Armada Sabermetrics. I will note some of my misgivings under each formula. Also, note that several of these ratings could skewed significantly by upgrades. For example, ships that can take Enhanced Armament can become even more efficient long-range attackers. I have not attempted to account for this.
*****BIG UPDATE: I have done some extensive refiguring of the numbers. First of all, I have scaled all numbers where 100 is average. Any numbers above 100 represent how much better than average they are. For example, a Victory I has a 131 Squadron Rating/100+, which means that 100 points worth of Victory I Star Destroyers is 31% better than average at giving Squadron commands. By contrast, a CR90A has a 72 Squadron Rating/100+, which means that 100 points worth of CR90As is 28% worse than average at giving Squadron commands. This should make it easier to see at a glance how good or how bad a given ship is, compared to the average.
Another big change that I have made is to divide Survivability into two stats. Survivability-Individual is how hard it is to kill one unit, and Survivability-Group is how hard it is to kill 100 points worth of that unit. Individual matters when it comes to certain objectives, such as Most Wanted. Group matters when it comes to tabling your opponent. Compare this to X-Wing: an individual TIE-Fighter has only 3 hit-points, so it is extremely fragile. However, a swarm of 7 TIE-Fighters has 21 hit-points, which is quite close to the average list. While it may be tough to keep one vital TIE alive (e.g. Howlrunner), a swarm of TIEs is fairly resilient.
Additional changes are noted under each heading.
The original numbers are available in a later post, in case you want to make comparisons.
Survivability-Individual+
Hull + Average Shield Facing + Engineering
***I increased the value of Engineering. Otherwise, the formula is unchanged.***
Top Tier
Victory (132)
High Moderate Tier
AF MkII (118)
Low Moderate Tier
Gladiator (91)
Nebulon B (89)
Bottom Tier
CR90 (70)
Survivability-Group+
(Hull + Average Shield Facing + Engineering) * (100/Point Cost)
***As above***
Top Tier
CR90 B (112)
Victory I (112)
Nebulon B Support (108)
Moderate Tier
AF MkII B (102)
Gladiator I (101)
CR90 A (99)
Victory II (96)
Nebulon B Escort (96)
Bottom Tier
Gladiator II (91)
AF MKII A (90)
Squadron Rating/100+
Squadron Rating * (100/Point Cost)
***This does not account for the fact that 4 cheap ships can command 4 extra squadrons through command tokens, while 2 expensive ships can only command 2 extra squadrons through command tokens. I'm trying to decide how to account for this.***
Top Tier
AF MkII B (133)
Victory I (131)
Moderate Tier
Gladiator I (114)
Victory II (112)
Nebulon B Escort (112)
Gladiator II (103)
Bottom Tier
CR90 B (82)
AF MkII A (79)
CR90 A (72)
Nebulon B Support (62)
Anti-Fighter/100+
Total Anti-Fighter Dice * (100/Point Cost)
***I assume that the CR90A has only one anti-fighter die, but the pictures are contradictory. It would ungodly-powerful against fighters with two dice. Also, I do not account for the fact that cheap ships could use more concentrate fighter tokens.***
Top Tier
Nebulon B Escort (162)
Gladiator II (149)
Moderate Tier
CR90 B (118)
AF MkII A (114)
CR90 A (105)
Bottom Tier
Nebulon B Support (90)
Gladiator I (82)
AF MkII B (64)
Victory I (63)
Victory II (54)
Expected Hits/Accuracy/Critical Effects of Best Attack (Long)/100+
((Red Dice Front + Red Dice Side) * 0.75) * (100/Point Cost)
((Red Dice Front + Red Dice Side) * 0.125) * (100/Point Cost)
(((0.25 * Red Dice Front) - (0.25 ^ Red Dice Front)) + ((0.25 * Red Dice Side) - (0.25 ^ Red Dice Side))) * (100/Point Cost)
***Rather than inundating you with tons of ratings, I tried to kill a few birds with one stone. I chose the best case scenario (enemy in both front and side arc), and I scaled it according to expected hits (0.75 per red die, 0.75 per blue die, 1.0 per black die) and accuracy (0.125 per red die, 0.25 per blue die). As above, I do not account for the fact that small ships can use more concentrated fire tokens.***
***I am pretty sure that I have totally screwed up the third formula. I was a liberal arts major, and I cannot promise that I know what I am doing when it comes to probability. What it is supposed to do: add the percent chance of a crit from the front arc to the percent chance of a crit from the side arc, and then adjust for point cost. If someone could toss me the correct formula, I would appreciate it.***
Top Tier
Nebulon B Support (140 Hits/140 Accuracy/126 Crits?)
Nebulon B Escort (125 Hits/125 Accuracy/113 Crits?)
AF Mk II B (124 Hits/124 Accuracy/142 Crits?)
Victory I (122 Hits/122 Accuracy/121 Crits?)
CR90 A (122 Hits/122 Accuracy/87 Crits?)
Moderate Tier
AF MkII A (110 Hits/110 Accuracy/127 Crits?)
Victory II (105 Hits/105 Accuracy/121 Crits?)
Bottom Tier
Gladiator II (87 Hits/87 Accuracy/62 Crits?)
Gladiator I (64 Hits/64 Accuracy/-88 Crits???)
Non-Tier
CR90 B (No long-range attacks at all)
Expected Hits/Accuracy/Critical Effects of Best Attack (Medium)/100+
***As above***
Top Tier
CR90 B (150 Hits/294 Accuracy/151 Crits?)
CR90 A (133 Hits/143 Accuracy/133 Crits?)
Victory II (124 Hits/142 Accuracy/132 Crits?)
Nebulon B Support (115 Hits/90 Accuracy/115 Crits?)
Moderate Tier
Nebulon B Escort (102 Hits/80 Accuracy/103 Crits?)
AF Mk II A (101 Hits/92 Accuracy/107 Crits?)
AF Mk II B (97 Hits/72 Accuracy/100 Crits?)
Victory I (80 Hits/39 Accuracy/80 Crits?)
Bottom Tier
Gladiator II (57 Hits/28 Accuracy/35 Crits?)
Gladiator I (42 Hits/20 Accuracy/-50 Crits???)
Expected Hits/Accuracy/Critical Effects of Best Attack (Short)/100+
***As above***
Top Tier
Gladiator I (151 Hits/20 Accuracy/133 Crits?)
Gladiator II (132 Hits/28 Accuracy/120 Crits?)
Victory I (120 Hits/39 Accuracy/115 Crits?)
High-Moderate Tier
CR90 B (109 Hits/294 Accuracy/113 Crits?)
CR90 A (96 Hits/143 Accuracy/100 Crits?)
Low-Moderate Tier
Victory II (90 Hits/142 Accuracy/99 Crits?)
Nebulon B Support (83 Hits/90 Accuracy/86 Crits?)
Bottom Tier
Nebulon B Escort (74 Hits/80 Accuracy/77 Crits?)
AF MkII A (73 Hits/92 Accuracy/80 Crits?)
AF MkII B (71 Hits/72 Accuracy/75 Crits?)
Maneuverability+
Maximum Speed + Average Number of Clicks + (4 - Command)
***New and improved with real numbers!***
Top Tier
CR90 (157)
High-Moderate Tier
Gladiator (102)
Nebulon B (102)
Low-Moderate Tier
AF MkII (83)
Bottom Tier
Victory (55)