The more I think about this game, the more that I imagine that there will be added-value to balanced and multifaceted fleets. By that balance, what I mean is including elements that are complementary to one another - big ships, small ships, fighters, as well as they types of damage that can be done, and how well ships synergize with one another.
(as opposed to Corvette Swarms) or Big Hulks. Obviously, until we've played it, we can't know what that is. It will also depend on FFG's game design and how they want it to play, and how well they've implemented the rules to achieve that.
But with their design aimed at the 300 point game, I wonder how questions of balance will play out in smaller point games. I don't know how quickly my community is going to start playing 300-pointers. In the beginning, I think folks might just start playing smaller battles until their fleets get up to size.
For right now, I've got a core set and a fighter pack on pre-order. When they arrive, I don't know how long it will be before I'm playing with more than just my fighters and Victory against someone else flying my rebel ships and the fighters included in the Core. (Because I'm loyal to the Empire!)
I guess there's two questions here: what sort of balances will have premiums, and how will that balance shift based on the point value of the fleets?