one of my players had to get a cybernetic leg, and he got one that raised his agility. now, I know that he can raise his agility to a max of 7, and the leg will only raise it by one, he has 5 now, so it will be 6. if he gets another leg, it won't stack, and his other leg can't be to.brawn. however, lets say he loses his arm, and gets another agility one, will that stack?
cybernetics
I was wanting to ask this in the brawn mid thread, but I couldn't find it
secondly, couldyou conceivabley get a leg cybernetic that would.allow you to move to medium instead of.short in a maneuver, and what do you think would be a fair price? I would say 15 K to 20 K
I may be wrong, but I think that legs have to be replaced in pairs, if you’re going to get the version that upgrades either your Brawn or your Agility.
Arms don’t have to be done in pairs, that much I remember. But I’m not sure about legs.
no, they don't both need to.be replaced. they don't stack if you replace the other with the same kind, and you can't replace the other with a different kind
no, they don't both need to.be replaced. they don't stack if you replace the other with the same kind, and you can't replace the other with a different kind
EotE CRB, page 173, right-hand column, second paragraph under the heading “Cybernetic Legs (Mod II and Mod III)”:
Note that cyberlegs must be purchased as a pair. Mod II Cyberlegs provide +1 Brawn, while Mod III provide +1 Agility. The wearer must have both legs replaced to receive the bonus to his characteristics.
That seems pretty cut-and-dried to me.
Obviously, it’s your game and you can run it however you want, but that is the wording in the rulebook.
you are, right thanks. still didn't answer my questions though.
one of my players had to get a cybernetic leg, and he got one that raised his agility. now, I know that he can raise his agility to a max of 7, and the leg will only raise it by one, he has 5 now, so it will be 6. if he gets another leg, it won't stack, and his other leg can't be to.brawn. however, lets say he loses his arm, and gets another agility one, will that stack?
Speaking only for myself, I wouldn’t allow the stacking of two separate cybernetic bonuses to the same attribute. IMO, the max you can get without cybernetics is 6, and the max you can get with cybernetics is 7. You simply can’t go beyond 7.
secondly, couldyou conceivabley get a leg cybernetic that would.allow you to move to medium instead of.short in a maneuver, and what do you think would be a fair price? I would say 15 K to 20 K
My GM let me close that kind of distance with a Grav Belt, so you could do that.
Alternatively, there are Jet Boots that Cad Bane had, and R2 has mini jets integrated, so I would imagine that you could do a cybernetic leg equivalent. I would think that they would have reduced runtime, or maybe a limited number of uses before they had to be recharged/reloaded, but they would still perform that same kind of function.
I just don’t remember whether or not anyone has come up with any explicit stats for Cad Bane’s boots.
Someone that starts with an Agility of 5 and gets both a set of agility legs (the book specifies you need both legs for the +1 bonus) and at least one agility arm (you can get two, but can only benefit from one at a time) will have an Agility of 7.
Speaking only for myself, I wouldn’t allow the stacking of two separate cybernetic bonuses to the same attribute. IMO, the max you can get without cybernetics is 6, and the max you can get with cybernetics is 7. You simply can’t go beyond 7.
I just re-read the original post, and realized that his Agility was 5 before the cyberleg replacement.
On reflection, I still wouldn’t allow the stacking of cybernetic bonuses to a given attribute, even if the stacking wouldn’t take him beyond the absolute max of 7.
If you want to allow him to replace his arms and get some sort of boost for that, then you could split up the kinds of rolls he’s doing, so that his cyberlegs give him a boost to his Agility doing things that primarily involve the legs, but no boost otherwise.
Likewise, cyberarms could give him a boost to his Agility for things primarily involving his arms, but no boost otherwise.
And then for things involving both arms and legs, he could get only the one total bonus to his Agility.
that's what Ithink too, rowdy. but I wanted to hear other opinions before I made that call.
that's what Ithink too, rowdy. but I wanted to hear other opinions before I made that call.
Rules as written, this is how it works. There is no limit to the number of things that can boost a certain characteristic as long as it is 6 or under, or 7 with a cybernetic.
If he is a meat bag then that's a lot of credits to sink in, and combined with the stigma he has to put up with should give him the +2 to agility imho. The entry's for both legs and arms are clear that these are visible to all, people may be very confronted by the freak machine when he enters the room... "We don't serve your kind here"
If he is a droid then let him at it no problems, it's built into the species that your expected to get all the cyber enhancments you can get!
If you are going to limit his stat increase you may want to consider reducing the cost of the arm or legs in the example given, seems kinda mean to say you have to pay 10k to get nothing, may as well get the prosthetic. If they are min maxing then hit them in the dump stats... They will be susceptible to ion damage now too I'm sure ![]()
I may be wrong, but I think that legs have to be replaced in pairs, if you’re going to get the version that upgrades either your Brawn or your Agility.
Even if the game mechanics doesn't support it, I would say you'd have to. You couldn't have Steve Austin running in slow motion at 60 miles an hour with only one leg, could you? Mind you, if you start applying logic to cybernetics, you start running into trouble (The bionics are only as strong as the meat they're attached to), so a certain level of handwaving is required.
But yeah, I think two legs is reasonable.
yeah, the rules support both legs. and it wiped out the groups credits. he lost it on the groups first mission, and couldn't have afforded it then if there wasn't a trader in the party.
to answer Richards question, he's a meat bag.
I think though, that is he goes for the 7 later, and it will only be because he loses an arm, then will increase.the price. it will need to be very advanced tech.
Another thought is if he really wants that 7 he will prob pick the easiest spec to get dedication from and make a b-line straight down the tree to get it.
The Moderator on the Order 66 Podcast covered the ins and outs of cybernetics quite well and covers the replacement issues
The Moderator on the Order 66 Podcast covered the ins and outs of cybernetics quite well and covers the replacement issues
I can't get order 66 to play on my phone ![]()
Another thought is if he really wants that 7 he will prob pick the easiest spec to get dedication from and make a b-line straight down the tree to get it.
that wouldn't work. you can only get up to 6 with the dedication, and those legs brought him from 5 to 6.
Can you download MP3s onto your phone?
that wouldn't work. you can only get up to 6 with the dedication, and those legs brought him from 5 to 6.
Fair call, I was looking at it like his brawn was still 5, with a +1 for cybernetic legs (his cyber limit I my mind would have still been 5). I sort of felt what's the difference if you get the cyber legs before or after getting brawn 6, they should still give the player the opportunity to have that ridiculous 7! guess I should read the chapter again. We are getting quite semantic
but I take your point.