200 point X Wing Rogue Squadron Challenge

By Rocmistro, in X-Wing

I'm hosting a 400 vs. 400 epic game at my house this Thursday.

4 players, 200 pts each.

I need a 200-point, all X-Wing-models-only, "rogue squadron" (play very fast and loose with that idea, it does not need to be canonical).

Constraints.

-I have 6 X Wing models, but my buddies could probably boost the squadron to 8 or 9 if necessary.

-Biggs cannot be used (he died in the first scenario played last week)

-my preference would be to use as many of the named pilots as possible (as this is supposed to be an "elite" squadron), but at the very least, Luke and Wedge.

Luke Skywalker (28)

Predator (3)

R2-D2 (4)

Engine Upgrade (4)


Wedge Antilles (29)

Outmaneuver (3)

R7-T1 (3)

Shield Upgrade (4)


Tarn Mison (23)

R7 Astromech (2)


"Hobbie" Klivian (25)

Ion Torpedoes (5)

R3-A2 (2)


Garven Dreis (26)

R5-P9 (3)


Jek Porkins (26)

Push the Limit (3)

R5-D8 (3)

Hull Upgrade (3)


Total: 199




Luke and Wedge are flankers.


The rest move en masse. Porkins can attack with TL+F unstressed and the hull upgrade should help him out by regenerating.

The above works just fine. But if you were to go with canon you could have some fun.

Wedge, Tycho, Wes, Hobbie and Ibtasam or Ten. You could even add Horton in there if you had the points. That would be a fun list.

I like that list Dagonet, but I would swap R2-D2 & R5-P9. Since P9 spends the focus at end of combat, Garven burning it to regen a shield wont help anyone else in the squad. D2 on Garven & P9 on Luke means Garven's focus can go to enhancing the attack or defense of the main formation ships early game, until Luke takes damage, then ship the focus over to Luke to regen his shields in the mid game.

I just like pairing Luke with his own trusty Artoo. A different astromech feels dirty. :P.

Wow, thanks for the fast responses!

Dagonet: Yes, I feel exactly the same about Luke with R2, lol.

Lordtwann: True, but have you ever had the joy of actually playing with and seeing 6-8 X wings flying together in formation? There's something magical about it.

Ibtisam and Salm, along with a Green A Wing are actually going to be escorting The CR90, the 4 of which are part of my team mate's list. (We didn't have enough points for Tycho, so just have to pretend the Green AWTP is Tycho)

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!c=200!0:18,104,2:-1:3:;5:57,58,3:-1:-1:;82:27,-1,60:-1:-1:;84:-1,70,49:-1:-1:;85:-1,59:-1:1:;1:-1,7:-1:6:


This is how I usually build X-wings (note the word 'build', I've only ever flown Rebels once, to little effect.) My reasoning tends to be less about game efficiency and more about fluff, but I'd like to think that it's not horrendously bad.

1) Wedge has PTL and R2 because I don't think a pilot like him should stay stresed for more than a second, and Focus + TL should give him more than enough punching power in the turns he doesn't boost. Also, PTL means he shouldn't have much of a problem in setting up his Ion Torpedo. Four dice on a single target, plus a damage and ion on whatever's close. Luke's just sort of there, being himself.

2) Wes and Hobbie are wingmates, because they always are. Wes strips tokens, Hobbie uses Oportunist on whatever Wes shot at, and uses a Target Lock to get rid of the stress. (provided he's managed to acquire one earlier.)

3)Tarn and Garven ought to be reasonably survivable. Tarn has 3 green dice which he can reroll and possibly use focus on, or save the target lock and use it for his attack.

Well if it's Rogue Squadron don't forget the likes of corran horn and tycho celchu

The OP specified X-wing only, otherwise Ibti and Ten Numb (as someone above mentioned) would go in the list as well.

Luke Skywalker (28)
Predator (3)
R2-D2 (4)
Engine Upgrade (4)
Wedge Antilles (29)
Outmaneuver (3)
R7-T1 (3)
Shield Upgrade (4)
Tarn Mison (23)
R7 Astromech (2)
"Hobbie" Klivian (25)
Ion Torpedoes (5)
R3-A2 (2)
Garven Dreis (26)
R5-P9 (3)
Jek Porkins (26)
Push the Limit (3)
R5-D8 (3)
Hull Upgrade (3)
Total: 199
Luke and Wedge are flankers.
The rest move en masse. Porkins can attack with TL+F unstressed and the hull upgrade should help him out by regenerating.

You just got me thinking, Garven with R5-P9 can regen a shield and supply Corran with a Focus for his End Phase shot. Double profit.

I would suggest running the 6 X-wings this way.

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!t!82:27,-1,69:-1:6:;0:57,-1,3:-1:2:;5:57,-1,78:-1:-1:;85:58,59:-1:7:;83:18,-1,5:-1:6:;1:-1,70,27:-1:-1:

Essentially Wes, Wedge, and Porkins run together to wreck shop. Wedge has the same net effect as Biggs and will draw the Fire away from Wes, who is the real menace, stealing their actions and slapping a stress on them.

Luke, Garven, and Tarn Fly together as a second independent section. If Wedge's section is drawing aggro, Luke's section can easily come in on the side and be the ones who cause trouble. Tarm flys in front to block, Luke and Garven are now the same PS so Garven can pass Luke an extra focus for end phase regeneration of shields. Luke should be taking Target Locks on ships and firing after Garven in order to Maximize damage. Garven should not spend his Focus unless it is absolutely necessary because he is a bit more like the Biggs for Luke's section.

If you had a 7th X-wing though, I would definitely drop a bunch of those upgrades and run a rookie to block. Start by deleting redundant systems first: torpedoes, then shield and hull upgrades, then astromechs (starting with R5-D8, then R5-P9 then R2-D2, then R2-D6. Before you drop EPTs, drop the PS of less awesome pilots, starting with Porkins. I hope that helps.

The OP specified X-wing only, otherwise Ibti and Ten Numb (as someone above mentioned) would go in the list as well.

Thank you for the reminders. There are really 2 constraints; 1 is that I want my squadron to be X Wings only, and the other contraint is that we are only using original trilogy movie ships for the game, so no E's, Z's, Outriders, HWKs. Imperials gets no Defenders, Phantoms, but the one exception is that they get a VT-49 Decimator.

So, the imperial lists will be:

Squad 1: The Weapons Engineer Corps Test Fleet (250 pts)*

CR-90 with Vader and Moff Jerrjerod (and other upgrades that the Imperial Player does not need to disclose)

VT-49 (with upgrades that the Imperial Player does not need to disclose)

3 Academy Ties

1 Black Sdron Tie w/ Squad Leader

Squad 2: The Fast Response Scramble Pilots (150 pts)*

6 Royal Guard Squints with PTL

*This imbalance is to assist the 2 imperial players' playstyles and preferences. One guy is experienced and owns the CR90 and we wanted to have a huge ship vs. huge ship scenario. The other player is fairly inexperienced, likes X Wing to be "fast and furious", and wants an "easy to operate list". I figured 6 same-PS pilots, all with the same stats and same abilities make it fairly easy to maneuver; the boosts and barrel rolls will help him correct his movement, and nothing says "fast and furious" like squints. Plus each player has "only" 6 ships to control.

Rebel Teams:

Squad 1: Rebel Attack Fleet (200 pts)

CR-90 w/ Targeting Coord, Quad Lasers, Dodonna's Pride, Weapons Eng, Single Turbolaser

Ibtisam w/ Advanced Sensors, PTL, BWing E2 and Nien Nunb

Dutch Vander + Blaster Turret

Green Squadron + AWTP, Chardaan, PTL, Lone Wolf

Squad 2: X Wing Ambush Fleet (200 pts)

I would suggest running the 6 X-wings this way.

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!t!82:27,-1,69:-1:6:;0:57,-1,3:-1:2:;5:57,-1,78:-1:-1:;85:58,59:-1:7:;83:18,-1,5:-1:6:;1:-1,70,27:-1:-1:

Essentially Wes, Wedge, and Porkins run together to wreck shop. Wedge has the same net effect as Biggs and will draw the Fire away from Wes, who is the real menace, stealing their actions and slapping a stress on them.

Luke, Garven, and Tarn Fly together as a second independent section. If Wedge's section is drawing aggro, Luke's section can easily come in on the side and be the ones who cause trouble. Tarm flys in front to block, Luke and Garven are now the same PS so Garven can pass Luke an extra focus for end phase regeneration of shields. Luke should be taking Target Locks on ships and firing after Garven in order to Maximize damage. Garven should not spend his Focus unless it is absolutely necessary because he is a bit more like the Biggs for Luke's section.

If you had a 7th X-wing though, I would definitely drop a bunch of those upgrades and run a rookie to block. Start by deleting redundant systems first: torpedoes, then shield and hull upgrades, then astromechs (starting with R5-D8, then R5-P9 then R2-D2, then R2-D6. Before you drop EPTs, drop the PS of less awesome pilots, starting with Porkins. I hope that helps.

I like this list, and I'm strongly considering going to my FLGS and picking up another XWing booster to do a 7 ship squadron.