I've had some success with the following squad:
Tycho "Timbit" Celchu (30)
A-Wing Test Pilot (0)
Chardaan Refit (-2)
Veteran Instincts (1)
Experimental Interface (3)
Squad Leader (2)
Dash Rendar (58)
Push the Limit (3)
Heavy Laser Cannon (7)
Kyle Katarn (3)
Outrider (5)
Engine Upgrade (4)
Bandit Squadron Pilot (12)
The idea is 58 Dash does his thing, clears stress, gets a focus and takes a target lock for his action. PS 9s move, get into range 1 of him, getting in his donut hole. Timbit moves at PS 10, boosts if necessary to get into range 1-2 of Dash, uses experimental interface to pass an action to Dash, Dash boosts and pushes the limit to barrel roll out of range 1 one.
In this way, Tycho fills the donut hole... which we call Timbits in Canada eh?
Timbit can be used in other squads to give mobility at PS 10. He's somewhat expensive at 30 points, but he can easily keep up to Dash.
I'm 3-2 with this list. I lost to the list that won our store championship (Cheerios and Soontir) who went 7-0 at the event, and had a modified loss due to time (60 minute round, Fat Han had 1 hit left). I'm also confident that in the hands of a better player it could have done better.