((The following is an IC journal for my EotE character. The group recently finished up the first adventure, run out of the back of the book, and I figured I'd get a little captain's log going. The following post contains spoilers for the Trouble Brewing adventure, and some strong language.))
Jax Nason’s Captain’s Log, 1 ABY 13:04:22
The Butcher Bird is finally off the ground. After years of savings and a generous loan from Corellian Engineering, I’ve got a YT-1300 to call my own and a ticket off of Centares. Granted it’s stuck me pretty deep in debt, and she’s a little bit of a fixer-upper, but I’m not complaining. Getting off world is worth it. Now I know my way around an engine and for the right price I can slice into a computer like nobody’s business, but it takes a little more than that to get a ship off the ground.
Signing on a crew was an endeavor in its own right. Fortunately a YT-1300 doesn’t need all that much manpower behind it, but there’s no accounting for other people. A couple are taking a little time getting used to the fact paying for the ship makes me captain, but we’ll work something out. Anyway, Eddie was the first on board. He’s a local, and I’ve known him for a while, so getting him wasn’t too hard. He’s got a way with people and a sick sister to pay bills for. It’s good to have him on board to keep situations from going sour. When that doesn’t work, there’s Trillusk. He’s from Centares too, but spent some time off world in combat. Older guy, but a hell of a shot with a carbine. Always good to have a little muscle on board. And then there’s Raf. Imperial veteran who lost an arm in the service. Solid pilot, keeps a cool head in combat, but the loyalist attitude gets the crew on edge. I’m gonna have to keep an eye on him.
Once we got everything together, we set off for an Outer Rim world called Formos. It’s the first planet in the Kessel Run, a huge smuggling outpost, and a pretty solid starting point all things considered. More arid than any of us were used to for sure, though. First order of business was to check out the cantina over by the local starport to get an idea of the lay of the land and maybe unload a carton or two of death sticks I’d picked up cheap back home. On the way there Raf managed to find a beat-up droid that’d been left for dead in an alleyway. I couldn’t save it, but I did manage to slice into its memory banks to figure out a bunch of thugs had got their hands on its buddy; an R4 astromech. Interesting, but nothing we could have done about it then, so it was off to the cantina. And that’s where we learned about Bandon ******* Dobah.
This Aqualish managed to get a 10,000 credit Imperial bounty on his head by dint of a smuggling operation he was running on the planet. Furthermore, a mouthy Trandoshan let it slip that a Hutt by the name of Thakba was interested in his bringing him in alive. 5,000 credits interested. Naturally, I wanted to have a few words with him. The rest of the crew was already set on bringing this guy in, but I just wanted to see what sort of business a smuggler who managed to attract so much attention was ready to discuss. No one seemed to be in the mood to buy any death sticks, so I was about ready to give up on that when this Rodian walked in gathering a good bit of attention. My Rodian is a little rusty, but we managed to exchange enough words to figure out she was on the lookout for an R4 that had some sensitive mapping information she was willing to pay a hell of a lot of money for. That explains the droid in the alley at least.
At this point Trillusk noticed a Toydarian floating a little too close to the conversation who was pretty quick to leave the cantina when he noticed he was seen. Fortunately, Trillusk also managed to tail him covertly while keeping the rest of us in touch with comms. This weedy little motherfucker starts telling a bunch of thugs at some warehouse the new arrivals on the planet are asking questions about an R4 and trying to muscle in on Dobah’s business before flying off. Now at this point I’m still interested in talking with Dobah. That is until we walk out of the cantina and get the **** kicked out of us, at least. I don’t care who you are, that’s just bad for business. Those bounties suddenly seemed a hell of a lot more interesting. We had to head back to the Butcher Bird and get patched up, putting some of the bacta on board to use. It seemed pretty obvious that the warehouse was worth a visit at this point.
That night we scouted out the building to the pleasant realization they’d left the warehouse’s protections to electronic defense. I’m not saying the lock wasn’t high quality, but it also wasn’t anything I couldn’t slice through without leaving a trace. When we saw all the crates, we thought we’d hit the jackpot, only to find they were all empty. Though we did find quite a bit to be happy about. A nice chunk of credits, a couple of junked blaster carbines… And a certain restrained R4 droid. Popping the restraining bolt off was a little messier than I’d have liked, and when the astromech heard the gang had junked his buddy, he was all about helping us bring Dobah to justice. Some of the mapping information he’d got had the location of an asteroid where the Aqualish was hiding out. I wanted to just thank the little guy for his troubles and get him to the Rodian, but he wanted to take the fight to Dobah. We backed up the files just in case, and then it was off to the asteroids to find our Aqualish.
Navigating the interior of asteroids isn’t easy work. Doubly so when there’s some sort of slime growing in them. I really have to hand it to Raf, he made it through the caverns to where our sensors picked up a ship without so much as scratching the paint. Dobah had holed himself up in some cave with an artificial atmosphere where he was storing crates of… Something or other. The only option was to go on board and find our man. Slicing the ship didn’t work, but we did manage to get the jump on the ship’s crew. It was a tough fight. Eddie got hurt pretty bad; worse than I could patch up, in fact. But that’s why we keep bacta on board. Anyway, when the smoke cleared we were standing and they weren’t. Their ship was in bad shape, too bad to get any meaningful salvage out of it, but their cargo was good. When we left the asteroid our cargo bay was a few crates of glitterstim and a couple Aqualish prisoners heavier.
We picked up a hitchhiker on the way back to Formos, which isn’t the safest policy when you’re smuggling drugs, but his credits were good. Once we dropped off the R4 to our Rodian friend, we had to decide what to do next. Of course Raf was all about handing him over to the Empire, but the rest of us weren’t so sure. Not only do we not want money being traced, making friends with a Hutt is never a bad idea. So even though the bounty was lower, we paid Thrakba a visit. And I am so glad we did. Apparently Dobah had been muscling in on the Hutt’s own smuggling operation, and he was none too pleased. The Hutt was willing to take the glitterstim we’d picked up off our hands for a very generous price since he was so pleased with our bounty work.
It’s going to take a few days to spend all these credits. I know I want to install some smuggling chambers on the Butcher Bird, and the rest of the crew wants to get some armor. I hear Thrakba’s got another job lined up for us if we’re interested. For now, life is pretty good.