So with all these turrets and phantoms floating around the meta it's been hard trying to develop a list that can counter both a turret and hyper mobile ships like phantoms. You either dump all your points into a fat Han/dash build or all your points trying to make your high ps skill phantom harder to hit if/when it does get shot at. What happens is you will be successful at taking down that one lost your hard countering but flail with others. I like a more generalized list and one with more versatility and so I propose this.
Nera Dantels (26)
Flachette Torps (2) x2
Munitions fail safe (1)
Gold squad pilot (18)
Ion cannon turret (5)
Green squad pilot (19)
Awing test pilot (0)
Lone wolf (2)
Intimidation (2)
Chardaan refit (-2)
Blue squadron pilot (22)
Total: 97 pts
So basically if I'm facing a high agility list the strategy here is to send the awing to block high agility targets if possible while nera has her stress giving torpedo turret to dish stress out and hopefully with munitions fail safe gets to keep them a awhile. Once a target gets stress the ywing hopefully follows up with an ion shot to keep that stress on. All the while the other bwing is providing support for nera.
Now if I'm facing high hp turreted lists then my plan stays similar. Have the awing block the big turreted ships and reduce their agility to 0 or 1. Then use nera and the bwing to focus fire while the ywing ionizes any support ships. Nera uses her torpedo turret when she can't get a shot of in front or a support ship comes from behind.
Now the only predicament I'm in is I have 3 points left to spend. What do you think would be the best way to use these 3 points?
Droid on ywing or sensors on bwings?
I was think maybe the droid that gives shields back for a focus or the other one that gives a boost and target lock to help make sure targets get ionized.
So the questions are
What do you think of the list?
What to spend 3pts on?