All things inevitably decay. Death and life are in constant cycle, each becoming the other never to break free of the wheel. Decay and disease merely add to this delicate dance. Down the path to pestilence is Grandfather Nurgle, the Lord of Decay. Deriving power from sickness, disease, plague, and illness, this bloated horror lovingly crafts new infections to unleash upon the world. His distended and grotesque body holds every disease known to mortals, and a few yet to be unleashed upon the world.
This week we dive into the disgusting world of Nurgle.
Bubonic
So you wish to become Grandfather Nurgle? This power is awesome indeed. Drawing strength from the maladies of mankind, you will gain the most from infecting the densely populated areas found in the center of the Empire. Your dial advances each time you corrupt one of the center regions, and you possess the fastest path to corruption. The fastest way to victory for you, is through gaining victory points. You will be able to entirely ruin areas faster than almost every other god. Your pestilent nature means you have different goals in corrupting the Old World, so you will be able to unleash your infections with much less hindrance from the other gods.
In addition to your innate powers, you will be able to influence the world directly through spell cards. These cards, such as Rain of Pus, will toughen your worshippers and make your units much much less attractive to the eyes of opposing agents. Other powers, like The Final Rotting, allow you to bless the followers of other gods, a blessing they rarely live to enjoy. Each power you call upon spreads your will further about the lands, and helps you collect points in the harder to tackle areas found up the center of the world.
Pnuemonic
The minions and followers of Nurgle are loathsome indeed. The lowly cultist, commonly called lepers, are far more foul than any of the other devoted of Chaos. Even worse, they become cheap and plentiful once upgraded. The foot soldiers are the dreaded Plaguebearers. Dripping pus, these manifestations of revulsion are the perfect army to spread Nurgle's influence to those not ready to accept the inevitable. Once they receive the gift of Nurgle, any time they are defeated in battle, they drag an opposing figure to the grave with them in a burst of pestilence! The horrors mentioned so far barely register once compared to the revolting magnificence of the Great Unclean One. This bloated creature is surrounded by maggots and flies, and rot and decay roll off of it in waves. Its presence on the battlefield guarantees a gruesome battle, leaving the survivors infected with all manner of influenza.
Septicemic
It starts with a cough, then becomes a fever. Soon the victim dies of the plague. Shortly after the town falls to disease and pestilence. News of this outbreak reaches the nearby villages, and soon every cough is a herald of Nurgle. Exultant in abhorrence, this Chaos god is deadly in his effectiveness. Every infected spreads his blight further, and each new disease he visits upon the world draws more of the infected to his fold. Decay is a part of life, to Nurgle, decay is life. So become the Lord of Decay, and spread your sickness far and wide. Armed with the minions of disease, let the plague herald your dominance of the Old World!
Don't forget to sign up for the Chaos in the Old World events at GenCon. There are still spots for you to take on Eric Lang, who has issued a challenge to any would be Ruinous Powers.
Chaos in the Old World is a game of conquest, pitting the four Ruinous Powers of Chaos against each other for control of the Old World. Players must out summon, out play, and outwit theirs rivals to ensure their domination of the lands for ages to come.