Hi All,
Has anyone else sat down and attempted to put values to the different races? Whilst working out something to see what a "special" ability would be worth, I tried it and came up with the following:
STATISTICS
- What it would cost to purchase in the first place (i.e. 1 = 10XP, 2 = 30XP, etc)
STRAIN/WOUNDS
- Amount x 5
STARTING XP
- The listed XP
TALENT
- If an special ability mimics a talent, add 10 (or the lowest cost of the talent in the various trees)
SKILL
- If they get a bonus rank in a skill, add +5 for the first skill, add +10 for the second skill, etc
SPECIAL ABILITIES
- Varies but normally they replicate a talent or couple of talents in a tree. Use the cost of the approximate talent.
Try it out and let me know your thoughts or additions.
FYI - Humans and Sullustans (I've only done Age of Rebellion currently) seem to get jipped by about 5 points in this method.
Edited by GM Hooly