Yeah...after discounting crits, Black might actually be a pretty weak dice.
Rebel fleet article is up!
Okay, I think I have it all in the wiki now. H/t to Bodha for lending a hand.
I'm still a bit annoyed by not knowing what to call the crew-individual type of upgrade card, with this icon:
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There are a ton of them in the game, including Intel Officer and Leia Organa , but are they 'officers', or do they have some other designation?
Grrr.
Just character cards. Other two is tricky, because they cover all ship crew subdivisions. And they as it seems are to universal to take specific marine name for subdivisions. (we still don't know were would go Flight Controllers and Gunners.)
I'm pretty sure that it's going to be Gunnery Team, because that's what they are in X-Wing. Same picture even. I'm going to go out on a limb and predict that Flight Controllers will also be a team.
Huh, speaking of starfighters I just noticed the T/Bs throw a black die in their anti-starfighter stat. That's devastating.
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Shoot, now I'm really looking forward to the fighter article. I wanna see all the starfighter stats!
Thats the tie bomber unique pilot not your average tie bomber. Like luke has different dice from a normal x-wing
Huh, speaking of starfighters I just noticed the T/Bs throw a black die in their anti-starfighter stat. That's devastating.
![]()
Shoot, now I'm really looking forward to the fighter article. I wanna see all the starfighter stats!
Thats the tie bomber unique pilot not your average tie bomber. Like luke has different dice from a normal x-wing
Considering the TIE/sa has a total of 1 Blue and 1 Black anti-fighter die it isn't that bad. 4 Blue Dice is much better than 1 blue and 1 black, and that is what X-wings get (and hopefully TIE/In). I am a little disappointed that their entire anti-ship fire is 1 Black Dice, while B-Wings get 1 Black and 1 Blue.
Considering the TIE/sa has a total of 1 Blue and 1 Black anti-fighter die it isn't that bad. 4 Blue Dice is much better than 1 blue and 1 black, and that is what X-wings get (and hopefully TIE/In). I am a little disappointed that their entire anti-ship fire is 1 Black Dice, while B-Wings get 1 Black and 1 Blue.
I'm ok with the B-Wings having more tbh. They DO have a lot more firepower than the /sa in total (both in guns and warheads), and in game terms they are much slower and are no tougher...making them overall more vulnerable.
I am a little disappointed that their entire anti-ship fire is 1 Black Dice, while B-Wings get 1 Black and 1 Blue.
B-wings are also going to be crazy expensive. Keyan is 29(?) points while Rhymer is 16 (15?).
Luke gets an anti-cap ability and is 154% of a regular X-wing, so if you carry this over to B's and bombers you get 19 point B's and 10 or 11 point bombers. This seems resonable as bombers will be tougher, but have the heavy debuff rule, while B's have better ASA, no heavy debuff, and have a ton of firepower in a single squadron which maximizes the squadron ability.
With the Rebel upgrades that let one squadron attack 2-3 times in a round, a B would do tons of damage. Keyan would outright kill any ship other than a VSD.
I do like that, priced as they are, the Rebel (Imperial too I'd assume) fighters will end up being represented in similar proportions as they are in-universe. Imperials won't face a swarm of B-wings, Rebels won't face endless hordes of TIE/Advanced.
Edit: At least they better not.
Edited by R22I do like that, priced as they are, the Rebel (Imperial too I'd assume) fighters will end up being represented in similar proportions as they are in-universe. Imperials won't face a swarm of B-wings, Rebels won't face endless hordes of TIE/Advanced.
Edit: At least they better not.
Well sorry but that's my plan, 1 Vic SD then nothing but Advanced TIE's
Sense you guys wanna get all gruff and bring X-Wing style tactics with your swarms of Corvettes and X-Wings into Armada I think I'll do the same with my TIE Advances
They finally get a game where they can smack Rebels around with capships and Imperial players still aren't satisfied.
Come ON now.
The game's not even out yet and we're making silly generalizations about ~half of the player base.
Come ON now.
^this post brought to you by a fairly satisfied imperial player.
Edited by Vlad3theImpalerFor the TIE/Advanced I'm really hoping that it will only have 3 ASA, bad anti-ship, and be farly cheap (~10 points).
This means it will have the most HP per point of all the squadrons and combined with escort will allow it to tank for the regular tie fighters which have very good damage vs squadrons per point with swarm, and are gonzo crazy good with swarm and Howlrunner.
This also means you have no reason to ever have more than one, or maybe 2, in a list but still give it a great role that differs greatly from the X's fighter/bomber usage.
So far only the tie bomber and Y-wings come close to each other, but even then the way they are used is much different. Y's plow towards an enemy ship in conjunction with X's, blast through the fighter screen then bomb the ship. Bombers will rely on squadron commands to shoot them out almost like an extra long range weapon unsupported to hit vunerable ships; Advanceds won't be able to move with/keep up with the bombers and will not have the fire power to break through a fighter screen, let alone join in with the bombing.
There's no other faction equivalent to X's, B's or Tie Fighters, but even A's and squints will play differently:
A's counter simply won't work with X's around, not that your enemy would want to shoot at the A's first anyway with their probable 3 ASA to the X's 4 ASA. A's will be for intercepting the high speed bombers that the other rebel ships can't catch, and using counter to exploit the bomber's low ASA values. A's will also be good versus small numbers of non-Howlrunner boosted tie fighters.
Squints on the other hand can work with tie fighters. They will likey have 4 ASA and benefit from the swarm rule that works with tie fighters; Howlrunner will make them stupidly powerful. Counter suddenly becomes a disinsentive to shoot the higher damage squints compared to the lower damage fighters keeping them in the games longer. You can also use the squnit's high speed to ensure that is in range of exactly the target squadron you want to prioritize. They are also the Imperial's way to deal with A-wing's due to their high damage per shot.
They finally get a game where they can smack Rebels around with capships and Imperial players still aren't satisfied.
Come ON now.
The game's not even out yet and we're making silly generalizations about ~half of the player base.
Come ON now.
^this post brought to you by a fairly satisfied imperial player.
Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such.
http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png
Edited by Brigoon
They finally get a game where they can smack Rebels around with capships and Imperial players still aren't satisfied.
Come ON now.
The game's not even out yet and we're making silly generalizations about ~half of the player base.
Come ON now.
^this post brought to you by a fairly satisfied imperial player.
Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such.
http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png
Uh, no.
One ship being able to ignore obstacles does not make the mission worthless. Unless for some reason, the only thing a person is playing is a single Corvette, in which case they're going to get blown to smithereens quite easily.
They finally get a game where they can smack Rebels around with capships and Imperial players still aren't satisfied.
Come ON now.
The game's not even out yet and we're making silly generalizations about ~half of the player base.
Come ON now.
^this post brought to you by a fairly satisfied imperial player.
Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such.
http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png
Uh, no.
One ship being able to ignore obstacles does not make the mission worthless. Unless for some reason, the only thing a person is playing is a single Corvette, in which case they're going to get blown to smithereens quite easily.
mmmm Yes
The mission states that if a enemy ship gets hit by stuff you get a point for it. Now you have a ship that can get upgraded to the gills park it in a asteroid field move the asteroids around to act like a shield. Now it is either a sniper or it's got your fleet commander on it and if the Imperials go after it now they suffer from the Asteroids while you just sit there and laugh as you rack up the victory points. Yeah your right don't see how that one ship could break the mission mechanics at all.
They finally get a game where they can smack Rebels around with capships and Imperial players still aren't satisfied.
Come ON now.
The game's not even out yet and we're making silly generalizations about ~half of the player base.
Come ON now.
^this post brought to you by a fairly satisfied imperial player.
Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such.
http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png
Please don't mischaracterise me, thanks!
They finally get a game where they can smack Rebels around with capships and Imperial players still aren't satisfied.
Come ON now.
The game's not even out yet and we're making silly generalizations about ~half of the player base.
Come ON now.
^this post brought to you by a fairly satisfied imperial player.
Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such.
http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png
Please don't mischaracterise me, thanks!
Then don't do it to other people. Thanks
Edited by Brigoon
They finally get a game where they can smack Rebels around with capships and Imperial players still aren't satisfied.
Come ON now.
The game's not even out yet and we're making silly generalizations about ~half of the player base.
Come ON now.
^this post brought to you by a fairly satisfied imperial player.
Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such.
http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png
Please don't mischaracterise me, thanks!
Then don't do it to other people. Thanks
I'm sorry you feel that way.
They finally get a game where they can smack Rebels around with capships and Imperial players still aren't satisfied.
Come ON now.
The game's not even out yet and we're making silly generalizations about ~half of the player base.
Come ON now.
^this post brought to you by a fairly satisfied imperial player.
Don't mind him he is mad because I brought up the fact the Rebels already have a ship that pretty much makes the Navigation hazard mission worthless because it can just ignore obstacles and such.
http://www.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/jainas-light.png
Please don't mischaracterise me, thanks!
Then don't do it to other people. Thanks
I'm sorry you feel that way.
Great now I just feel like a *******. Get me all worked up and stuff... you win this battle but come game time no mercy
mmmm Yes
The mission states that if a enemy ship gets hit by stuff you get a point for it. Now you have a ship that can get upgraded to the gills park it in a asteroid field move the asteroids around to act like a shield. Now it is either a sniper or it's got your fleet commander on it and if the Imperials go after it now they suffer from the Asteroids while you just sit there and laugh as you rack up the victory points. Yeah your right don't see how that one ship could break the mission mechanics at all.
I bolded the relevant bit for you. It's a single ship, of the smallest, least powerful type available. If it applied to the entire fleet, or even to a larger ship like an Assault Frigate or Victory Star Destroyer, you might have something. But it only applies to a Corvette, the ship that with its maneuverability, is the one least likely to be hit by an asteroid anyway.
Even then, if you had simply said that the availability of this upgrade gives the rebels an advantage in the Navigational Hazards mission, you'd have a tenable position. Instead, you've doggedly attempted to defend the indefensible position that a single small ship being immune to the scenario effects makes the enitre scenario "worthless."
There is such a thing as the right time to draw your line in the sand and refuse to budge, but this isn't it.
Please don't mischaracterise me, thanks!
That was my point to you as well. Characterizing Brigoon's statment as being representative of "Imperial players" as a whole rather than the opinion of an individual poster only serves to start a needless flame war.
Edited by Vlad3theImpaler
mmmm Yes
The mission states that if a enemy ship gets hit by stuff you get a point for it. Now you have a ship that can get upgraded to the gills park it in a asteroid field move the asteroids around to act like a shield. Now it is either a sniper or it's got your fleet commander on it and if the Imperials go after it now they suffer from the Asteroids while you just sit there and laugh as you rack up the victory points. Yeah your right don't see how that one ship could break the mission mechanics at all.
I bolded the relevant bit for you. It's a single ship, of the smallest, least powerful type available. If it applied to the entire fleet, or even to a larger ship like an Assault Frigate or Victory Star Destroyer, you might have something. But it only applies to a Corvette, the ship that with its maneuverability, is the one least likely to be hit by an asteroid anyway.
Even then, if you had simply said that the availability of this upgrade gives the rebels an advantage in the Navigational Hazards mission, you'd have a tenable position. Instead, you've doggedly attempted to defend the indefensible position that a single small ship being immune to the scenario effects makes the enitre scenario "worthless."
There is such a thing as the right time to draw your line in the sand and refuse to budge, but this isn't it.
Please don't mischaracterise me, thanks!
That was my point to you as well. Characterizing Brigoon's statment as being representative of "Imperial players" as a whole rather than the opinion of an individual poster only serves to start a needless flame war.
Well I've drawn my line and it's right here. IMHO It only takes one ship regardless if it is one ship . can cause everything to go to wack. My defense FAT HAN of X-Wing one ship upgraded to the gills and look what heck it has caused. Now we've been shown a navigational mission where if you wack a ship with a rock you get a victory point then we see the rebels get a ship that negates that. In my experience you give players something like that they will find a way to make it work so in their favor that the mission becomes one sided and there for useless.
I hope your right, I hope I am wrong and just getting worked up over something I'm seeing wrong and taking to the extreme. But one that first post pops up on here saying how do I deal with Jainas light hiding in a asteroid field. You owe me a beer and a game.
Please don't mischaracterise me, thanks!That was my point to you as well. Characterizing Brigoon's statment as being representative of "Imperial players" as a whole rather than the opinion of an individual poster only serves to start a needless flame war.
Here's the thing. There's PLENTY (and I'm certain they're the majority) of Imperial players who I have no beef whatsoever with. But there's a certain subset who are very vocal when anything remotely resembling something neat for Rebels is made manifest, to a point where it's souring my appreciation for the forums.
Please understand, I try to reply in context, where things can look like a generalisation over all players but are only intended to apply as a generalisation to the type of player I refer to in a given post. I guess I might have to parenthesise "(of this sort)" or something as a clarification in the future if people keep misinterpreting for offence so much.
Edited by TipperaryJust want to throw in my 2 cents. Even if you choose an upgrade and mission combo that is potentially broken, your opponent would simply NOT CHOOSE that mission. Or, if you are choosing the mission, you won't have access to it unless your opponent just happens to have chosen the same one.
This means that its never a sure thing that you will get out your killer upgrade & mission combo.
Edited by Ghost Dancer
mmmm Yes
The mission states that if a enemy ship gets hit by stuff you get a point for it. Now you have a ship that can get upgraded to the gills park it in a asteroid field move the asteroids around to act like a shield. Now it is either a sniper or it's got your fleet commander on it and if the Imperials go after it now they suffer from the Asteroids while you just sit there and laugh as you rack up the victory points. Yeah your right don't see how that one ship could break the mission mechanics at all.
I bolded the relevant bit for you. It's a single ship, of the smallest, least powerful type available. If it applied to the entire fleet, or even to a larger ship like an Assault Frigate or Victory Star Destroyer, you might have something. But it only applies to a Corvette, the ship that with its maneuverability, is the one least likely to be hit by an asteroid anyway.
Even then, if you had simply said that the availability of this upgrade gives the rebels an advantage in the Navigational Hazards mission, you'd have a tenable position. Instead, you've doggedly attempted to defend the indefensible position that a single small ship being immune to the scenario effects makes the enitre scenario "worthless."
There is such a thing as the right time to draw your line in the sand and refuse to budge, but this isn't it.
Please don't mischaracterise me, thanks!
That was my point to you as well. Characterizing Brigoon's statment as being representative of "Imperial players" as a whole rather than the opinion of an individual poster only serves to start a needless flame war.
Well I've drawn my line and it's right here. IMHO It only takes one ship regardless if it is one ship . can cause everything to go to wack. My defense FAT HAN of X-Wing one ship upgraded to the gills and look what heck it has caused. Now we've been shown a navigational mission where if you wack a ship with a rock you get a victory point then we see the rebels get a ship that negates that. In my experience you give players something like that they will find a way to make it work so in their favor that the mission becomes one sided and there for useless.
I hope your right, I hope I am wrong and just getting worked up over something I'm seeing wrong and taking to the extreme. But one that first post pops up on here saying how do I deal with Jainas light hiding in a asteroid field. You owe me a beer and a game.
Why in the world would I owe you a beer? I already said it would probably be to the rebel player's advantage. But my point that you keep missing is that there's a big difference between being an advantage and game-breaking .
Please don't mischaracterise me, thanks!That was my point to you as well. Characterizing Brigoon's statment as being representative of "Imperial players" as a whole rather than the opinion of an individual poster only serves to start a needless flame war.
Here's the thing. There's PLENTY (and I'm certain they're the majority) of Imperial players who I have no beef whatsoever with. But there's a certain subset who are very vocal when anything remotely resembling something neat for Rebels is made manifest, to a point where it's souring my appreciation for the forums.
Please understand, I try to reply in context, where things can look like a generalisation over all players but are only intended to apply as a generalisation to the type of player I refer to in a given post. I guess I might have to parenthesise "(of this sort)" or something as a clarification in the future if people keep misinterpreting for offence so much.
I don't think I "misinterpreted for offence." I think I took your post at face value. (And I wasn't overly offended by it, just trying to make a point about generalizations.)
I think that the onus should be on the poster to communicate clearly rather than on the reader to look for meanings other than what was said.
But there's a certain subset who are very vocal when anything remotely resembling something neat for Rebels is made manifest, to a point where it's souring my appreciation for the forums.
I find it interesting that you bring that point up. Since I see Rebels do the same to Imp's a lot. It's why I try and stay any way from the X-Wing forums now a day.
If you feel I have caused you to feel that way about these forums I am sorry.
I see a lot of good and cool things going for the rebel fleet. I just feel in this one instance they broke the system. Like I said above I hope I am wrong but I've seen to much of other gamers in general(not saying Rebel or Imp) to not feel like it will be exploited the crap out of.
Edited by Brigoon
Why in the world would I owe you a beer? I already said it would probably be to the rebel player's advantage. But my point that you keep missing is that there's a big difference between being an advantage and game-breaking .
I understand the difference but to you it is a advantage to me it is game-breaking because I do not see anything in the Imperial fleet giving us the same capability or a decent ability to fight someone taking advantage of it.
I don't know why I asked for a Beer it sounded good even thought I stopped drinking years ago lol
Edited by BrigoonBut there's a certain subset who are very vocal when anything remotely resembling something neat for Rebels is made manifest, to a point where it's souring my appreciation for the forums.
I find it interesting that you bring that point up. Since I see Rebels do the same to Imp's a lot. It's why I try and stay any way from the X-Wing forums now a day.
If you feel I have caused you to feel that way about these forums I am sorry.
I see a lot of good and cool things going for the rebel fleet. I just feel in this one instance they broke the system. Like I said about I hope I am wrong but I've seen to much of other gamers in general(not saying Rebel or Imp) to not feel like it will be exploited the crap out of.
Oh, I see various Rebel players doing it too, there just seems to be less of them (though that could just be because I've sworn off Phantom threads).
Regardless, I wouldn't worry about Armada until it's out and the system can be fully encompassed.