Rebel fleet article is up!

By Belamont, in Star Wars: Armada

I'm not going to get involved in the argument, but i will just pose a question:

In the hypothetical Corvette scenario posted, why would the Imperials not just....blow it up? Harder to hit or not due to the rocks, it's a Corvette. A turn of firing from 2-3 Imperial Capitals will solve the problem fairly effectively. You dont need to actually fly through the asteroids to hit it, especially as there will undoubtedly be a minimum distance between them similarly to X-Wing.

I'm not going to get involved in the argument, but i will just pose a question:

In the hypothetical Corvette scenario posted, why would the Imperials not just....blow it up? Harder to hit or not due to the rocks, it's a Corvette. A turn of firing from 2-3 Imperial Capitals will solve the problem fairly effectively. You dont need to actually fly through the asteroids to hit it, especially as there will undoubtedly be a minimum distance between them similarly to X-Wing.

In the perfect scenario yes they should be able to blow it up. However in the mission in question the players move the asteroids around. If you hit a ship with a rock you get a VP what my fear is you will see players use the asteroids as a shield for the corvette so the Imperials can not get the shot or shots they need to kill it. Because Imperials at this time seem to lack a ship or a ability to go after the Vette without giving up Victory points by getting hit with rocks. Plus since no Vett is gonna fly alone it makes the vette a perfect back stabber once the Imperials get worn down or you put your admiral on the said ship and you hide in the rocks making sure to move them so there is never a chance to shoot it.

That is what my concern is but as cooler heads have said we won't realy know tell the game comes out.

TIE Bombers maybe the answer to this scenario.

TIE Bombers maybe the answer to this scenario.

Maybe but from all the scenarios I've ran though my head. I'm gonna go with a very cautious it might work.

Are TIE Bombers ever the answer? Come now Imperials... ;)

Are TIE Bombers ever the answer? Come now Imperials... ;)

Until Assault Gunboats and TIE Defenders are released...

I'm not going to get involved in the argument, but i will just pose a question:

In the hypothetical Corvette scenario posted, why would the Imperials not just....blow it up? Harder to hit or not due to the rocks, it's a Corvette. A turn of firing from 2-3 Imperial Capitals will solve the problem fairly effectively. You dont need to actually fly through the asteroids to hit it, especially as there will undoubtedly be a minimum distance between them similarly to X-Wing.

In the perfect scenario yes they should be able to blow it up. However in the mission in question the players move the asteroids around. If you hit a ship with a rock you get a VP what my fear is you will see players use the asteroids as a shield for the corvette so the Imperials can not get the shot or shots they need to kill it. Because Imperials at this time seem to lack a ship or a ability to go after the Vette without giving up Victory points by getting hit with rocks. Plus since no Vett is gonna fly alone it makes the vette a perfect back stabber once the Imperials get worn down or you put your admiral on the said ship and you hide in the rocks making sure to move them so there is never a chance to shoot it.

That is what my concern is but as cooler heads have said we won't realy know tell the game comes out.

Um I've been ignoring this argument but feel now I will chime in.

1. 4x6 table seems like a lot of space on the board will still be open.

2. If 1 ship wants to hide go after the other stuff. He is basically saying he will play one ship down until the tide turns to his favor. I think if he plays one ship down for 3-4 turns I will blow a good chunk of his fleet up and then wave at the asteroid field where the corvette is now trying to hide in because he lost.

3. I think it will be relatively easy for you to get victory points on his other ships if he is spending him asteroid token movements to cover one ship. If he slips up and moves one of the other tokens just move one of the token near the corvette away from it as your last token movement. Preferably move the token away from his flight path.

4. To effectively hide the corvette in question is going to have to fly slow or he is going to be leaving his cover behind pretty fast. I think this further ties his ship down letting me go after other stuff.

5. IF YOU HAVE INITIATIVE DONT PICK THIS OBJECTIVE!! IF HE HAS INITIATIVE DONT LET HIM HAVE THIS OBJCTIVE AS ONE OF HIS CHOICES!! Unless Im misunderstanding the objective and initiative thing I think this is going to be really easy to deal with. (to recap, if you have to build an objective deck dont put this in the deck, if you have to pick from the other guy's deck dont pick this if you think he is bringing this ship title). I'm not certain if you pick objective before you build the list in casual games etc., but in tournaments I would think you would have an idea of the other guy's list and if you get to build objective decks for each match of a tournament case closed. If you have to build an objective deck that you use for the entire tournament you can also opt to avoid this objective.

6. Oh and back @ #5 you can always build a list aiming for the initiative bid and undercut this guy from ever getting to do the objectives he is aiming for.

Overall I like that this title is a 2 point title that potentially makes a single corvette in a rebel list a potentially handy thing to have. I will likely be playing Imperial more than Rebel and I dont think I will have issues with this card since I think I can deal with it by ignoring the ship (ie let it hide while I wipe the rest of his fleet) or by getting an objective where this title isn't all that useful.

You build objectives as part of your fleet, so for a tournament you would arrive with your objectives already picked and your fleet tailored to them

You build objectives as part of your fleet, so for a tournament you would arrive with your objectives already picked and your fleet tailored to them

Thats a very bad idea unless you built in a powerfulk initiative bid, because you might well end up having to play one of the opponents objectives.

Tailoring too heavily to your own 3 seems like a solid way to get stuck in terrible situations in this game.

My point was you have your 3 objectives picked before you see the other players fleet

You build objectives as part of your fleet, so for a tournament you would arrive with your objectives already picked and your fleet tailored to them

Thats a very bad idea unless you built in a powerfulk initiative bid, because you might well end up having to play one of the opponents objectives.

Tailoring too heavily to your own 3 seems like a solid way to get stuck in terrible situations in this game.

Um I was under the impression you would want to lose the initiative bid so the other guy has to pick from your list. So build a 300 pt fleet and then pick objectives you can deal with but would be difficult for certain fleet setups that you feel will be common. Maybe I got that backwards will have to look.

Like most stuff FFG does, it's pretty elegant.

You can tailor your list to 3 different objectives, and then your opponent gets to chose the objective in which he has the least disadvantage. This reduces the viability of unbalanced outlier builds.

Compare that to 40k's randoms missions were some lists will simply auto-fail because you brought transports

So I'm a bit confused with the following entry:

"Where the CR90 Corvette B features an ion cannons upgrade, the CR90 Corvette A instead features the turbolaser upgrade. Accordingly, you might add the Leading Shots upgrade card to a CR90 Corvette B equipped with the Dodonna’s Pride in order to deal faceup damage cards directly to the hulls of enemy ships, especially in a fleet with General Dodonna as commander."

Is this suggesting that this combo can score multiple damage directly to the hull? If not, Leading Shots does not seem to be a great combo, since it just gives you a better chance to score your one hit.

Leading shots gives rerolls increasing the chance of getting a crit to activate Dodonna's Pride, which applys a crit directly to the hull bypassing shields.

Without a critical effect the ship title can't activate.

So I'm a bit confused with the following entry:

"Where the CR90 Corvette B features an ion cannons upgrade, the CR90 Corvette A instead features the turbolaser upgrade. Accordingly, you might add the Leading Shots upgrade card to a CR90 Corvette B equipped with the Dodonna’s Pride in order to deal faceup damage cards directly to the hulls of enemy ships, especially in a fleet with General Dodonna as commander."

Is this suggesting that this combo can score multiple damage directly to the hull? If not, Leading Shots does not seem to be a great combo, since it just gives you a better chance to score your one hit.

I've been looking at this for a few minutes now and now I see how it works.

Basically attack, roll dice and hope for a crit, if you dont get it drop a die and reroll the remaining dice looking for a crit. If you get a crit Dodonna's Pride will let you bypass shields to land the crit on the hull. Dodonna will then let you pick the crit received from 3 cards.

Basically you got a 49 point ship that will be very capable of landing crits on a very regular basis while ignoring shields. What makes this really cool is you now have a ship that can capably make attack runs on heavily damaged ship and wipe it out even through shields (very effective if flanking solo so you wont have enough firepower to consistently take out the shields). I can easily imagine people taking this setup for a single corvette they are taking in their fleet while letting Dodonna's ability help out all his ships in general by increasing the effectiveness of crits you lands. This will be potent when you consider the number of hull points in some of the bigger ships. The major drawback is you are giving up a bunch of potential damage for a single crit. However it also means you can free this ship from concentrate fire commands and instead take other commands to boost your ability to get lined up to make these crits.

Um I was under the impression you would want to lose the initiative bid so the other guy has to pick from your list. So build a 300 pt fleet and then pick objectives you can deal with but would be difficult for certain fleet setups that you feel will be common. Maybe I got that backwards will have to look.

If your fleet is tailored to your missions you would want to WIN the initiative bid (the winner chooses who goes first), but let your opponent go first, thereby ensuring they pick one of your missions. If you lose the bid, your opponent can make you go first and your missions would not be used.

Edited by Ghost Dancer

So I'm a bit confused with the following entry:

"Where the CR90 Corvette B features an ion cannons upgrade, the CR90 Corvette A instead features the turbolaser upgrade. Accordingly, you might add the Leading Shots upgrade card to a CR90 Corvette B equipped with the Dodonna’s Pride in order to deal faceup damage cards directly to the hulls of enemy ships, especially in a fleet with General Dodonna as commander."

Is this suggesting that this combo can score multiple damage directly to the hull? If not, Leading Shots does not seem to be a great combo, since it just gives you a better chance to score your one hit.

I've been looking at this for a few minutes now and now I see how it works.

Basically attack, roll dice and hope for a crit, if you dont get it drop a die and reroll the remaining dice looking for a crit. If you get a crit Dodonna's Pride will let you bypass shields to land the crit on the hull. Dodonna will then let you pick the crit received from 3 cards.

Basically you got a 49 point ship that will be very capable of landing crits on a very regular basis while ignoring shields. What makes this really cool is you now have a ship that can capably make attack runs on heavily damaged ship and wipe it out even through shields (very effective if flanking solo so you wont have enough firepower to consistently take out the shields). I can easily imagine people taking this setup for a single corvette they are taking in their fleet while letting Dodonna's ability help out all his ships in general by increasing the effectiveness of crits you lands. This will be potent when you consider the number of hull points in some of the bigger ships. The major drawback is you are giving up a bunch of potential damage for a single crit. However it also means you can free this ship from concentrate fire commands and instead take other commands to boost your ability to get lined up to make these crits.

Cool, that sounds about right. Thanks for the response

I'm not going to get involved in the argument, but i will just pose a question:

In the hypothetical Corvette scenario posted, why would the Imperials not just....blow it up? Harder to hit or not due to the rocks, it's a Corvette. A turn of firing from 2-3 Imperial Capitals will solve the problem fairly effectively. You dont need to actually fly through the asteroids to hit it, especially as there will undoubtedly be a minimum distance between them similarly to X-Wing.

In the perfect scenario yes they should be able to blow it up. However in the mission in question the players move the asteroids around. If you hit a ship with a rock you get a VP what my fear is you will see players use the asteroids as a shield for the corvette so the Imperials can not get the shot or shots they need to kill it. Because Imperials at this time seem to lack a ship or a ability to go after the Vette without giving up Victory points by getting hit with rocks. Plus since no Vett is gonna fly alone it makes the vette a perfect back stabber once the Imperials get worn down or you put your admiral on the said ship and you hide in the rocks making sure to move them so there is never a chance to shoot it.

That is what my concern is but as cooler heads have said we won't realy know tell the game comes out.

...reading through this gave me uncomfortable flashbacks of those accursed Eldar fleets in Battlefleet Gothic. They'd hide in a pocket of asteroids protected by their holofields, then conduct leathal hit and run attacks.

As an Imp player, you'd have to send two 'flotillas' after them, one to flush them out and the second in backstop position to blow them into spacedust.

Ahh...memories. :P

Are TIE Bombers ever the answer? Come now Imperials... ;)

Until Assault Gunboats and TIE Defenders are released...

100% agreed! Send in the killers!! Hehe. :lol:

I'm glad that were are already to the point of declaring something broken. Best to get that out of the way early before anyone has seen the full rulebook or played an actual game. Exactly the foot to start on I'd say.

Well, its gonna happen at some point. Might as well get it ut of the way now when there's no actual evidence to support an argument....makes it much easier ;)

Well, its gonna happen at some point. Might as well get it ut of the way now when there's no actual evidence to support an argument....makes it much easier ;)

What?!? "... because I Said so!" doesn't win me the argument?

And what is this need for evidence you seem to be implying?

Edited by Commander Kahlain

Well I've drawn my line and it's right here. IMHO It only takes one ship regardless if it is one ship . can cause everything to go to wack. My defense FAT HAN of X-Wing one ship upgraded to the gills and look what heck it has caused. Now we've been shown a navigational mission where if you wack a ship with a rock you get a victory point then we see the rebels get a ship that negates that. In my experience you give players something like that they will find a way to make it work so in their favor that the mission becomes one sided and there for useless.

I hope your right, I hope I am wrong and just getting worked up over something I'm seeing wrong and taking to the extreme. But one that first post pops up on here saying how do I deal with Jainas light hiding in a asteroid field. You owe me a beer and a game.

The Fat Han comparison doesn't really work. Fat Han works because it's a sturdy ship, but with the Corvette -arguably the squishiest ship in the game- the equivalent you're looking for is a Soontir Fel loaded with upgrades. And there are plenty of Imperials who will tell you stories of Fel with a stealth device being one-shot through an asteroid at range 3.

It's a strategy, but it's a strategy that involves many a prayer to the Dice Gods.

[sorry, I meant to post this in the other thread , but did so here as well by mistake.]

Did anyone else notice that ' Navigational Hazards ' is gone? It was in the ' Assemble the Fleet ' preview, but is now missing.

Thankfully, I have the image file as proof that it existed, and I'm leaving it as a page on the Wiki. However, I'll be removing it from the Core Set.

Now we may speculate: did they toss it in the trash, or will it be part of an expansion?

Edited by Mikael Hasselstein

[sorry, I meant to post this in the other thread , but did so here as well by mistake.]

Did anyone else notice that ' Navigational Hazards ' is gone? It was in the ' Assemble the Fleet ' preview, but is now missing.

Thankfully, I have the image file as proof that it existed, and I'm leaving it as a page on the Wiki. However, I'll be removing it from the Core Set.

Now we may speculate: did they toss it in the trash, or will it be part of an expansion?

I was wondering about that myself. Thank you for confirming that I'm not crazy. (Or at least not crazy in that specific way.)

I was wondering about that myself. Thank you for confirming that I'm not crazy. (Or at least not crazy in that specific way.)

Always in motion, one's crazy is.