So I was just wondering how you all handle this? My current thought is to keep it simple and just have the player (or group if they want to work together) make a Logic test to find what they are looking for, rather than use a bunch of random tables. So for example:
Tom and Jerry are in a convenience store looking for bottled water. They are working together, and Tom has the higher Logic (4), they both have flashlights, and Tom is Observant (+) so he is going to roll 4 positive dice. The store has been well picked over though, so there are 2 negative dice. If he succeeds, they find bottled water. If they succeed with multiple dice, they find even more water, or something else beneficial. If they succeed with doubles on remaining positive dice, they find something even more beneficial, like a gun. If any negative dice remain, Tom takes Mental stress in the form of frustration.
If you are looking for something that doesn't make sense in the environment you are in, the GM can increase the number of negative dice applied, or simply say there is nothing of the kind present.
Thoughts?