Something I should know (starting game)

By Arrathon, in X-Wing Rules Questions

A question my group and myself have is this. We dont get the bidding system. Also, For starting a game, can you choose to let your opponet set up first? I think we might be doing it wrong and could use some clairification. thanks for any help given

The person with the lower squad total can choose who has initiative. If squad points are tied...

By the rulebook, the Imperial player has initiative, but...

Virtually everybody, even those who don't play tournaments, use the tourney rules for this and randomly determine who gets to choose initiative. A common method is to roll an attack die, on a boom or kaboom result the roller gets the choice, on an eye or blank result the other player can choose. I think the actual tourney rules require a coin flip right now, but whatever. Randomly pick a player, that player can choose to take initiative or give it to his opponent.

Once initiative is determined...

Players deploy their ships, starting with the lowest PS scores. If the two players both have ships at the same PS, the player with Initiative places first. There is no choice on that.

Once all ships are deployed, you can start playing. In every case, moving, shooting, whatever. If the players are tied at a particular step, the player with initiative goes first.

As for bidding, that just means building a squad and deliberately leaving a couple points unspent in an effort to try and ensure you get the choice on who has initiative.

Edited by Forgottenlore

My group rolls 3 dice each, the most <hits> wins, with <crit> counting as 2 <hits>.

Forgottenlore nailed the rest of it. Only thing I'd add is the person who has initiative places the first asteroid.

My group rolls 3 dice each, the most <hits> wins, with <crit> counting as 2 <hits>.

The problem I have with that type of method is that it still allows for the possibility of ties, and then you have to reroll. In a multi-player free for all though you have to do something like that.

My group rolls 3 dice each, the most <hits> wins, with <crit> counting as 2 <hits>.

The problem I have with that type of method is that it still allows for the possibility of ties, and then you have to reroll. In a multi-player free for all though you have to do something like that.

What would you do if you were still tied after the reroll? You can't reroll a die more than once. ;) :lol:

Sorry, couldn't resist.

Edited by Parravon

My group rolls 3 dice each, the most <hits> wins, with <crit> counting as 2 <hits>.

The problem I have with that type of method is that it still allows for the possibility of ties, and then you have to reroll. In a multi-player free for all though you have to do something like that.

What would you do if you were still tied after the reroll? You can't reroll a die more than once. ;) :lol:

Sorry, couldn't resist.

Use Heavy Bolters? A 3D6 shouldn't turn up the same results very often.

You could always line up the dice highest to lowest and compare them.

whoever has the highest compared roll determines initiative order. Or gets to pick where they're slotted for FFAs.

If you're playing at a games store there's bound to be D6's around.

If after a re-roll it's still tied you need to ro sham bo for it.

There's also Duels to the death. That always leaves a definite winner.

Just don't pull an Obi-Wan and maim the Person. Chances they get turned into a cyborg and seek vengeance are only increasing as technologies advance.

And yet another thread derails into the realms of comical silliness. :lol:

The issues been solved. Why not have fun with it? Happens in the ending credits of a fair number of movies.

And yet another thread derails into the realms of comical silliness. :lol:

No guys he's right, it should devolve into breakfast.

As penance I shall no go make a bacon sarnie:

http://en.m.wikipedia.org/wiki/Bacon_sandwich

And there's the notorious "bacon" post!

And there's the notorious "bacon" post!

I had been wondering why bacon hadn't come up yet.

It only took 11 posts to get there, and there was a question to be answered.

The person with the lower squad total can choose who has initiative. If squad points are tied...

By the rulebook, the Imperial player has initiative, but...

Virtually everybody, even those who don't play tournaments, use the tourney rules for this and randomly determine who gets to choose initiative.

There's no way to let or make your opponent set up his whole list first, though. Not under any freeform dogfight rules. Setup goes from low to high PS across both lists, with initiative only breaking ties.

I thought we were discussing bacon here.