I Wish I Knew How To Quit You

By Mikael Hasselstein, in X-Wing

So, is there a list you just can't quit flying? For my part, I fly the TIE Bomber-centric squad below. While I've done a small tweak here or there, this just seems to remain the squad I just can't quit. Captain Jonus + Squad Leader + Seismic Charge2x Scimitar Squadron + Ion Pulse Missile + Flechette Torpedoes + Proximity Mines2x Academy Pilot At the risk of broadcasting, it's probably the list I'll fly in the Store Championship tournaments, unless someone does a real good job of talking me out of it. Even so, I'd have to practice flying a different list, and I don't think I have the time to do so. So, Jonus & Friends, I Wish I Knew How To Quit You.

I actually really like that list, and might be stealing it soon.

Ditto...got a 3rd bomber for xmas that I have been wanting to field...also have been wanting to teach myself to use bombs...might switch the ion pulse for a different missle...but I like the look of this.

I do have a question on your list, though. If you are using Ion Pulse Missiles, why are you taking Jonus? You only get to re-roll the dice once, so you can't use TL and Jonus' ability in the same turn. I don't see any real use for Jonus. I also don't see how you do damage. I would think you would want to use hard hitting ordnance if you are using Jonus.

Well, truth be told, I flew this list for a while before someone pointed out to me that the Ion Pulse Missile doesn't consume the TL. :P

Another factor is that people suffer from Howlrunner-must-die syndrome, and they transfer that to Jonus. So, Jonus is a bit of a distraction from the main threat. Nevertheless, his PS 6 + Squad Leader helps in the alpha strike, because he can hand out a target lock after PS<6 have moved into range.

You're also correct that there are not a lot of red dice in this list. I developed it over the summer, when Fat Han and Whisper were all the rage. The Ion Pulse Missile is supposed to slow Han Down, so that my list can swarm him, whereas the flechettes are supposed to do the same to the Phantom, in addition to the 3-dice attack.

I stay away from the harder-hitting ordnance because of the cost and cost-ineffectiveness of those heavier ordnance projectiles. A Prox Mine can do a world of hurt because it ignores green dice, and it's only 3 points.

Luke or Wes with R3-A2 and VI.

It's so much fun to kill Phantoms this way that I am getting bored doing it.

Another factor is that people suffer from Howlrunner-must-die syndrome, and they transfer that to Jonus. So, Jonus is a bit of a distraction from the main threat. Nevertheless, his PS 6 + Squad Leader helps in the alpha strike, because he can hand out a target lock after PS<6 have moved into range.

...

I stay away from the harder-hitting ordnance because of the cost and cost-ineffectiveness of those heavier ordnance projectiles.

A Concussion Missile is only 1 point higher than the Ion Missile. If you are having Jonus lend a TL to a Bomber that was Focusing that round, you have a Focus. You get to re-roll 2 dice with Jonus. Even if you get a blank, it turns into a hit. People always say that ordnance isn't worth it as it's unreliable, but if you remove that and I think it's a great option. You would have to roll epically bad to have a Concussion Missile w/ Jonus + Focus not be worth it.

Another factor is that people suffer from Howlrunner-must-die syndrome, and they transfer that to Jonus. So, Jonus is a bit of a distraction from the main threat. Nevertheless, his PS 6 + Squad Leader helps in the alpha strike, because he can hand out a target lock after PS<6 have moved into range.

...

I stay away from the harder-hitting ordnance because of the cost and cost-ineffectiveness of those heavier ordnance projectiles.

A Concussion Missile is only 1 point higher than the Ion Missile. If you are having Jonus lend a TL to a Bomber that was Focusing that round, you have a Focus. You get to re-roll 2 dice with Jonus. Even if you get a blank, it turns into a hit. People always say that ordnance isn't worth it as it's unreliable, but if you remove that and I think it's a great option. You would have to roll epically bad to have a Concussion Missile w/ Jonus + Focus not be worth it.

My usual bomber list features Proton Torpedoes with Jonus. The distribution there--that is, after considering the Torpedoes' pseudo-focus effect and Jonus' reroll--looks like this:

# Successes | p

0 | 0.0%

1 | 1.8%

2 | 10.5%

3 | 35.2%

4 | 52.3%

The average is 3.4 hits and crits, and you have almost a 90% chance of landing in the 3-4 range. The math for Concussion Missiles with Jonus should be identical (with a reduced chance of landing a critical hit), even without the focus token.

I always manage to cram Kyle Katarn with Ion Turret and Recon Crew in just about every Rebel list i play. I really like the HWK and can't wait for scum and villainy to bust out a ridiculous 3 HWK squad.

======== 3 Amigos ========

Torkhil Mux (30) HWK-290 (19), Ion Cannon Turret (5), Outlaw Tech (2), Shield Upgrade (4)

Palob Godalhi (33) HWK-290 (20), Wingman (2), Blaster Turret (4), Recon Specialist (3), Shield Upgrade (4)

Dace Bonearm (37) HWK-290 (23), Predator (3), Ion Cannon Turret (5), Saboteur (2), Shield Upgrade (4)

Another factor is that people suffer from Howlrunner-must-die syndrome, and they transfer that to Jonus. So, Jonus is a bit of a distraction from the main threat. Nevertheless, his PS 6 + Squad Leader helps in the alpha strike, because he can hand out a target lock after PS<6 have moved into range.

...

I stay away from the harder-hitting ordnance because of the cost and cost-ineffectiveness of those heavier ordnance projectiles.

A Concussion Missile is only 1 point higher than the Ion Missile. If you are having Jonus lend a TL to a Bomber that was Focusing that round, you have a Focus. You get to re-roll 2 dice with Jonus. Even if you get a blank, it turns into a hit. People always say that ordnance isn't worth it as it's unreliable, but if you remove that and I think it's a great option. You would have to roll epically bad to have a Concussion Missile w/ Jonus + Focus not be worth it.

I see what you're saying, as well as Vorpal's math. So, please convince me of the fallacy of the opportunity cost argument:

Opportunity cost argument:

By going for a Proton Torpedo or Concussion missile instead of one of the Ion Pulse Missiles, I have to get rid of the missile, but also downgrade one other thing: either the Proximity Mine or the Flechette Torpedo, and figure out what to do with two remaining points. The thing is, I really like the both of those.

Now, I did just recall that my list was not complete. The Scimitars also have Munitions Failsafes, which I edited into the OP. I can see myself ditching one of those, to upgrade an Ion Pulse Missile on the other Scimitar, so that my list would look like so:

Captain Jonus + Squad Leader + Seismic Charge

Scimitar Squadron + Concussion Missile + Flechette Torpedoes + Proximity Mines + Munitions Failsafe

Scimitar Squadron + Ion Pulse Missile + Flechette Torpedoes + Proximity Mines

2x Academy Pilot

Is that a better list? I do tend to prefer Concussion Missiles to Proton Torpedoes, because the Squad leader helps me have both a focus and a TL on the Scimitars for the alpha strike. Also, crits tend to be irrelevant on the alpha strike because the opponent will still have shields at that point.

Edited by Mikael Hasselstein

The average is 3.4 hits and crits, and you have almost a 90% chance of landing in the 3-4 range. The math for Concussion Missiles with Jonus should be identical (with a reduced chance of landing a critical hit), even without the focus token.

Right, so with the Focus on a Concussion Missile....your chances of getting a lot of hits is absurdly high.

EDIT: Just saw this:

Captain Jonus + Squad Leader + Seismic Charge

Scimitar Squadron + Concussion Missile + Flechette Torpedoes + Proximity Mines + Munitions Failsafe

Scimitar Squadron + Ion Pulse Missile + Flechette Torpedoes + Proximity Mines

2x Academy Pilot

Is that a better list?

I would think that you could put the Munitions Failsafe on the Ion Pulse Missile. The Concussion will usually roll better on average due to one blank always turning into a hit.

Also, you don't have to have the Ion Scimitar fly with Jonus, either. That is, unless you want to link the two bombs. Jonus offers nothing to that Bomber.

Edited by heychadwick

Captain Jonus + Squad Leader + Seismic Charge

Scimitar Squadron + Concussion Missile + Flechette Torpedoes + Proximity Mines + Munitions Failsafe

Scimitar Squadron + Ion Pulse Missile + Flechette Torpedoes + Proximity Mines

2x Academy Pilot

Is that a better list?

I would think that you could put the Munitions Failsafe on the Ion Pulse Missile. The Concussion will usually roll better on average due to one blank always turning into a hit.

Also, you don't have to have the Ion Scimitar fly with Jonus, either. That is, unless you want to link the two bombs. Jonus offers nothing to that Bomber.

I think you're right from the perspective of Jonus' ability, but I think that Jonus having Squad Leader is significant so that he potentially has a focus on top of his TL.

So, please convince me of the fallacy of the opportunity cost argument...

Nope, not gonna. I quite like the ability to punch with either ion or stress, depending on the game state. I worry overall that the list might be a bit light on damage, but it looks like a lot of fun to play around with.

Not a list. A pilot.

Corran frakkin Horn.

He's just too good, too fun and too versatile.

I have the opposite problem... I don't want to fly the same list twice! It just seems... predictable and, frankly, boring for both parties.

I do have some favorites and some I have been more successful with but I already know how they work.

So many possibilities... so little opportunity to actually play the game...

I have had a serious lack of ships for a while and most of the time when playing it's with people who don't have the game. Because of the lack of options for the Imperial faction and the fact that these people are often new to the game, I typically don't fly the Millennium Falcon.

I tend to play Wedge Antilles waaaay too much though.

So many possibilities... so little opportunity to actually play the game...

This is my problem. I rarely fly the same list twice, but I don't get to play with my toys all that often. Since getting wave 5 I have managed to fly Decimators and a Fat Dash. They were fun, I own two phantoms and have flown one, once. I want to try them but I like interceptors, and Firesprays and ties and... Rebels.. When I get scum it will only get worse, but it's not like the toys expire so I'll be having fun with them for many years to come.

Still stuck in the 90's for me... TIE Defenders all the way!

Col Vess. - HLC, Opportunist

2x Royal - PTL, TC

Edited by Scarloochie

Still stuck in the 90's for me... TIE Defenders all the way!

Col Vess. - HLC, Opportunist

2x Royal - PTL, TC

Nothing wrong with that...the 90s were the best decade

The 90's were only starting to get the cool tech, hit us with the prequels and weren't widely available to me for drinking. 00's on the other hand, so much goodness.

2 out of 3 came out in the naughties, plus we had that little war in Iraq and the other one in Afghanistan, of and that minor economic collapse in 2008, yeah great decade that.

90`s was a golden era before the prequels, the best star wars games came out of that era, 00`s just gave us sh*tty prequel games as they desperately pushed that time period trying to make us like it.

2 out of 3 came out in the naughties, plus we had that little war in Iraq and the other one in Afghanistan, of and that minor economic collapse in 2008, yeah great decade that.

90`s was a golden era before the prequels, the best star wars games came out of that era, 00`s just gave us sh*tty prequel games as they desperately pushed that time period trying to make us like It.

Hehe ZING!!

2 out of 3 came out in the naughties, plus we had that little war in Iraq and the other one in Afghanistan, of and that minor economic collapse in 2008, yeah great decade that.

90`s was a golden era before the prequels, the best star wars games came out of that era, 00`s just gave us sh*tty prequel games as they desperately pushed that time period trying to make us like it.

Testify!

#dreamofthe90s

Man, spending all day on the weekends playing X-Wing or TIE Fighter...

(Although, seriously, once FFG releases an XG-1 StarWing Assault Gunboat...which I'm sure they will...soon...I'm not even kidding I'M ONLY GOING TO BE FLYING THAT FROM THEN ON)

2 out of 3 came out in the naughties, plus we had that little war in Iraq and the other one in Afghanistan, of and that minor economic collapse in 2008, yeah great decade that.

90`s was a golden era before the prequels, the best star wars games came out of that era, 00`s just gave us sh*tty prequel games as they desperately pushed that time period trying to make us like it.

Meh,

The third was actually watchable. The first had kid Vader. It's true the economy was no picnic, we still had less toys, and I still couldn't drink.

Also,remember retro everything? In 98 I passed a club with a sign proclaiming "Retro nineties".

Plus it was the decade that took the first shot away from Han.

The aughts had their issues, still better. On a note of personal bias, my kids were born in 05 and 10 respectively. Cool thing is the teens have been even better still and I expect continued increase in awesomeness.

90`s was a golden era before the prequels, the best star wars games came out of that era, 00`s just gave us sh*tty prequel games as they desperately pushed that time period trying to make us like it.

Testify!

#dreamofthe90s

Ha! Yup, that's our home town!

Update on my OP, I've been developing some new flying tactics with my Brokeback Bombers (my new name for them), which had me go 3-0 today, having fun at the FLGS. While I don't think it's going to give me the final win at the Store Championship (because I just ain't that good), I think it'll place better than people will give the bomber credit for.

I'm also hoping to do some 'representin' of the Bomber for the List Juggler data.

(So that I can say that I loved the Bomber before it was cool, when FFG does whatever love they're going to throw it.)

I'm gonna get laughed at, but I nearly always fly Gemmer Sojan in the A-wing when playing Rebels. Dude is unkillable when flying at range 1 and hugging asteroids. Only time he ever 'died' was when I accidentally flew him off the table.

I have the opposite problem. I want to try so many things. I don't think I have ever turned up at a tournament with a list that I have played before. Though I think my double decimator list will show up at my next tournament. Needless to say I always loose my tournaments. But the game is as much about trying new things as it is about winning so I rarely can force myself to practice a single list for long.

I'm gonna get laughed at, but I nearly always fly Gemmer Sojan in the A-wing when playing Rebels. Dude is unkillable when flying at range 1 and hugging asteroids. Only time he ever 'died' was when I accidentally flew him off the table.

I think we will see more of Gemmer once S&V comes out. That should reset the PS bidding war and get some lower PS guys that will make Gemmer really shine.