I'll be GMing a Rogue Trader game not far in the future and I just know my players will be getting into all sorts of trouble, so I was wondering if some experienced GMs could help me out with a few things.
How to you handle planetary events? Such as colonising, hostile take overs through war or buying and selling of planets and assets. Do you just do it through narrative? or do you have a detailed method requiring the players to gather up specialists, equipment etc. I think I remember a brief description for this in the core rulebook but would like to here your ideas.
Personal Armies, I'm sure my players will be wanting to requisition a personal army to do some of the dirty work. The ship they have has something like 25,000 crew population. I know most of that would be required to run the ship, but does that number already include some form of fighting force? I would imagine so since they would be needed for boarding actions and such. If that number does already include an army, what sort of rolls would be required to upgrade their equipment? Say they have 5,000 Imperial Guard equivalents, all equipped with Flak armour and Lasguns, what would be involved in outfitting 1,000 of those guards with heavy weapons such as heavy stubbers, flamers etc. MY best guess would be just do an upkeep test with various modifiers and if they fail they lose profit factor.
Same question for vehicles, I know there are rules in Into the Storm that have availability for vehicles. But what about getting a small armoured company of chimera's and Leman Russ?
And if the 25,000 does not include a fighting force, is there room on the ship for one? without having to take out components to make more crew quarters?
Last question for now. How do you handle the players having multiple ships. Do you write up an NPC for them to be the captain of the other ship and make the rolls for the players based off their commands?
I know as GM I can do these things however I want, but I would like to here how other people handle it.