Still reading through the core book rules, and am loving what I am seeing so far. And while I'm not usually a fan of Class/Level systems I am seeing a lot of good methods laid out in Anima for that style of rules. However, I'm thinking of changing one aspect:
Instead of spending all your DP at once when you gain a level, players spend the points in a more organic manner where advancement can happen only in certain increments over time. I'm still getting a feel for the scale of things and how often levels advance based on the XP structure of the game, so I'm wondering if anyone has suggestions.