My players have a similar party structure going and have the added benefit of a doctor, a ton of followers, and a small fleet. One character has 14 Soak and lethal blows rank 6 with a disruptor rifle and deadly accuracy with a Ranged heavy skill of five. He usually kills what he hits in one blow, if not the missile tube comes out to play.... I usually throw lots of minions at him and he enjoys ripping them apart. I don't enjoy that so much honestly but my player still has a blast doing it. I get my kicks from this character by having the enemies taunt him and disable him in comical manners. So he has a disruptor rifle? 2 groups of 5 minions with Vibro Axes is enough to make him panic for his disruptor rifles safety though. They don't have to get through his soak to shatter his weapons and armor with the sunder quality on their weapons. BUT I'm not out to kill him, just make him sweat a little. You don't need complications that are lethal just to challenge your players.
Combat is part of the story not just a: they win, I loose/I win, they loose deal. In this game the dice have to factors, success and consequence, and so should the story. If your players always succeed in combat encounters there is still the consequences of the "success" left to deal with; good or bad. So they killed everybody, did those people have powerful friends? Was Boba Fett their cousin?(not likely I know....) Was a mook holding on to a thermal detonator with a dead man's switch? OR Did something positive come out of their victory? Was one of the mooks a slave owner and now the players have freed from slaves? Did the crime lord they took out own a bunch of land somewhere? I know these aren't the best examples but it's early and I just woke up. Still getting my coffee buzz going. If you must compete with or "VS" the players in this system, a good way to do that I've discovered is through professional rivalries from NPCs. I don't have examples for that right now though. Hope this helps.
This is the players game you just happen to be playing it too. You are their guide through the world not their enemy.
Edited by D Money