I prefer to see the following three cards in my hand ever game.
Seize the Initiative
To the Limit
Urgency
What are your favorites?
I prefer to see the following three cards in my hand ever game.
Seize the Initiative
To the Limit
Urgency
What are your favorites?
Son of Skywalker
Urgency
Take Initiative
1. Covering Fire - as a devoted Stormtrooper player, this card is gold. Stuns target and mauls it for extra damage.
2. Element of Surprise - necessary to take a defence die away
3. Take Initiate - allows my three Elite Stormtrooper figures to run rampant unexpectedly
It really depends on the army build. I just had close the gap get my Trandoshan into the zone with his stolen goods thanks to the extra 1 move - any card can be key at the right time.
I love Element of Surprise. Imperial players get surprised when Diala charges around a corner, focused from Gideon and rerolling an attack die from Luke, smacking Vader for huge damage thanks to no defense dice from that card and her special ability.
Edited by LegoMechSon of Skywalker
Urgency
Take Initiative
+1, although I might swap Urgency for Shadow Ops. Nothing like Shadow Ops/Shoot turn 2 or 3 to seize the game by the horns.
Yeah Shadow Ops is huge which I think might put a target on Mak which is great since he only costs 3.