Store Championship Squad Ideas

By jberrysf, in X-Wing Squad Lists

I'm new to X-Wing and have been playing a couple of games a week and am really excited about the Store Championship season coming up in the next 2 months!

With that in mind, I have a couple of ideas about my squad build and I would love feedback around them.

My builds tend to be focused around 2 to 4 pilots where I can equip them with some cool combination of upgrades that synergize well. My latest brainchild is below. Please tear it to shreds or let me know how I could improve it.

Tycho Celchu - Push the Limit, Experimental Interface, Daredevil, A-wing Test Pilot, Proton Rockets (38 points)

Dash Rendar - Push the Limit, Outrider Title, Heavy Laser Cannon, Engine Upgrade, Kyle Katarn (58)

I will win the initiative bid and hopefully many of the PS bids as well.

Thoughts? Concerns? Gaping donut holes?

What's your plan for Phantoms? Tycho can certainly scoot about but he's still only PS8. If you have initiative against Echo, you're moving first and shooting first which is going to be very tricky to line up confidently. Whisper, well, you move first and shoot last so you had better hope you're pointing in the right direction.

Both of those ships can slip into the Dash Donut very easily and you lack the disposable ships to put in the way. My suggestion would be to drop Daredevil in favour of Veteran Instincts. This frees up your modification slot for eg Shield Upgrade or Stealth Device.

Edited by floof

I'd personally use Tycho as a blocker/area/decloak denial unit.

VI>daredevil for tycho I think. Add prockets to dash so that his front donut isn't a donut with your extra points.

Its a really fragile list. Only 14 hitpoints and a good 1/3 of your points can go down really quickly.

You aren't going to be winning many PS bids with 7 & 8.

Thanks for all the replies! I've only played against Phantoms once, so I don't have a ton of experience to draw on, but there are my initial responses.

What's your plan for Phantoms? Tycho can certainly scoot about but he's still only PS8. If you have initiative against Echo, you're moving first and shooting first which is going to be very tricky to line up confidently. Whisper, well, you move first and shoot last so you had better hope you're pointing in the right direction.

I'd personally use Tycho as a blocker/area/decloak denial unit.

My plan is exactly this. Use Dash's maneuverability to give Echo/Whisper only 1 functional de-cloak to get in the range 1 safe zone and use Tycho's maneuverability to park him blocking that de-cloak, OR place him so that he is able to unleash his Prockets at the Phantom without risk of taking shots back. This will be easier to do against Whisper, than Echo, but with Echo, I can be assured either moving or shooting first.

VI>daredevil for tycho I think.

The reason I'm taking Daredevil is for the unparalleled maneuverability. Not only can I be almost anywhere, I can be facing almost any direction. That said, VI would fix a lot of the problems I'd have against phantoms. I haven't played against them enough to honestly say one way or the other.

Its a really fragile list. Only 14 hitpoints and a good 1/3 of your points can go down really quickly.

You aren't going to be winning many PS bids with 7 & 8.

It is. It's pretty glass cannon-y and I honestly don't know how it would do against other archetypes either. I think against other elite Rebel lists, it does ok because of the maneuverability, but against Ion turrets or big Turrets in general (ala Fat Hat, Han/Chewie) I worry Tycho is easy points.

Sadly, I don't own a single Stealth Device, so I can't go with that route, but the VI idea intrigues me a good deal.

Edited by jberrysf