my thoughts are the ARC-170 is a rebel only ship, so a Rebel Only tag on the title would be wholly redundant
Why would the Scum need an ARC? Heck, why should any more ships be dual faction?
I get it early on when they didn't even know if people would be interested in S&V. But now? Sorry I just don't see the point.
The point would be that, given the lore, it's just as plausible that ARC-170s would land in Scum hands.
Maybe FFG are privy to some information from Disney that we don't know about yet!
What I don't get is why that card upgrades the front guns and not the rear. Given the size, I can't believe the four tiny guns on the back where as powerful as the two huuuuuge guns on the front in the first place, but if they were why did the Alliance only upgrade the front guns?
Would have been cool to have a turret slot that is restricted to the rear arc. I'm not complaining though.
actually there are only 2 medium laser cannons on the back, not 4. They're just more accurate because they're very close to the ships midline and they're, you know, a turret. Which is why eyeball to crit.
Realistically speaking this is undoubtedly the way the ARC-170 was designed to work from day 1, but because that's really weird to implement(how can you have an aux arc that throws less dice than the front without an additional card that says so?), they just made an auto-include title that made it work the way it's supposed to.
Besides, if they gave it a turret slot but restricted it to the rear arc, the only turret that would even remotely be an upgrade is TLT. Cause Dorsal turret... is literally just worse. It works the same exact way except you can't shoot out to range 3. It'd also be worse because Gunner wouldn't work out of the rear arc. Gunner is an amazing investment on an ARC-170 because if you miss any shot, you have 2 arcs you can choose to fire out one. The front arc has higher damage potential, the rear arc has a higher accuracy. It's effectively half a PWT with none of the cheese of a PWT, and definitely way cooler than a PWT.
That and it'd be pretty dumb to have to pay to equip a turret that's standardized on every single ARC-170.
I thought it had a turret (with two guns) above and below the tail? Certainly does in some pictures, not sure how many cannons are canon.
Cost isn't an issue, you would adjust the cost of the ship appropriately. Could even give a point reduction like equipping systems on a TIE Advanced to encourage people to take one.
Not sure you're right about Gunner - as with letting somebody shoot from both arcs in one turn, I think the number of times you'll have a decent target in both arcs is pretty limited, especially one whom you don't actually want to hit. How often do you envisage that being useful, and why?