ARC 170s (again)

By mazz0, in X-Wing

I'm expecting the ARC-170 to be the first and only 3-faction ship.

Being a relic of the Old Republic the Empire probably has a few mothballed Squadrons not yet converted to credits or scrap.

With the Empire moving to the TIE/Ln and being a bureaucracy probably sold stripped down obsolete military surplus. Ending up with PDFs and privateers across the galaxy.

And if it ended up in the hands of Scum chances are some when to the Rebel Scum.

So ya, first (and probably only) ship to belong to all 3 factions should it arrive.

PDFs?

PDFs?

Planetary Defense Forces

During the Galactic Civil War , ARC-170s could be found in both Imperial and Rebel fleets, where they were considered elite craft. [19]

which means we can totally have them in X-Wing, right?! I think they'd have to be restricted to Rebels just cos they look so Rebely.

This is a bit like saying "there was totally some pilot somewhere who was still flying an Aurek-class in 6ABY, so it should obviously be in X-wing".

Granted my joke example has a much larger timegap, but as far as this argument goes I'm not sure the timegap itself matters so much as the basic split between materials. Retroactively inserting things into the timeline is iffy.

That said, I am absolutely 100% for an EotE/AoR-style split-but-compatible game, I just don't think OT/PT should be the same game because it opens up a massive pile of issues on conceptual and practical issues with regards to design.

If they do implement it I'd guess it would join Scum and Villainy as opposed to being a dual- or cross-faction ship. I'd envision it having a Torpedo, Astromech, and Crew slot, a dial similar to a TIE Bomber, Hull and Shields like a Y-wing, and a rear firing arc as on the Firespray. Small base of course, with an overall model size just shy of a Y-wing.

It would be interesting for them to introduce a new rule for the ship, and express the Attack rating as 3/2: 3 refers to the number of Attack dice rolled for the front arc, 2 for the dice rolled on the rear arc. I'm pretty firmly in the camp of not including prequel ships, but in this particular case I think we're looking at a ship that seems relevant enough to the current time period to not seem far out of place, though I'd prefer to see it as one of S&V's "beater" ships as opposed to a front-line fighter fielded by a military power.

Ooh, that's a good idea!

I really don't have any truck with this idea that because it's 22 years old it's somehow obsolete, or not as good as newers ships in the line. Should we not fly TIE Advanceds now that we have TIE Interceptors? Of course nobody would dream of using Y-Wings. Or YT-1300s. New products could be introduced for many reasons - new requirements, making them cheaper, etc. This kind of technology is thousands of years old in Star Wars land, you can't be expecting it to change at the rate modern fighter planes do.

They had a huge leap in star fighter technology between clonewars era, darktimes, and REB era. The 170 had computer targetlinking capabilities but it did this with by manuvering the end of the barrel. They were built with anti-droid ecm, which wont help much vs the living. It looks like the only REBs that kept theirs after the mass scraping was rich pilots that had their own resources to fix up their own craft.

As for sources Legends / = non-canon.

Because a navy would never refit old ships? That doesn't make much sense to me.

It was also considered a bad figter. You had to have a crew of four to use it and despite having good flight capabilities it was huge target, super wide body. Its service life is very sim to the Zombie 22. It looked good on paper but in use flaws were found in the design.

At the time the BTL-A4 was just being churned out. It was a great dogfighteer, able to fight fairly even agianst TIE/LNs. It could be used as a bomber and use actual proton bombs, something ARCs couldnt easily do. It was built using the advanced aiming / targeting systems that only dark times onward craft have. The A4 carried twin heavy laser cannons, the 170 carried twin medium laser cannons.

On top of all that the A4 was a much smaller target. All those reasons IM sure is why 170s got dumped. Heck even during the REB era some IMPs were still using A4s. I know Dutch was a TIE/SA ace but I think he also flew IMP A4s.

As for examples of evolution in cap ship technology or weapons between the diffrent SW eras go to my likes, select page three and look for a like made December 3. Near the top youll see "the problem with SW is its not ST.

Edited by Black Knight Leader

It was also considered a bad figter. You had to have a crew of four to use it and despite having good flight capabilities it was huge target, super wide body. Its service life is very sim to the Zombie 22. It looked good on paper but in use flaws were found in the design.

At the time the BTL-A4 was just being churned out. It was a great dogfighteer, able to fight fairly even agianst TIE/LNs. It could be used as a bomber and use actual proton bombs, something ARCs couldnt easily do. It was built using the advanced aiming / targeting systems that only dark times onward craft have. The A4 carried twin heavy laser cannons, the 170 carried twin medium laser cannons.

On top of all that the A4 was a much smaller target. All those reasons IM sure is why 170s got dumped. Heck even during the REB era some IMPs were still using A4s. I know Dutch was a TIE/SA ace but I think he also flew IMP A4s.

As for examples of evolution in cap ship technology or weapons between the diffrent SW eras go to my likes, select page three and look for a like made December 3. Near the top youll see "the problem with SW is its not ST.

Where are you getting all this from? Seems to contradict its depiction in Galaxies, according to Wookiepedia.

As for targeting computers I think it goes without saying that they would be updated when better ones come along, although the idea that they had a big leap,forward in twenty years doesn't ring true to me. The ARC-170 is apparently designed to fit the same model astromech as the X-Wing. Nothing depicted in the prequels seemed to be noticably more primitive than in the OT, indeed often things looked better, as if there was more money to spend (probably because it hadn't all been wasted on war). For that reason I can see prequel stuff as being better than OT stuff, just more expensive.

During the Galactic Civil War , ARC-170s could be found in both Imperial and Rebel fleets, where they were considered elite craft. [19]

which means we can totally have them in X-Wing, right?! I think they'd have to be restricted to Rebels just cos they look so Rebely.

This is a bit like saying "there was totally some pilot somewhere who was still flying an Aurek-class in 6ABY, so it should obviously be in X-wing".

Granted my joke example has a much larger timegap, but as far as this argument goes I'm not sure the timegap itself matters so much as the basic split between materials. Retroactively inserting things into the timeline is iffy.

That said, I am absolutely 100% for an EotE/AoR-style split-but-compatible game, I just don't think OT/PT should be the same game because it opens up a massive pile of issues on conceptual and practical issues with regards to design.

Well, my point was the time gap doesn't really matter. It intuitively doesn't matter, and the fact that Y-Wings are around the same age suggests it doesn't matter in fiction either. I have no idea what your example is, but if it's just a ship from a couple of decades BBY then yeah, add it to X-Wing if it's cool.

I don't think design issues need be a problem. If they need to they can make up some pilots. So far I rather like things they've made up.

It was also considered a bad figter. You had to have a crew of four to use it and despite having good flight capabilities it was huge target, super wide body. Its service life is very sim to the Zombie 22. It looked good on paper but in use flaws were found in the design.

At the time the BTL-A4 was just being churned out. It was a great dogfighteer, able to fight fairly even agianst TIE/LNs. It could be used as a bomber and use actual proton bombs, something ARCs couldnt easily do. It was built using the advanced aiming / targeting systems that only dark times onward craft have. The A4 carried twin heavy laser cannons, the 170 carried twin medium laser cannons.

On top of all that the A4 was a much smaller target. All those reasons IM sure is why 170s got dumped. Heck even during the REB era some IMPs were still using A4s. I know Dutch was a TIE/SA ace but I think he also flew IMP A4s.

As for examples of evolution in cap ship technology or weapons between the diffrent SW eras go to my likes, select page three and look for a like made December 3. Near the top youll see "the problem with SW is its not ST.

Where are you getting all this from? Seems to contradict its depiction in Galaxies, according to Wookiepedia.

As for targeting computers I think it goes without saying that they would be updated when better ones come along, although the idea that they had a big leap,forward in twenty years doesn't ring true to me. The ARC-170 is apparently designed to fit the same model astromech as the X-Wing. Nothing depicted in the prequels seemed to be noticably more primitive than in the OT, indeed often things looked better, as if there was more money to spend (probably because it hadn't all been wasted on war). For that reason I can see prequel stuff as being better than OT stuff, just more expensive.

books. SW complete vehicles, SW guide about space ships and vehicles both pre NT and post AOTC versions., SW blueprints REB edition, WOTC starships of the galaxy. Both Stele chronicles

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Game SWBF2

Going by descriptions of capabilities or when it shows / writes about the diffrence between older craft and the new REB era craft, excluding design flaws in some ships, the designes for these ships, as well as the tech in them, just got better and better.

During the Galactic Civil War , ARC-170s could be found in both Imperial and Rebel fleets, where they were considered elite craft. [19]

which means we can totally have them in X-Wing, right?! I think they'd have to be restricted to Rebels just cos they look so Rebely.
This is a bit like saying "there was totally some pilot somewhere who was still flying an Aurek-class in 6ABY, so it should obviously be in X-wing".

Granted my joke example has a much larger timegap, but as far as this argument goes I'm not sure the timegap itself matters so much as the basic split between materials. Retroactively inserting things into the timeline is iffy.

That said, I am absolutely 100% for an EotE/AoR-style split-but-compatible game, I just don't think OT/PT should be the same game because it opens up a massive pile of issues on conceptual and practical issues with regards to design.

Well, my point was the time gap doesn't really matter. It intuitively doesn't matter, and the fact that Y-Wings are around the same age suggests it doesn't matter in fiction either. I have no idea what your example is, but if it's just a ship from a couple of decades BBY then yeah, add it to X-Wing if it's cool.

I don't think design issues need be a problem. If they need to they can make up some pilots. So far I rather like things they've made up.

Y-Wings are a newer design than 170 and its bigger brothers. BTL-Bs were also junked with the ACRs. A4s and S3 were very late clone wars craft. Actully im not even sure BTL-S3 were clone wars era craft.

The REBs just didnt like having to use fighters that needed three people and a droid to function fully. With those three people you could of had three one person craft.

IM not saying I dont want it in the game but the clonewars era craft are inferior to the darktimes craft onward, the only way they stood a chance was with heavy personal pilot mods. Even than I woulfnt expect much from those crafts vs anything made or used around ESB ROTJ onward.

Edited by Black Knight Leader

I think it was the V-Wing that the Tarkin book mentioned as still being in service, not the ARC-170. I could be wrong, though.

The only real rule for what ships get into this game: Do the designers think the ship is cool? If so, it goes in. If not, then it does not go in. Me? I think the ARC-170 is awesome. I regret not having it in Lego form. If I was on the Dev team, it would be in the game. Do the developers think it's awesome? Maybe not. Maybe they're still trying to figure out how to give it a distinctive role without crowding out something else. Maybe they forgot it exists. Maybe it's the only ship in wave 7.

But let's not pretend there's anything other than "rule of cool" involved in ship selection.

Arcs were mentioned when the carrion spire attacked the imperial station, v-wings were there when they attacked the carrion spire as it refuled later in the book.

ARC-170

Small Ship

2 Attack, 1 Agility, 3 Hull, 1 Shield

Focus, Target Lock

Primary and Auxiliary arcs

Dial:

1s - Banks, Forward (green)

2s - Banks (green), Forward (green)

3s - Turns (red), Banks, Forward (green)

4s - Forward

5s - K-turn (red)

Upgrades: Crew, Torpedo, Astromech

I have no idea what the cost would be. I imagine there'd be an Imperial generic, a Rebel generic, an Imperial named, and a Rebel named.

During the Galactic Civil War , ARC-170s could be found in both Imperial and Rebel fleets, where they were considered elite craft. [19]

which means we can totally have them in X-Wing, right?! I think they'd have to be restricted to Rebels just cos they look so Rebely.
This is a bit like saying "there was totally some pilot somewhere who was still flying an Aurek-class in 6ABY, so it should obviously be in X-wing".

Granted my joke example has a much larger timegap, but as far as this argument goes I'm not sure the timegap itself matters so much as the basic split between materials. Retroactively inserting things into the timeline is iffy.

That said, I am absolutely 100% for an EotE/AoR-style split-but-compatible game, I just don't think OT/PT should be the same game because it opens up a massive pile of issues on conceptual and practical issues with regards to design.

Well, my point was the time gap doesn't really matter. It intuitively doesn't matter, and the fact that Y-Wings are around the same age suggests it doesn't matter in fiction either. I have no idea what your example is, but if it's just a ship from a couple of decades BBY then yeah, add it to X-Wing if it's cool.

I don't think design issues need be a problem. If they need to they can make up some pilots. So far I rather like things they've made up.

Y-Wings are a newer design than 170 and its bigger brothers. BTL-Bs were also junked with the ACRs. A4s and S3 were very late clone wars craft. Actully im not even sure BTL-S3 were clone wars era craft.

The REBs just didnt like having to use fighters that needed three people and a droid to function fully. With those three people you could of had three one person craft.

IM not saying I dont want it in the game but the clonewars era craft are inferior to the darktimes craft onward, the only way they stood a chance was with heavy personal pilot mods. Even than I woulfnt expect much from those crafts vs anything made or used around ESB ROTJ onward.

The only tangible evidence we have that the ARC was a "bad" starfighter is that it is expensive to maintain and personnel intensive. Two things that Neither the Rebellion nor the Empire were keen on for their starfighter corps. That doesn't mean the ARC can't/shouldn't show up in XWM. It just means thats why you didn't see widespread deployment of them. You could have a fighter thats worth 1.5 xwings, but if its costs 2 xwings, most are going to go with 2 xwings.

During the Galactic Civil War , ARC-170s could be found in both Imperial and Rebel fleets, where they were considered elite craft. [19]

which means we can totally have them in X-Wing, right?! I think they'd have to be restricted to Rebels just cos they look so Rebely.
This is a bit like saying "there was totally some pilot somewhere who was still flying an Aurek-class in 6ABY, so it should obviously be in X-wing".

Granted my joke example has a much larger timegap, but as far as this argument goes I'm not sure the timegap itself matters so much as the basic split between materials. Retroactively inserting things into the timeline is iffy.

That said, I am absolutely 100% for an EotE/AoR-style split-but-compatible game, I just don't think OT/PT should be the same game because it opens up a massive pile of issues on conceptual and practical issues with regards to design.

Well, my point was the time gap doesn't really matter. It intuitively doesn't matter, and the fact that Y-Wings are around the same age suggests it doesn't matter in fiction either. I have no idea what your example is, but if it's just a ship from a couple of decades BBY then yeah, add it to X-Wing if it's cool.

I don't think design issues need be a problem. If they need to they can make up some pilots. So far I rather like things they've made up.

Y-Wings are a newer design than 170 and its bigger brothers. BTL-Bs were also junked with the ACRs. A4s and S3 were very late clone wars craft. Actully im not even sure BTL-S3 were clone wars era craft.

The REBs just didnt like having to use fighters that needed three people and a droid to function fully. With those three people you could of had three one person craft.

IM not saying I dont want it in the game but the clonewars era craft are inferior to the darktimes craft onward, the only way they stood a chance was with heavy personal pilot mods. Even than I woulfnt expect much from those crafts vs anything made or used around ESB ROTJ onward.

The only tangible evidence we have that the ARC was a "bad" starfighter is that it is expensive to maintain and personnel intensive. Two things that Neither the Rebellion nor the Empire were keen on for their starfighter corps. That doesn't mean the ARC can't/shouldn't show up in XWM. It just means thats why you didn't see widespread deployment of them. You could have a fighter thats worth 1.5 xwings, but if its costs 2 xwings, most are going to go with 2 xwings.

It was replaced by smaller craft. They designed smaller craft to replace it because, and probably its larger brothers as well, kept getting taken out by smaller craft. Thats what it says basically in SW CV.

We also see in the info about hardware in the newer craft being better and more advanced than what was created before. If you go by movies alone you still see the REB era craft preforming much more fantastic manuvers / feats than what you see iin the clone wars era including the show.

Then theirs the mater of computer target linking. It flat out doesnt exist till the arcs and Vs show up and their ability to do it is very limited. Most other craft in the earlier eras a stuck firing straight forward.

Edited by Black Knight Leader

I'm a very vocal supporter of adding prequel/clone wars era ships to the game. I much rather FFG add some more canon ships than scraping the barrel for obscure EU ships, or even creating their own ships.

I feel Scum has really opened the door for this, as all their ships with the exception of the star viper and aggressor are very old, many of them clone wars era themselves. So to add more clone wars era ships would certainly fit their style.

The Z95, yt1300, the firespray all were actively used in the clone war era. Heck the same exact firespray we see in the OT was present in the prequel ( http://starwars.wikia.com/wiki/Slave_I )so why can't we (aside from ffg, Disney, Lucas film legalities) have refitted 170's, V wings, Jedi and sith craft? The argument that they are just to old is absolute rubbish.

Edited by thebigeb2589

My hunch is that V-Wings are possible as a future Scum ship. I mean, they were used by Hutt/Cartel forces in X-Wing's era. Plus it'd be cool to have more than one ship in the Scum arsenal that's using Salvaged Astromechs.

The ARC 170, I think, will almost certainly show up in X Wing sooner or later. I'm very conflict of that. I just don't see a downside for FFG in producing it. It's a good looking, canon ship that fits into the Rebel aesthetic and fills a hole in their list - is a large base, dual add fighter, and would fly very similarly to the Firespray and (to a lesser extent) the Aggressor.

The other thing to remember, of course, is that for as much as the devs, or the members of this board might dislike the prequels and everything associated with them, there is a growing cohort of people in a pretty critical demographic who probably don't. After all, if you're, roughly speaking, 25 or younger, it's almost certain that the SW Prequels were much more a part of your youth than the original films, and that 18-25, college age demographic is a pretty important one for an industry like FFGs. For all the talk of the timeline, and the purity of the setting, and the games place within the canon and all of that, if there's market demand for prequel ships and any way to make them fit into the game, then FFG will create the products to satisfy that demand. It's simple commercial imperative.

So this comes up a lot when people like me say we want prequel ships in X-Wing, and nasty people who don't want me to be happy say "not gonna happen - FFG have said X-Wing is Galactic Civil War era only, loser".

You're referring to the 2014 FFG In Flight Report at GenCon filmed by Team Covenant and uploaded to YouTube and CEO Christian Peterson's answer at 1:15:00 :

More generally we're looking at the sort of game as it is, the Galactic Civil War going way forward.

http://community.fantasyflightgames.com/index.php?/topic/114870-no-prequel-ships-settled

Btw, you're not a loser.

Not gonna happen - FFG have said X-Wing is Galactic Civil War era only, loser.

:P

The ARC 170, I think, will almost certainly show up in X Wing sooner or later. I'm very conflict of that.

Very conflict? Does that mean that you're going to engage in hostility towards anyone who is not certain?

For the record, I do think it would be good to have the ARC-170 show up for Scum. I think it would look good and fitting there as re-purposed military surplus (just like the Ys and Zs).

That said - and because I don't want to be a loser like mazz0 - I don't think FFG is going to do it. I hope I'm wrong, but they probably feel that their target audience is people who grew up with Star Wars in the 1990s (mostly computer games), and were vehemently turned off by the prequels.

Anyway, they cite Star Wars Galaxies a source, and I doubt anyone here would be willing to go and investigate that first hand even if it were still possible, so good look refuting it! Furthermore, I think it's already clear that X-Wing is Legends based, not New Canon, so Galaxies is as good as, if not better, than Tarkin as source material.

Nope galaxies is legends and tarkin came out post disney take over so is 100% canon.

Yes, that was my point. And X-Wing Miniatures is pretty heavily into Legends, not New Canon.

Now I think your logic is being obtuse (sorry man). Yes, X-Wing leans heavily on Legends, but that doesn't mean that they're operating in a parallel Star Wars universe, in which new canon won't exist.

Remember that they plan their stuff 18 months ahead of time. I think its safe to presume that they want to stay on Disney's good side, but that they have a bunch of stuff grandfathered in. So, they're not going to 'choose' to do Legends over canon. They're just going to toe a line that works with what keeps the most people happy simultaneously. Because both Disney and the current target audience seem to both want to steer clear of the prequels (because JarJar), they will decide not to go there.

First off, while I grew up with the OT, and AM against the prequels as MOVIES, I was NEVER, EVVVERRRR against the ships used in the prequels, with the exception of the Episode III Jedi Starfighter, and that was mainly due to the size of the craft VS engine space, thruster size, damage output, and lifesupport capibilities. I mean SERIOUSLY how the hell did that ship even take off on repulsers. The LANDSPEEDER was larger and it was just the CAR if the starwars universe, but i digress. Most the ships were great designs, I even can say the "alternate" designs of each ship in Galactic Battlegrounds Saga made the lore behind some of those ships stand out even MORE as they evolved in the technology. The Naboo ships were a extreamly UNIQUE look and feel that wasnt seen in starwars, very expensive looking and I felt it gave a different take on what was possible in the starwars universe.

I say screw the timeline limites and explore ALL options (Also some of the Galactic Civil War Comics (I think they were Dark Horse Comics) had ISD with V-Wings on board. I gotta go through my library, but ill upload a screenshot or two of the scenes when I find them again.

Well.... looking at Stay On Target , the RPG Aces sourcebook FFG have just brought out, the V-wing and - well - not the ARC-170 but a bomber variant of it - are both included as craft the rebellion occasionally uses.

I'd certainly have no problem with the ARC as a rebel or scum heavy fighter. It's more just a case of figuring out what it is that the Y-wing, X-wing and Z-95 isn't.

This was my version:

pic1985019_lg.jpg

And I have to say, the backwards cannon is a very cool feature that makes the ship unique.

I wouldnt give them such high piloting skills, the named pilots. When the V-Wing came into service the REP used clones of human REP aces to fill up the ranks of their fighter core because the Jango clones were just alright at fighter craft combat. Excluding 501st, these clones were the first to wear full sealed black flight gear sim to the gear used by jango arc pilots.

Finally someone else is saying it. Thank you.

The Z95, yt1300, the firespray all were actively used in the clone war era. Heck the same exact firespray we see in the OT was present in the prequel ( http://starwars.wikia.com/wiki/Slave_I )so why can't we (aside from ffg, Disney, Lucas film legalities) have refitted 170's, V wings, Jedi and sith craft? The argument that they are just to old is absolute rubbish.

When you say "Jedi and Sith craft" are you talking about ships from the old republic? Their bodies and componets would be very stressed by the REB era. Youd be better off building brand new craft with updated hardwear and softwear by that point your prob still better off just buying the brand new, or at least much more recent, designed craft.

It would be one thing if these craft from the Clone Wars era were very good and without off the shelf mods were close to equal. Unfortunatly most of those craft were not as good as the Dark time era and up craft.

Ive talked about the 170 and V-Wing, but the Jedi craft during the clone wars era had some serious problems as well. The Jedi Fighter had a weak weapons package, hence why Anakin put more powerful weapons on his.

The Jedi Interceptor had many more serious design problems. It got really hot easily limiting the rate of fire. It had zero ecm and eccm capabilities, no targeting computer (what you see in the movie is nothing more than a iron / holographic sight, no detection equipment. The only way the Jedi Interceptor has any of the capabilities listed above is if it comes from the astromech, even then going by ESB when C-3PO talks to the Princess about R2 limited scan ranges when search for Luke, or just looking it up in the tech books, those capabilites would be far bellow normal compared too other other Clone Wars era and up craft.

Only a Jedi or someone with incredable clocked hours in that craft would be good in a fight with the Jedi Interceptor.

As for Fetts ship it was a prototype, and it was constantly moded. The biggest diffrence between Bobas and Jangoes set with Slave 1 is that Boba removed the whole mine laying system and replaced it with powerful tactical jammers.

My hunch is that V-Wings are possible as a future Scum ship. I mean, they were used by Hutt/Cartel forces in X-Wing's era. Plus it'd be cool to have more than one ship in the Scum arsenal that's using Salvaged Astromechs.

When did Hutts use them? I could see the ZC using them but not the Hutts.

The ARC 170, I think, will almost certainly show up in X Wing sooner or later.

I wouldnt mind a two pack arc set. One mini would be standard 170 while the other would be based on the custom 170 on the cover of FFG REB era star fighter book.

Not gonna happen - FFG have said X-Wing is Galactic Civil War era only, loser.

:P

For the record, I do think it would be good to have the ARC-170 show up for Scum. I think it would look good and fitting there as re-purposed military surplus (just like the Ys and Zs).

Now I think your logic is being obtuse (sorry man). Yes, X-Wing leans heavily on Legends, but that doesn't mean that they're operating in a parallel Star Wars universe, in which new canon won't exist.

Remember that they plan their stuff 18 months ahead of time. I think its safe to presume that they want to stay on Disney's good side, but that they have a bunch of stuff grandfathered in. So, they're not going to 'choose' to do Legends over canon. They're just going to toe a line that works with what keeps the most people happy simultaneously. Because both Disney and the current target audience seem to both want to steer clear of the prequels (because JarJar), they will decide not to go there.

Legends isnt non-canon ether. Checkout what the writters for the last two SW books said about legends and canon.

Legends isnt non-canon ether. Checkout what the writters for the last two SW books said about legends and canon.

I think I know what you're trying to say - and I think I agree with that - but - as I understand the terms - I don't agree with what you actually said.

Legends is a catch-all term for stuff that is outside of the sources of canon. It may become canon if Lucasfilm decides to pull it out of the closet. Once Lucasfilm does that, it's no longer Legends, and has become canon. So, in that sense, Canon and Legends is distinct from one another

I think there should be a third category - stuff that's been ditched by having canon override it.

Now, I realize that Wookieepedia is (necessarily) doing things a bit differently, by having what you see under Legends be canon plus other stuff. However, I don't think that's the spirit of what Legends is supposed to be. I'm glad that Wookieepedia is doing what it's doing, but I do think that what we see under the Legends tab in Wookieepedia is better referred to as 'Legends + Canon'.

But do I have it wrong?

The ARC 170, I think, will almost certainly show up in X Wing sooner or later. I'm very conflict of that. I just don't see a downside for FFG in producing it. It's a good looking, canon ship that fits into the Rebel aesthetic and fills a hole in their list - is a large base, dual add fighter, and would fly very similarly to the Firespray and (to a lesser extent) the Aggressor.

The other thing to remember, of course, is that for as much as the devs, or the members of this board might dislike the prequels and everything associated with them, there is a growing cohort of people in a pretty critical demographic who probably don't. After all, if you're, roughly speaking, 25 or younger, it's almost certain that the SW Prequels were much more a part of your youth than the original films, and that 18-25, college age demographic is a pretty important one for an industry like FFGs. For all the talk of the timeline, and the purity of the setting, and the games place within the canon and all of that, if there's market demand for prequel ships and any way to make them fit into the game, then FFG will create the products to satisfy that demand. It's simple commercial imperative.

Except it's a republic ship which means if they do add it it goes to the empire, we have Canon sources showing they kept the ship's for at least five years as they replaced them with tie ln.

books. SW complete vehicles, SW guide about space ships and vehicles both pre NT and post AOTC versions., SW blueprints REB edition, WOTC starships of the galaxy. Both Stele chronicles

Game and book source SWTFU XBOX 360 & WII & Novel versions.

Game SWBF2

Going by descriptions of capabilities or when it shows / writes about the diffrence between older craft and the new REB era craft, excluding design flaws in some ships, the designes for these ships, as well as the tech in them, just got better and better.

Pff, games > books when it comes to Star Wars (although that was kinda a crappy game...)! Yes, I am picking my sources deliberately to support my personal taste, but given something as messy and self contradictory as as Legends I think that's fair enough, and FFG should do the same (in which case I hope they decide it should be an "Elite fighter", rather than a crappy one).

Now I think your logic is being obtuse (sorry man). Yes, X-Wing leans heavily on Legends, but that doesn't mean that they're operating in a parallel Star Wars universe, in which new canon won't exist.

Remember that they plan their stuff 18 months ahead of time. I think its safe to presume that they want to stay on Disney's good side, but that they have a bunch of stuff grandfathered in. So, they're not going to 'choose' to do Legends over canon. They're just going to toe a line that works with what keeps the most people happy simultaneously. Because both Disney and the current target audience seem to both want to steer clear of the prequels (because JarJar), they will decide not to go there.

It's the tintermawebs, you're supposed to be obtuse! Anyway, as has been pointed out, there's nothing to stop old stuff being re-canonised, perhaps by FFG. All this about them being outdated cos they have old fashioned targeting computers and, apparently, non-gimbled guns, is clearly a non-issue. Twenty years have passed, they'd probably have had new parts fitted to replace those even if there hadn't been a big breakthrough.

loser.

So's your face, HA!