Flew a few missions in X-wing Alliance last night. (Many Bothans died but it wasn't my fault) After flying a Y-wing and then an X-wing in consecutive missions, I was struck by how powerful the X-wing feels as a dog-fighter and it made me sad again for the X-wing in this game. I think a lot of people agree that the X-wing in miniatures is just missing a certain something.
Does the X-wing need a fix?
No, probably not. Looking at the list juggler, X-wings show up fairly regularly and make a fair showing when they do. (Biggs might be throwing off the averages a bit though) I don't believe the X-wing is anywhere near as bad as the Tie Advanced is currently or the A-wing before refit.
But...
I'm not sure I feel like I'm flying an X-wing when I put one on the table.
What makes the X-wing special?
The A-wing is just crazy fast but lacks offensive punch. XWM seems to have nailed the feel of the A-wing. The Y-wing is a tank. Good luck keeping an interceptor in your sights but can deal some decent damage to a capital ship and walk away. With the new title and some turret choices, I think the Y-wing is pretty well represented in our tabletop game. The B-wing in XWM is probably too good compared to the old computer games. But it should be able to take and deal more damage than the X-wing so I guess it works.
So where does that leave our poor X-wing? Jack-of-all-trades and master of none? Destined to see decreased table-time in its own game? I would argue that what the X-wing did better than any other rebel ship was chase down and pulverize mobile targets. Nothing could chew through ties like an X-wing. The X-wing had enough speed and maneuverability to keep up and the four wing-tip lasers were just murder. They never seemed to run low on power even without max recharge and the constant shower of red lasers just decimated small and fragile fighters.
What does this mean for XWM?
Probably nothing. But, like a lot of folks, I would love to see some sort of "Rogue Group" title for the X-wing. A discounted modification would be the easiest game-wise but I would hate to just give Biggs a cheaper defensive boost without changing the X-wing's role.
TLDR. How to make the X-wing feel more like an X-wing?
Increase the X-wing's offensive capabilities but only against ships with three or more agility. Not sure what is the best way to do so and Wedge complicates matters but maybe just maybe:
Rogue Squadron (Title) (X-wing Only) When attacking a target with agility of 3 or more, decrease defenders agility by one.