Ten's 10's
Luke seems like a good choice to take against 2-ship builds. His defensiveness plus R2's regeneration should make him a huge pain to take down with limited firepower. The rest of the list I'm not so sure about. In theory, Ion/Stress control should be an effective counter to 2-ship lists, but large turreted ships don't mind staying in their green maneuvers, and you can only ionize them every other turn with this list.
I think you might be better off dropping Tactician on Ten Numb and replacing it with an Ion Cannon. Putting stress on a Phantom isn't as big of a deal when all of your ships shoot before it can recloak anyway. And two PS10 ion cannons should give PTL Dash a really bad day.
- Salm is the obvious first target, as he's the only turret. Any good Phantom player will stay at Range 3 (where his turret can't reach) and then clean up the other two ships after he's gone.
- Salm lacks the positional ability (Engine Upgrade) get ensure his hit sticks. Y-Wings are slow and struggle to turn.
- Skywalker isn't that much of a nightmare. You've only got three ships, so he can be focused down relatively quickly in a single turn. Don't forget that R2-D2 requires green moves; this makes Luke extremely predictable. Lone Wolf is a better choice and adds much more to survivability than Luke.
- For Luke, who doesn't need a focus for defence, R5-P9 is a great droid.
Edited by floof