The Hammer and the Anvil (a.k.a. The Alliance)

By Serazu, in Strategy and deck-building

This is a deck idea I 've just come up with based on a synergy between Gondor and Rohan. The deck is designed from a two / three players perspective, though, I suppose, it would also hold its own even solo in combat-heavy quests. Any criticism is, as always, welcome:

The Hammer and the Anvil (a.k.a. The Alliance)

-Starting threat 28-

Heroes (3)

Beregond

Eomer

Theodred

Allies (22)

3 Gondorian Spearman

3 Defender of Rammas

3 Westfold Outrider

Faramir

3 Snowbourn Scout

3 Errand-rider

3 Gandalf (CS)

3 Envoy of Pelargir

Events (12)

3 Feint

3 Quick Strike

3 Behind Strong Walls

3 Sneak Attack

Attachments (16)

Horn of Gondor

2 Spear of the Citadel

3 Gondorian Shield

2 Rohan Warhorse

2 Firefoot

3 Steward of Gondor

Celebrian's Stone

2 Heir of Mardil

A few points:

1. I only have a single copy of Celebrian's Stone and Horn of Gondor in my collection and I dislike proxies, hence the existence of only one of them in my deck.

2. The deck is low in the draw aspect (only Gandalf and Sneak Attack are there), but I opted not to use Valiant Sacrifice. One resource (even though the deck provides resources aplenty) for a net quantity of one card doesn't strike as a bargain to me, even though it might serve its purpose in a deck weak in draw with allies leaving play constantly such as this.

3. I do not think that cards that emphasize the collaboration between the two factions, such as Mutual Accord, while thematic, add anything noteworthy to the deck. Guthlaf might have been handy, but I do not have him. Concerning chump blocking, I do not have Squire of the Citadel either. More than enough chump blockers are present in the deck though.

4. Concerning the Attachments, the plan is for Beregond to have a Spear of the Citadel and a Gondorian Shield attached (the extra copy of the Spear will probably go to a Gondorian Spearman, while extra copies of the Shield will go to other players' heroes), Eomer to have Firefoot and the first Rohan Warhorse I draw and Theodred to have Heir of Mardil, Celebrian's Stone and either the second Rohan Warhorse or Horn of Gondor, whichever comes first (or maybe just the second Warhorse, since the Horn might be more helpful attached to another player's hero, since my deck is quite strong in the economic department anyway). Steward of Gondor will probably go to Beregond for thematic reasons, even though it would have been better to be attached to Eomer, since the latter will be less exposed to enemy aggression than the former.

5. While, on first sight, Beregond and Eomer might look like an uneven match, since the latter hungers for weak defenders to shine, in reality this is not the case. For this deck to deliver, I want to harm at least a couple of enemies each turn and sacrificing two allies each turn doesn't seem like a smart strategy to me. Hence the addition of Beregond. He's going to take care of one enemy, a destined to die ally another and then Eomer, coupled with Firefoot and the Rohan Warhorse (with the possible aid of Theodred and the Outrider) will enter the killing spree it's expected of him. Not to mention that Beregond's sentinel status might prove extremely useful in protecting vulnerable teammates.

6. For a deck not built exclusively for defense, but rather for a hammer and anvil strategy, is the inclusion of a third Gondorian Shield an exaggeration? I included a third copy since my draw is poor and it's always nice to have one on Beregond, so a third copy maximizes my possibilities to get it.

Your thoughts?

It looks pretty solid as a multiplayer deck, but I don't see it doing well against any quest in solo due to its almost complete lack of willpower.

In multiplayer, if another player has some tactics, it might be better to take out the Horn of Gondor and give it to the other player so there is a greater chance of it being drawn. Then, maybe you should "steal" a copy of Celebrians Stone from that player.

Yeah. The more I look at it, the more I make sure it cannot deliver solo. Looks quite strong though in multi, which is the format it's going to be tested against, anyway.

The only real issue I'm seeing is the lack of Ranged. Strong multiplayer combat decks tend to have a decent amount of ranged.

Edited by joezim007

No big deal. During engagement, I always pick the strong enemies. Besides, if a teammate has any issues with a strong enemy that slipped through and cannot deal with with it (i.e. Chief Turch etc.), there's always the Outrider.

UPDATE: I tested this deck three times yesterday firstly against The Dead Marshes (coupled with a FoS Glorfindel / Galadriel / Elrond deck), then Into the Pit and, finally, The 7th Level (coupled with the aforementioned Noldor deck and an Eagles Legolas / Mablung / Prince Imrahil one). As far as combat is concerned, the deck is a force of nature. I just laughed at the two Hill Trolls and the two Cave Trolls I faced, while Eomer, especially with Firefoot attached, demolished everything in his path - there was twice that great feeling when he made short work of a goblin and then trampled its patrol leader - awesome). Money was aplenty as well, even without the Steward attached in two of the games. The issue? Its draw is TERRIBLE. I mean, whenever I had both Gandalf and Sneak Attack in hand, then I was set. The thing is though that, in order to get both, I probably need more aid in the draw department, not to mention that there were times -and WILL BE times in the future- when the direct damage or the threat reduction were more relevant). Since this deck is sh*tty at questing anyway, I'm considering cutting Celebrian's Stone, Faramir and an Errand-rider and replace them with either Valiant Sacrifice (I consider it a terribly weak card, but if nothing else is available what can I do?) or We Are Not Idle, even though there's not a single Dwarf in the deck (it essentially reduces my deck to 47 cards, making it more likely to get the cards I want). There were several instances where I hoarded piles of resources and kept staring at them. The good thing is that, contrarily with other powerful decks I've built in the past, the 3 heroes are such powerhouses in their own departments, that this deck really needs just a few cards in the table to shine.