I see a lot of people calculate averages for hits evades and damage etc, but i dont find that a useful way of looking at it. I think it is much more useful to look at the probability of each event ie 0, 1, 2 etc of damage in a given situation. I even went as far as to make a Monte Carlo simulation* of attack vs defence with all the different options (focus, evade etc) this allows you too see the spread as well as the likely outcomes that just looking at an average doesnt show. Ie 2 actions might have a similair average but the chance of a high output might be better than another similair average situation.
I was wondering what others think of this and how they use this.
* A monte carlo simulation is something where you run a model using known probabilities and count the results by running it multiple times, so in the terms of this game rolling dice and calculating outcomes based on what was rolled. I made mine in excel, all it takes a little bit of excel fu.