Hardpoint Question for Vehicles

By Lancer999, in Star Wars: Edge of the Empire RPG

Ok so here is the Q...

YT-1300 has 6HPs. Now would that mean that a PC would have to find either a Tech w/ Outlaw Tech or a Rebel Scientist to add HPs to a vehicle??

2nd Q: Can you add HPs to vehicles? And if so, HOW MANY??!!

3rd Q: If a PC has (2) Tinkerer Talents, does that mean that 1 PC can mod 2 different items or 1 Item 2 times?

Ex: If PC has 2 Tinkerer Talents is it...

A) Weapon X add 1 HP (Tinkerer 1) & Add 2nd HP to same Weapon X (Tinkerer 2)

or

B) Weapon X add 1HP (Tinkerer 1) / Weapon Y add 1HP (Tinkerer 2)

Then 4th Q...If you can only add 1 HP/Tinkerer Talent and can add to a vehicle does that mean you have to find (x) amount of NPC/PCs to add HPs to your vehicle?!

Thanks in advance!

1. You can't add Hardpoints to a vehicle. There may be talents like Tinkerer down the line that apply to starships/vehicles, but so far it's a no-go.

2. See above.

3. Two ranks in Tinkerer means 1 Hardpoint added to two separate items, one each.

4. Tinkerer doesn't add Hardpoints to vehicles, only personal equipment. And even if it could, you can only add 1 Hardpoint to any given item, no matter how many ranks you have in Tinkerer or how many people have ranks in Tinkerer. One hardpoint, one item, one time.

Edited by Krieger22

If you're planning on hiring NPC tinkerers to buff your gear, you'll be paying them 1000-2000/month according to Far Horizons, probably the upper end of that scale if you want someone with talents, not just skills. Though your DM probably won't (and probably shouldn't) let you do that.

Well if that is the case of not having HPs added to vehicles, then I wonder how this game would justify Han Solo/Chewbacca's Millennium Falcon?!!!

That Bad Boy has at least 9....NINE HPs!

In case you think it doesn't....Here are just some of what we can see in the movies & using the SoT & CRB of EotE as a reference.

Enhanced Armor - 2

High Output Ion Turbine - 1

Hyperdrive Generator - 2 (Mod 1)

Reinforced Shield Genorator - 2 (Possible Mod 1 or 2)

Smuggling Compartments - 1

Concussion Missile Launcher - 1

Auto Blaster (Anti-Personnel) - 1

* Adv. Targeting Array - 1

* Hardened Circuits - 2 (Possible Mod 1 or 2)

* Hull/Keel Reinforcement - 2 (Possible Mod 1 or 2)

* Possible additions to the Falcon NOT seen in the movies but are very plausible!

Millennium Falcon is possibly a Rigger's signature vehicle on top of the modifications. It wouldn't account for everything, but explains most of the suggestions.

Plus it is the ship of plot armoured characters, it can ignore rules.

Well if that is the case of not having HPs added to vehicles, then I wonder how this game would justify Han Solo/Chewbacca's Millennium Falcon?!!!

That Bad Boy has at least 9....NINE HPs!

You sure about that chummer?

Enhanced Armor - 2

Reinforced Shield Genorator - 2 (Possible Mod 1 or 2)

* Adv. Targeting Array - 1

* Hardened Circuits - 2 (Possible Mod 1 or 2)

* Hull/Keel Reinforcement - 2 (Possible Mod 1 or 2)

* Possible additions to the Falcon NOT seen in the movies but are very plausible!

All these mods are just assumptions, they are not specifically mentioned or overtly illustrated in the films. It takes a few hits, but nothing to clearly indicate that it's packing more then the stock systems.

In ANH we see the falcon take 2 or 3 attacks worth of hits from TIE fighters, which a stock YT-1300 can survive.

In Empire we see a single hit from a Star Destroyer which, again, a stock YT-1300 can survive.

In Jedi we see a single collision, so still stock level survivability.

And the targeting computer is also not mentioned as being advanced in any way.

So that leaves:

High Output Ion Turbine - 1

Hyperdrive Generator - 2 (Mod 1)

Smuggling Compartments - 1

Concussion Missile Launcher - 1

Auto Blaster (Anti-Personnel) - 1

She dogfights in Jedi, so we know by then she's got the Ion turbine to get to speed 4.

The Hyperdive is specifically mentioned (though Han could have been talking out his afterburner, but we'll assume he wasn't)

Smuggling compartments we actually see.

Missile Launcher we see in Jedi

Autoblaster/repeating blaster we see in Empire.

And then of course the dorsal and ventral stock cannons are replaced with quadlasers.

So....

Quads are net 0

Ion Turbine is 1

Hyperdrive is 1

Smuggling compartments are 1

Missile Launcher is 1 (possibly linked or an unlinked pair

and Repeating blaster/autoblaster is 1.

By my count that's only 5 HP of confirmed upgrades with a possible 6th depending on the missile launcher situation...

Thanks again Ghost, for putting in LOGIC, when a perfectly good emotional argument is to be made! I do hope that this game addresses HPs for vehicles which is the point of this discussion :ph34r: :P :blink:

Also I doubt that Han is a rigger, even though it would stand to reason. Smuggler (Scoundrel) Yes, Pilot Yes, Maybe Rigger 3rd.

The popular theory is that Chewie is the rigger.

Thanks again Ghost, for putting in LOGIC, when a perfectly good emotional argument is to be made! I do hope that this game addresses HPs for vehicles which is the point of this discussion :ph34r: :P :blink:

Also I doubt that Han is a rigger, even though it would stand to reason. Smuggler (Scoundrel) Yes, Pilot Yes, Maybe Rigger 3rd.

Aside from being a spring-butting rules lawyer Otaku, I was trying to point out that since the game already allows things like the Falcon within the current constraints, it's entirely possible we won't see any talents or things that will allow HP to be added to vehicles. Or if we do, it'll do something like "may reduce System Strain Threshold by 3 to add 1 additional HP."

I know it's not what everyone is hoping for, but I also guessed that F&D would allow sabers to be moddable, and sure enough....

The popular theory is that Chewie is the rigger.

Away from book, but doesn't rigger require the rigger to also be the pilot?

The popular theory is that Chewie is the rigger.

Away from book, but doesn't rigger require the rigger to also be the pilot?

I'm AFB as well, but I recall only 1 or 2 talents in the tree actually requiring piloting of the ship. Mostly it's the SA in SoT that require piloting. But someone can correct me on that misconception.

Edited by kaosoe

The only requirement for Sig. Veh. is that the PC "Owns" the vehicle. IF it can be argued that Chewie & Han Both own the Falcon, then you can have Chewie as the Rigger and Chewie adds the Falcon as his SV.

That would be the only thing I can think of. It doesn't necessarily say that PC must be a pilot.

It's definitely a little muddy. I would think Han owns it, but Chewie does have a life debt to Han, and could be considered having a stake in the ship.

For the Hidden Compartments they may not even take up a hard point, few of the trees, scientist from Age of Rebellion off the top of my head, have "Hidden Storage" talent, that does not use any HP.

For the Hidden Compartments they may not even take up a hard point, few of the trees, scientist from Age of Rebellion off the top of my head, have "Hidden Storage" talent, that does not use any HP.

No it has to.

The Enc granted by Hidden Storage is = ranks. The Enc of a person is Brawn+5

Soooooo, Luke, Han, Chewie, Obi, R2, 3PO.....probably at least what? 44ish?

So the Falcon has at least 1 Smuggling Compartment attachment with a +25 Enc mod...

True, it would take both Han and Chewie 13 ranks each minimum each for that...another explanation for extra hard points is the removal of the stock equipment.

"Shortly after this, the Stellar Envoy was hit by a bulk freighter over Nar Shaddaa, causing massive critical damage to the entire frame. What was left of the ship was interned in an orbital junkyard near the Smuggler's Moon. The ship rested there for about a month before it was purchased as scrap by an enterprising technician named Bammy Decree, with assistance from crime lord Rej Taunt. Under Decree's co-ownership, the Envoy was reconstructed from core to hull, and various systems were replaced with updated versions. Though the effort purportedly required a great deal of time and effort, the technician committed himself to finish the job as a test of skill, and also perhaps a labor of love. It was during this time that several sections of the ship were refitted with modular components from an old YT-1300p light freighter that had previously been used for diplomatic missions before meeting a similar fate.[60] The Imperial Navy's Chief Naval Engineer Lira Wessex was also involved in the retrofitting/repair of the Envoy."

So, going by this we an assume there is nothing left over from the Falcon other then framework that is anything resembling stock. Removing something that comes on a ship opens up a new hard point for that place. Bammy got the Falcon (then named Steller Envoy) years after it was built, and giving time for technology to advance. Look at real world examples, where computers that used to take up entire street blocks and used a lot of energy to run existed, and they still can be outperformed by one of today's calculators that run of a small solar panel in the front.

So perhaps Bammy's rework over the original YT-1300 used better tech that used less resources, and freed up more hard points?

Source. http://starwars.wikia.com/wiki/Millennium_Falcon

Chewie does pilot the Falcon a lot in episode 4 though, especially in combat while Han's in the quads. Han also only helps in repairs, but Chewie is the one doing the heavy lifting or taking the initiative to do them on his own (much to Han's chagrin in echo base).

So that leaves:

High Output Ion Turbine - 1

Hyperdrive Generator - 2 (Mod 1)

Smuggling Compartments - 1

Concussion Missile Launcher - 1

Auto Blaster (Anti-Personnel) - 1

Above is exactly what I came up with before reading Ghost's post.