Best Mistake Ever Made

By Cubanboy, in X-Wing

On numerous occasions, I've picked the wrong direction for a turn because I was looking at my ship facing towards me. Oops.

I do this All the dang time :(

On numerous occasions, I've picked the wrong direction for a turn because I was looking at my ship facing towards me. Oops.

When I start spinning the dial in my hand and tilting my head, you know exactly why..... Because we've all been there. This works better than trying to twist your head off your shoulders to look at it the right way - just turn the dial to your ship's angle!

As for me:

I played an entire game wrecking my opponent with Kir Kanos using Push the Limit.

........Kir Kanos can't use Push the Limit.

I don't know if it's because I assumed a 6-skill named pilot with a unique ability would have an EPT slot, or if I confused the Royal Guard Pilot title card ability for the A-Wing's title card ability... but either way, way to go me.

On numerous occasions, I've picked the wrong direction for a turn because I was looking at my ship facing towards me. Oops.

I do this All the dang time :(

This in spades. I taught my 18yr old daughter how to play the game, gave her copious amounts of advice on how to fly, you know....cuz she's a newb and all, and end up turning wrong or bumping my own ships. Love it.

As an aside, she really filled my heart with pride when in just her 3rd game she asked before moving her PTL'ed Soontir if I was ready for some "sick trix" and proceeded to wing around my 2 B-Wings and assassinate poor old Bigs. Brings a tear to dads eye.

At worlds 2013, I was a noob (like literally played the game like 3 times - I was there for SWLCG). I was flying a TIE swarm with my Firespray, and the game was not going well for me, I was hungry and exhausted from the previous day of gaming. My opponent was rocking me hard, and then I picked a red maneuver on an already stressed TIE fighter (I didn't know how bad this was at the time being noobish) . She got super excited and flew my TIE right into an asteroid.

I rolled a Direct Hit crit, and died.

She was well onto her way of defeating me, and finished mopping me up before I went and got chili cheese fries and a beer and poured some of it out for my boy plastered on the asteroid.

Asteroids DO concern me Admiral.

First Epic game against my friend

I was Rebels with the CR 90 tooled up at 150pts

His imperial ships armed to the teeth

1st round he flew 5 ships into the side of the CR90
(quick look at rules)

yeah just take them off mate
very funny

he also has the record of flying through asteroids
8 in a row

1st ever game, Howlrunner and 4 TIES set up backwards... fast game....

Ah well

Cheers

Five. Blank. Green. Dice.

First Epic game against my friend

I was Rebels with the CR 90 tooled up at 150pts

His imperial ships armed to the teeth

1st round he flew 5 ships into the side of the CR90

(quick look at rules)

yeah just take them off mate

very funny

he also has the record of flying through asteroids

8 in a row

As far as epic goes, if little ships hits huge ships, it should be treated like hitting an asteroid. If huge ships hits little ships, then the little ships are removed.

I totally misjudged a turn with the Rebel Transport on turn 1 of an epic game and flew it straight through a 100% undamaged, loaded up, Fat Han Falcon. That made me feel very very stupid.

I had an interesting turn of events in one local tournament....

I had my 7 Tie swarm in formation, weaving around asteroids, facing to the right of the board. I put in 2 banks for all of them to swing past 3 different asteroids to avoid them all and give me good positioning on his BH +something. Anyway, I'm moving all of them, and the positioning is working out perfect. I get to Howlrunner....and the dial is the wrong 2 bank. So she goes flying off by herself, showing her flank to the enemy, and lands directly on a rock. Thankfully no damage, but with very wounded pride.

HOWEVER, my opponent had his Soontir flying around the backside, ready to take some flank shots on the formation. He tried his maneuver, barely clipped the corner of Howl, and backs up onto the same rock. Not to mention he rolls a hit for it. Plus he has no good maneuver next turn, so has to disengage after that. We both had a good laugh.

On numerous occasions, I've picked the wrong direction for a turn because I was looking at my ship facing towards me. Oops.

I do this All the dang time :(

I did this once when I was learning and, thankfully, was allowed to go in the direction I intended. I find if I hold the dial with the top facing the same direction as my ship (if the ship is facing me I'll hold it upside down) turning the wrong way doesn't happen...I think everyone makes this mistake...and look for ways to avoid it in the future.

On numerous occasions, I've picked the wrong direction for a turn because I was looking at my ship facing towards me. Oops.

I do this All the dang time :(

I did this once when I was learning and, thankfully, was allowed to go in the direction I intended. I find if I hold the dial with the top facing the same direction as my ship (if the ship is facing me I'll hold it upside down) turning the wrong way doesn't happen...I think everyone makes this mistake...and look for ways to avoid it in the future.

That's basically what I suggested as well. Silly spacial (literally) recognition...

It helps to flip the dial the same way your ship is facing relative to yourself :P

My worst has to be the time I flew a full health Soontir off the map by a flippin' micron with a 5K, god that sucked--would have been an ace move on them had it stuck too. I think I did that in my 1st tourney, so embarrassed...

Best move was purposefully K-turning Echo to block my Krassis from flying off the board, the Firespray's only move after the bump to save it's skin ran almost flush with the opponent's deployment edge *whew*.

Store Championship last weekend. 29 players and I somehow make it to the final game, which is round #8. I am exhausted. Feel hurt. Brain addled after a series of intense, close games. Facing 4 blues and a Z that just killed the Admiral, I plan Whispers next clever decloak and move. The following thought runs through my head:

"okay, I'll just decloak backwards, then casual 2 turn right..."

/sets dial.

Opponent moves as expected.

Start to reach for Whisper...lightbulb goes off.

/groan

/facepalm

decloak left

casual 2 onto a rock.

die to mass fire B-wing fire

Five. Blank. Green. Dice.

i'm gonna do you one better.

epic. i had flown against the tantive, and thus, didnt know it could shoot to range five. he barely squeaks into range of soontir, who i didnt take actions with, assuming there wouldnt be any combat. the tantive rolls 3 hits. alright, 7 dice. we can dodge this.

blank, blank, blank, blank, blank, blank, blank.

7 blanks.

Store Championship last weekend. 29 players and I somehow make it to the final game, which is round #8. I am exhausted. Feel hurt. Brain addled after a series of intense, close games. Facing 4 blues and a Z that just killed the Admiral, I plan Whispers next clever decloak and move. The following thought runs through my head:

"okay, I'll just decloak backwards, then casual 2 turn right..."

/sets dial.

Opponent moves as expected.

Start to reach for Whisper...lightbulb goes off.

/groan

/facepalm

decloak left

casual 2 onto a rock.

die to mass fire B-wing fire

Oops...that's kinda funny actually

My 'best' mistake would be miscalculating the move of an A-wing which meant it blocked the barrel roll of a super kitted Keyan. This is turn meant that Keyan's move ended on a asteroid in full view of the enemy. He barely survived but he also got ioned while having a stress token which due to the previous turns' miscalculation meant he flew of the table the next turn. Of course the rest of my squad was seriously affected as well with bumbs happening all over the place. One wrong move set off a rather interesting chain reaction of horrible events.

One wrong move set off a rather interesting chain reaction of horrible events.

What's even more funny is when it triggers it for BOTH players, because your ships all end in a pile blocking his movement, which leads to them piling up, which leads to a Range 1 shootout of death with no modified dice. :D

There is no "best" mistake, however the one I did recently was very bad and newbish. I boosted off the map with my decimator in a tourney. I was not a happy camper and pretty embarrassed.

Edited by TheGreedyMerchant

This thread makes me happy

This thread makes me happy

Yeah you would be. :D

One wrong move set off a rather interesting chain reaction of horrible events.

What's even more funny is when it triggers it for BOTH players, because your ships all end in a pile blocking his movement, which leads to them piling up, which leads to a Range 1 shootout of death with no modified dice. :D

That can indeed be awesome, but unfortunately that was not the case this time.

The biggest mistake that I can remember. Thinking I could fly Turr Phenir like an ace. I dropped him right in front of an A wing thinking "hah, what can two attack do against me", one rocket later and my Interceptor was space junk.

My best and worst bomb mistake:

Worst:

- Dropping the proton bomb off my Tie bomber, only to bump into another ship and being the only victim of the following blast.

Best:

- Forgot I had a bomb on a Firespray, but my opponent had not forgotten and was pulling all those maneuvers that kept me out of his firing arc to avoid a blast that never came. Best unused 2 points ever :P

Mmm, love me some psycological warfare(even if unintentional)

Used it a lot playing stress Wes into super dash + corran. I managed to really sell Wes' movement potential with the engine upgrade 2 rounds in a row, convincing him to keep Dash well the **** away and never pushing the limit while my squad slowly closed in. What happened those 2 rounds? I bumped Wes' dumb ass into a bandit.

On that note, well really need a flechette bomb in this game. No damage, just plop a stress onto all ships in the aoe :)

Edited by ficklegreendice