Unofficial Daybreak Expansion

By CPro, in Battlestar Galactica

You should try to make sure that no character has an ability that's simply a weaker / more limited version of an existing ability in the old or the new set (I presume mixing will happen). A good example is ECO officer: you don't want a character that has a specific ability that you could simply do with the old Helo.

I guess that's self-evident, though. It's another thing if you decide an ablity in the old set is OP and should not be counted.

The admiral lost a bit with the inability to pick destination cards. Maybe tweaking the execution rule for him is an answer: perhaps it's not OPG but is still a skill check on a 10? Anyway, should probably be something usable with or without Pegasus' Airlock in play.

Okay, I'll go over the characters imho:

Baltar: Good job

Roslin: Too weak of a drawback. Make up a rule where she has a chance of ending up in the sickbay after doing something.

Zarek: OPG is too good for a cylon. Combined with a 6-card draw and a negligible drawback, he needs some tweaking.

Foster: I've never seen anyone use the administration, so her primary seems too limited and weak. Otherwise she's fine.

W. Adama: as mentioned before

Tigh: Good job

Helo Agathon: As said before, plus his drawback is very, very nasty, perhaps the nastiest drawback I've seen - extra crisis cards...

Gaeta: As said before, and his drawback is not a drawback but a big bonus - what gives?

Lee Adama: Primary is not that great (plain worse compared to Starbuck), drawback is pretty nasty, and I don't get the logic of it storywise.

S. Agathon: Pretty good job, the drawback could perhaps be +2 though to matter more often.

Thrace: Pretty good, the drawback is pretty big though - what's the logic of her always ending up in they sickbay? Perhaps revise this and keep the chance for execution in mind.

Anders: Primary is the weakest in the game(compare to W. Adama - it's just bad), but the OPG is the best in the game. I'm not sure if that's a good thing.

Tyrol: As before

Dualla: She's pretty good, though perhaps her primary could be broadened a bit - what happens if Pegasus is in play? Somehow I think her primary should deal with comms as well...OTOH anything to make Weapons Control good with Pegasus is ok. Drawback is really nasty, but can be XOed, so it's ok.

When I try to open the document there is an error from Acrobat.

Is it only me (or my Acrobat Reader) or are there others with the same problem?

How's it going with the work?

I thought about buying a set of BSG for myself (normally we've played with a friend's set), but I wouldn't buy Pegasus in that case. Of course, whatever changes and revisions are made to daybreak, most of them can be used without Pegasus. I guess the main thing missing would be the treachery deck, for me....

Hey there, it's great to see such community involvement, and I'm really looking forward to trying out this expansion with some friends and helping to make it even better. I'll post back with comments later.

Take care.

Huy guys,

Just tested Daybreak the other day and I have a question about two of the co-ordinates. Battle of the Colony and Hub Destruction have no civilian ships in the initial set-up. We played under the assumption that once a jump is made, the board gets cleared, like in the original game.

While I understand the storyline context behind the lack of civilian ships on these coordinates, what exactly do the raiders do? Do they still move clock-wise on the board and engage Vipers whenever they reach them, or do they just go for the closest Viper and attack Vipers instead of civilians?

We decided to move the raiders towards the closest vipers and engage those, but just wanted a clarification.

Much appreciated!

Look at the raider activation rules (on the back of the rulebook):

An activated raider will:

1. Attack a viper in his space area.

2. If no vipers in his space area: attack a civilian ship in his space area.

3. If no civilian ships in his space area: move towards closest civilian ship.

4. If no civilians on the board: attack Galactica (roll a die, hit on 8).

Basically, raiders ignore vipers that are not in their space area.

Thanks for the reply, azuredarkness!

All clear now. We had pretty much memorised the attack tables, and don't think we ever had a set-up with raiders on the board and no civilian ships in play, so we completely overlooked (forgot about) that rule.

Much appreciated!

This is indeed a rare condition.

However, we once had all 16 raiders on the board, no civvies, and 3 raider activations in a row.

Luckily, the Cylon player rolled horribly, for only two hits.