Hi all,
I have two questions concerning encounter 3 in the adventure book:
1.) What happens if you don't convince Toor to not give away your position? I mean, what if the PC's fail to stop it from triggering the alarm? Does it even trigger the alarm? Also, can the PC's try to convince it over and over and over again without getting setback dice because it's getting tired of them trying to convince it?
2.) In the despair sidebar, it says that if the PC's roll a despair, they accidentally trigger an alarm to alert the base to their presence. What happens then? There are no encounters for that situation.
Thanks a ton!