Surge to heal?

By ghostrider75, in Star Wars: Imperial Assault

I know you can spend a surge to heal a strain, but I keep seeing people say you can spend a surge to heal a health point. Is this true? I can't find anything in the books on it.

Under Recover:

If a hero recovers more strain than he has suffered, he recovers one health for each strain he cannot recover.

So if you use a surge to recover 1 strain and have no strain to recover you recover 1 health instead.

Cool! Thanks!

Exactly which section is that in? I remember reading it under the Rest section, are you saying it occurs in another section as well?

Exactly which section is that in? I remember reading it under the Rest section, are you saying it occurs in another section as well?

RRG page 23, Strain in a Campaign

Exactly which section is that in? I remember reading it under the Rest section, are you saying it occurs in another section as well?

RRG page 23, Strain in a Campaign

I really should finish reading that thing at some point.

Edited by mazz0

Under Recover:

If a hero recovers more strain than he has suffered, he recovers one health for each strain he cannot recover.

So if you use a surge to recover 1 strain and have no strain to recover you recover 1 health instead.

Using this rule, does this mean Fenn Signis heals 1 health through his Lone Wolf ability each round he has no strain and not adjacent to another Hero?

Without looking on his card, he should because recover 1 strain means recover 1 health if you have no strain.

Using this rule, does this mean Fenn Signis heals 1 health through his Lone Wolf ability each round he has no strain and not adjacent to another Hero?

yes

I would personally say No to both the questions.......I think it's using the rule in a way not intended.

If you could heal both health and strain with a surge then the rules would state it, same for Fenn Signis

I personally think if you have no strain then you can't use the surge in that way, and Fenn Signis rule cannot be used.

Resting - is different as it specifically states that it recovers both strain and health.

These are the rules I will be personally using.

I would personally say No to both the questions.......I think it's using the rule in a way not intended.

If you could heal both health and strain with a surge then the rules would state it, same for Fenn Signis

I personally think if you have no strain then you can't use the surge in that way, and Fenn Signis rule cannot be used.

Resting - is different as it specifically states that it recovers both strain and health.

These are the rules I will be personally using.

I'm sorry but I have to disagree with you. It clearly states it in the Learn to Play Page 8 Under Suffering and Recovering.

There is even a bold "Note:" to emphasize the rule. As Luther Engelsnot also stated.

Started playing a campaign with a friend, I got stuck doing the Imperial/GM role and he, obviously, the rebels. Whenever one of the rebel characters has accrued a good amount of damage he just runs away and next turn uses both actions to rest recovering 10 health in one turn. I think this is not in the spirit of play but the rules are pretty vague in places and do not specifically disallow this that I can find. Can anyone shed some light on the subject?

Started playing a campaign with a friend, I got stuck doing the Imperial/GM role and he, obviously, the rebels. Whenever one of the rebel characters has accrued a good amount of damage he just runs away and next turn uses both actions to rest recovering 10 health in one turn. I think this is not in the spirit of play but the rules are pretty vague in places and do not specifically disallow this that I can find. Can anyone shed some light on the subject?

That's perfectly legal, but he's losing significant actions by doing that. It should be harder for him to complete the Rebel objectives if he is spending all his time recovering.