What about campaigning?

By Zozimusque Romanus, in X-Wing

weird; I thought I'd posted this already, but now I can't find it. If this is a repost, tell me.

I thought it might be fun to have a campaign option for x-wing.....where you could start off as a rookie pilot and gain experience, eventually becoming a Named or Unique pilot....maybe there could be rules for gaining the experience and keeping track of 'kills', etc.

THoughts?

yep, wrote a set of campaign rules that only use game components rather than having D6s etc

Use what you like but credit me if you publish it anywhere please

X wing campaign rules.

Pre Battle

Each player is allowed to choose 200 points of non unique ships, cards and pilots for any one of the three factions.

Only 100 points may be fielded per engagement.

Only pilots of PS4 or lower may be chosen from the initial lists

*one* unique character may be chosen as your leader.

During Battle:

Any ship may ‘flee’ from their friendly edge and not be destroyed.

Fleeing from an enemy or netural edge may result in capture or being ‘lost in space’

Damaged ships count as 50 per cent of their points value for ‘victory points’ to determine who has won

Ships fleeing across the enemy start line may be captured if your opponent wins see ‘salvage’ but have a chance of escape

Ships fleeing off a neutral table have a greater chance of escaping. See ‘salvage’

Post battle:

All ships with shields recover them fully.

Hull points can be repaired at 5points per hull point.

Critical hits cost 5 points each to repair

Repairs, reloads and refits to captured ships not of your faction cost double (you don’t have the parts!)

Torpedos/bombs/missiles can be ‘reloaded’ for half their initial cost.

Injured pilots must roll on the recovery table. Unrecovered pilots may be played but are at half PS

New pilots may be recruited without a ship to fly (spare crew on your roster) at 5 ressuply points per level of pilot skill (maximum PS4)

Fleeing/evading: A ship that has flown off the battle rolls it’s agility dice, add one if you won the encounter, subtract one if you lost and further one if you are attempting to flee from the enemies start line.. If you get at least one evade you successfully make it back to your home lines. Ships with hyperdrives, stealth devices or cloaking devices may count ‘focus’ results as ‘evades’. Rolling no evades at all means the ship is ‘lost in space’.

Salvage:

Whoever controls the field at the end of the battle rolls a red dice for each enemy ship that has flown off the table (and not evaded) or has been ‘destroyed’ . A roll of a critical mean the ship is beyond repair. A roll of a hit means the ship is salvageable with one hull point remaining and any criticals suffered (except pilot) requiring fixing.

A functional ship may be fielded in your own roster once repaired or ‘stripped for spares’, if a ship is stripped it is a quarter of its original cost as ‘ressuply points’.

Surviving pilots:

A surviving pilot gains one experience point for surviving a battle and further point of experience for every ship he personally destroys (disabling part of a huge ship counts as destroying a ship). Additional experience points can be awarded for completing scenario requirements

Roll a red dice every time a pilot gets 3 experience points or a multiple there of.

Result:

All Blank = no advance this time but roll an extra red die next time the pilot may advance

At least one…

Focus = Gain one PS (max 9)

Hit = Gain an EPT slot (future rolls of a hit increase PS by 1)

Critical = Shuffle the pilot cards of your entire collection from your faction, draw a card at random and gain that pilots special ability.

Resupply from HQ:

Roll 3 red dice, add an extra one if you won your encounter

For every

Focus = 5 resupply points

Hit = 10 resupply points

Critical = 20 resupply points

Resupply points can be used to heal pilots, fix ships, buy new equipment etc

Not been tested yet, might give it a go this weekend as my mate Simon is over for a few days battling

Ohh this will be being tried.

Mebbe not this friday as practice for tourney (I decided f**k it I am bringing interceptors, to hell with the YT crowd). But defo in future.

Edited by DariusAPB

Sounds like fun! Glad someone else did the work! :) Thanks!

No probs.

I could have made it a lot better, i used to write campaigns and campaign systems for Games Workshop as part of my job at UK Studio but i was limited by only using the components the game comes with.

If i'd have gone with d66 or D100 tables i could probably have made it a lot more interesting / complex

No probs.

I could have made it a lot better, i used to write campaigns and campaign systems for Games Workshop as part of my job at UK Studio but i was limited by only using the components the game comes with.

If i'd have gone with d66 or D100 tables i could probably have made it a lot more interesting / complex

Doo eeet, Doo eeet nyawww. GIT TO DA CHOPPA!

A couple of the missions on mission control lend nicely to start it off. I think my favorite is one is Steel Curtain where you fight waves of tie fighters till you win or you tap

No probs.

I could have made it a lot better, i used to write campaigns and campaign systems for Games Workshop as part of my job at UK Studio but i was limited by only using the components the game comes with.

If i'd have gone with d66 or D100 tables i could probably have made it a lot more interesting / complex

Doo eeet, Doo eeet nyawww. GIT TO DA CHOPPA!

The only reason i didnt is that im aware that a lot of people who play xwing dont come from the traditional RPG games route so i thought making a campaign system that used the red and green dice and existing cards rather than having tables and needing new dice made it accessible to all.

Also a vague hope that if FFG ever need a system they will consider this one, send me a mail and buy it off me :)

Yeah i'm still dreamin' :)

i would make a special excemption for scum firesprays (their lowest starts of as PS5)

but for the rest it looks neat.. just for clarification you can spend 200 points on ships aslong and only of said ships may have a ps higher then 4?

Edited by ravensshade